The Bethesda #E3 Fallout/Skyrim presentation (Console Skyrim users, take note).

Executive summary: Two workshop expansions (armor/weapon racks and I don’t care about the rest, and build your own Vault because why the heck not?), a let’s-dance-around-the-Mouse’s-lawyers DLC (‘Nuka World’), something about Fallout Shelter yadda yadda yadda, and… remastered Skyrim.

Looks pretty, but here’s the thing: it’s gonna come with official mod support for you console jockeys out there.  Not all the mods, of course. Decorum will not permit that.  But more mods than you get now. Nice, huh?

 

8 thoughts on “The Bethesda #E3 Fallout/Skyrim presentation (Console Skyrim users, take note).”

  1. I have to admit a curiosity over what kind of experimentation you can do on your own Vault dwellers!

    also – YES I WILL PLAY SKYRIM AGAIN! Especially because based on Todd Howard comments we are at least 2, possibly 3 years (or more!) away from ES VI.

  2. This may cause the mobs and the pitchforks, but I am kind of meh on the further expansions of Fallout 4.

    The workshops are kind of meh. Not terrible, but being able to build your own vault kind of touches on something I think is wrong with the Nuka World expansion.

    Fallout as an idea is kind of built around several things: Ruin porn, atmosphere, mystery and menace, and tragedy. I am thinking of expansions like Dead Money, which was Fallout down to it’s bones. It had the beauty of a deco masterpiece (or just shoddily built), fallen into disrepair. It had mystery with a huge dose of menace. The tragedy of the love story there was fantastic. (Plus, I fell in love with Laura Bailey’s voice right there.)

    Vaults also are exemplars of the Fallout attraction. The idea when you walk into one of “What the hell happened here?” combined with the exploration of the logs and audio files of the people who tried to make a life there.

    I also liked that they explored in Fallout 4 something I have always wondered about- the idea (explored in Vault 81, primarily) that not every Overseer chosen by Vault-Tec would have gone along with the program of torturing their charges.

    Being able to create your own Vault kind of demystifies them, which I think is kind of a bad thing.

    Far Harbor was possibly Bethesda’s best effort yet at showing they got the idea of what I am talking about: ruin porn, menace and mystery, and tragedy. These expansions kind of make me feel like they may be missing the point though.

    Nuka World. I hope I am wrong, but the idea just kind of hits me wrong to be included in Fallout. I am hoping that there is some sort of mystery and menace in the actual expansion, but for some reason this whole trailer just struck me as anti-Fallout.

    1. That’s fair, but then there are people like me, who wandered in from the street for Fallout 4 and who thus aren’t as steeped in the lore. So maybe Bethesda’s trying to be ecumenical, here. And certainly Far Harbor was a heck of a lot of fun.

      1. Nothing wrong with that. One of the best things about Bethesda getting the IP is that it has both assured its continuance as well as let a whole lot more people enjoy the world.

        That is why I can never understand the guys at No Mutants Allowed. If it is not classic Fallout style (isometric, set in the southwest), made by Black Isle they piss all over it like drunken alley cats. Although to be fair, a lot of them liked New Vegas (made by a lot of the developers from the original Fallout games.)

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