Jul
22
2013

So, I downloaded the Skyrim mod/job application Falskaar…

…noted here and in the video below:

It’s very pretty, very comprehensive, I expect to enjoy playing it, and it has a bug in its early “No Harm, No Fowl” quest: the wolf just stops in the middle of the road, and you have to go find the quest end location yourself.  I mention that specifically because of this comment from developer Alexander J. Velicky:

“I’m going to wait until the bugs have been patched.”

With all due respect, prospective downloader, you are crazy! Falskaar was rigorously tested nonstop by a very dedicated quality assurance team for the entire duration of its development. This means that there are very few bugs, if any, that you will encounter. (This does not include mod compatibility issues, for which I can only test so much) Every quest was tested and ensured to function, every script should go off without a hitch, and your experience should not be marred by broken or buggy content. Granted this engine isn’t exactly perfect, but this mod should provide a very polished experience, and expecting there to be bugs and waiting for them to be patched, in the case, is foolish! So get downloading, and get to adventuring!

I understand that the kid’s nineteen, he’s done a hell of a job here (one that I cannot, and possibly could not, do), and I hate being the big meanie twice his age pointing out that you don’t want your ego writing checks that your code can’t cash.  Still… there are always bugs.  You have to expect that there will be, and it doesn’t matter how much time the mod spent in development.

Sorry. Again: I downloaded it. It’s not a bad resume, even with the odd bug here and there. But a developer shouldn’t assume that every player who uses his mod has logged over 1570 hours on the original game.

Moe Lane

PS: On the off chance that this becomes a thing… why, yes, I do screen first comments.  I consider it a valuable tool for maintaining minimum standards of taste and decency on the Internet.

5 Comments

  • Luke says:

    First!y, you *know* that’s going to be taken as a challenge.

    Secondarily, I’m kind of bummed that playing on the XBox means I don’t get to play with all the cool mods.

    • Skip says:

      Yeah, you should always play the PC version of the games you know really benefit from modding – and the nice thing is that virtually always you can just plug in an xbox controller and get the same console interface, if you’re used to that.

      • Luke says:

        There’s the flipside.
        There’s no guarantee that you’ll be able to run the software on your computer, and The Elder Scrolls series is somewhat notorious on that front.
        I bought Morrowind and Oblivion for the PC, but despite my computer(s) meeting the published requirements, the programs would not run.
        .
        I don’t know it it’s still the case, but it used to be that you couldn’t return software once you’d opened it.

  • Finrod says:

    From The Tao Of Programming:
    The highest sounds are hardest to hear.
    Going forward is a way to retreat.
    Great talent shows itself late in life.
    Even a perfect program still has bugs.
    http://www.canonical.org/~kragen/tao-of-programming.html

    • Crawford says:

      I believe TeX has been declared bug-free. That it took one of the best computer scientists in the world a decade (two?) to bring it to that state should be enough to warn mere mortals off their bug-free hubris.
      .
      Me, I declare that everything I write has hundreds of bugs. I just try to make sure they stay in the odd places, not the obvious ones.

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