Mass Effect: Andromeda to have bigger galaxy map, Mako.

At least, that’s the word.  And no Commander Shepard, which is simultaneously depressing and reassuring. Just because I want her back doesn’t mean that it’d be good to bring her back.  My reaction is all very narrative-based, I suppose.

Bad news? They’re gonna be pushing multiplayer.  Of course.  There’s money in that. …Sorry. Letting the cynicism seep in.

3 thoughts on “Mass Effect: Andromeda to have bigger galaxy map, Mako.”

  1. Cynicism is just an ugly word for pattern recognition.
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    Multiplayer is easier to code–since the AI scripts are necessarily very basic, almost infinitely replayable, and a big moneymaker–both for EA and the premium XBoxLive/PlayStation services.
    From the POV of the game companies, what’s not to love?

  2. Mako – ugh. That was my least favorite part of the first one, the ‘try and figure out how in the world to drive the mako there’, and the long ‘mako on a rail’ missions were basically unbeatable on the hardest difficulty because you were one-shot by the large geth in the distance, unless you got out and just finished them off with 30-40 sniper rounds, one at a time. The mako parts were so painful at times that I figured there had to be some producer that refused to cut it, since they spent so much money coding and on art assets.
    .
    Just say no to more mako.

    1. I loved the mako. It was tons of fun, you can’t beat sniping something across the map with a tank cannon, and taking it through the Conduit was truly a crowning moment of awesome.

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