…noted here and in the video below:
It’s very pretty, very comprehensive, I expect to enjoy playing it, and it has a bug in its early “No Harm, No Fowl” quest: the wolf just stops in the middle of the road, and you have to go find the quest end location yourself. I mention that specifically because of this comment from developer Alexander J. Velicky:
“I’m going to wait until the bugs have been patched.”
With all due respect, prospective downloader, you are crazy! Falskaar was rigorously tested nonstop by a very dedicated quality assurance team for the entire duration of its development. This means that there are very few bugs, if any, that you will encounter. (This does not include mod compatibility issues, for which I can only test so much) Every quest was tested and ensured to function, every script should go off without a hitch, and your experience should not be marred by broken or buggy content. Granted this engine isn’t exactly perfect, but this mod should provide a very polished experience, and expecting there to be bugs and waiting for them to be patched, in the case, is foolish! So get downloading, and get to adventuring!
I understand that the kid’s nineteen, he’s done a hell of a job here (one that I cannot, and possibly could not, do), and I hate being the big meanie twice his age pointing out that you don’t want your ego writing checks that your code can’t cash. Still… there are always bugs. You have to expect that there will be, and it doesn’t matter how much time the mod spent in development.
Sorry. Again: I downloaded it. It’s not a bad resume, even with the odd bug here and there. But a developer shouldn’t assume that every player who uses his mod has logged over 1570 hours on the original game.
PS: On the off chance that this becomes a thing… why, yes, I do screen first comments. I consider it a valuable tool for maintaining minimum standards of taste and decency on the Internet.