Hrm. GURPSDay.

Haven’t done much with GURPS lately, either – I cut my teeth on 3e  – but maybe I need an incentive. Only problem there is catching up with the state of the art. I bought the hardcover 4e books as they came out, but I am behind on the digital stuff, big time. Maybe this GURPSDay thing is what I need while I’m in the process of resetting my work habits?

2 thoughts on “Hrm. GURPSDay.”

  1. I’m not so fond of 4e.
    .
    It has some great things (like the Signature Gear Advantage!).
    .
    But it’s nowhere near as modular and concrete as it used to be.
    This is both good and bad in that you can do more with the system, but the trade off is significantly more work on the GM’s part.
    .
    I also don’t like the increase in default power level.
    There are no shortage of other systems that cater to a fantasy of power. When I reach for GURPS, I’m reaching for a simulation (albeit a slightly idealized one). It’s a completely different mindset.
    If I want to run Wuxia, I’ll select a game system appropriate to the genre, not try to shoehorn it into GURPS.
    GURPS is more for investigative or conspiratorial games where the GM is necessarily forced to create a great deal of material on the fly as PCs throw the damnedest things at him. The bellcurve is just mindblowingly helpful. Ie. This particular secretary has an abnormally high HT score because she’s an avid runner, and will take an immediate dislike to PC1 for being a smoker.
    .
    Exotic and Supernatural ads/disads are not costed on the same scale as mundane ads/disads. It’s imperative that any such ads be counterbalanced by disads of the same type.

  2. I haven’t really done much with GURPS since 89-90 in college. I suppose things have changed since then. Tho I do remember well the day Illuminati Online died when the Feds raided them.

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