The ‘Prey’ Gameplay Teaser Trailer.

From Bethesda, and it looks kind of promising.

Dunno if it’s survival horror or shoot-em-up horror, though. Or, heck, whether you’re actually playing the good guys. …Maybe?  Anyway, it’s out in 2017, so maybe no new Elder Scrolls for a while.


  • CWC says:

    Yeah, it does look interesting.

    Wikipedia says it’s a re-imagining of a 2006 title, developed by Arkane Studios and published by Bethesda, and calls it “a first-person shooter with role-playing game elements and strong narrative”. It “will not be an open world game but will feature open-level gameplay similar to Arkane’s Dishonored“. So, could be good.

    • Luke says:

      Should be lots of fun.
      Dishonored is just all kinds of awesome. And the original Prey was very underrated. I especially liked intercepting the radio broadcasts from Art Bell and all the fun things they did with gravity. (But the alien sniper rifle was squick. When you Aim Down Sights, it latches onto your eyeball with a hideous slurping sound.) It likely hasn’t aged especially well, though. It’s very linear in the way most FPSs used to be.

      • Luke says:

        I should add that the respawning mechanic was quite clever, and lots of fun. I’m surpassed that something like it hasn’t been more widely implemented.

      • Aetius451AD says:

        “It’s very linear in the way most FPSs used to be.”

        Most FPSs are still pretty darn linear. We seem to be in a doldrum as far as FPS mechanics goes.

        Here is an interesting question I just asked myself: what was the last FPS to truly knock your socks off from a gameplay and stylistic sense?

        The ones that pop to mind for me are games like the original F.E.A.R., Half-life games, and the Brothers in Arms games but not much from the past ten years. Fallout 4? That was more about exploration than FPS mechanics.

        Metro? Maybe.
        Even DOOM, which I have not played yet, seems to be more kind of a variation on old style FPS gameplay with a new mechanic (the Glory kills.)

        • Luke says:

          But despite the slick gameplay, pretty views, keel powerz, and open areas, the real attraction is that you play it with friends. (And try to collect all the guns.)
          But that’s at least as much a stealth game as a FPS. (I do so love the tactical playground aspect of it, though. Even if I prefer to ghost the levels.)
          I hear Overwatch is all that and a bag of chips.
          But it’s only PvP.
          I loved Skyrim.
          But it was definitely all about the exploration.
          So… Yeah.
          But with respect to the original Prey being linear, I mean there weren’t even branching paths that led to the same place. Most of it you spend on a surface about 6 feet wide, moving in the only direction available. If the ceiling goes away from claustrophobic, you’re about to see a cutscene, do a jumping puzzle, a gravity puzzle, or a combination of the puzzles.

  • Luke says:

    The original was more shoot em up horror with a side of body horror than it was survival horror. But it was mainly the tongue in cheek humor and the protagonist trying to rescue his girlfriend (rather than simply trying to escape) that kept it from tipping over the edge.
    If it’s a reboot, you are the good guy, who has just been abducted by aliens. Fortunately, you had a wrench in your hand at the time.

  • Aetius451AD says:

    I played the original way back when but do not remember much.

    The trailer itself does not look bad, per se, but there are a couple things I want to note:
    1) Hard edges. This was early gameplay footage, so there is still a lot of time for them to add realism, but the completely clean lines, while visually impressive, often has a tendency to throw me out of immersion.
    2) Same with the weapons. There are only two weapons shown here, but one thing that more developers need to learn from games like DOOM or Dead Space is that gun play should have an almost visceral feedback when being played. It is a small thing, but it is remarkable how much it has an impact on gameplay.

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