…because when I saw this:
I just wrote an Illuminator that will probably annoy some people. I’ll get over it somehow. Should post tomorrow, I think.-SJ
— Steve Jackson Games (@SJGames) May 10, 2013
…I immediately assumed that it was going to be political. Turns out Steve Jackson simply wanted to make a professional point about the benefits of disclosing the state of one’s business, both the good and the bad:
The… question, for my fellow publishers, is a straightforward one. Why am I (almost) the only one who ever writes a report like this? Over the years I’ve seen a few, a very few, frank after-action reports from other game companies…
Yes, it takes some time. (My argument is: it’s an investment both in your fans and in the health of our art, and in fact, creating an honest review of the year it really helps the SJ Games whole management team.) Yes, it’s scary to admit your mistakes. (But it makes it less likely that you’ll repeat them.) Yes, if you tell your competitors what did and didn’t work, it might help them compete. (Yes, yes, it just might help them. So what? I’m good enough that I can help my competitors without endangering myself. And I’m a game fan. I want other companies to do well, provided they do right by their customers . . . who are often my customers too. Please note that I’m still doing just fine after ten years of playing my hand face-up, and a lot of the hard-nosed “businessmen” of yesteryear . . . well, they seem to have left the building.)
Good points there, by the way.