My PJ Lifestyle piece on playtesting.

Found here. Short version: playtesting your RPG game or campaign beforehand is good. And yes, you still have to say that.  Still.

2 thoughts on “My PJ Lifestyle piece on playtesting.”

  1. I’m a big believer in playtesting the hell out of rules.
    If I’ve got a big nasty bad, I’ll likely do a solo runthorough of the players picking a fight to see how things are likely to play out.
    I imagine a single scripted session for a con slot is valuable, but don’t have any personal experience doing it.
    .
    A campaign, OTOH, is a story created by a sequence of decisions. (And it’s rare I can get out of the first session without someone walking away from the obvious plot hooks and glomming onto something entirely different.) Trying to playtest a campaign would just be running two separate campaigns that happened to start with the same introduction.

Comments are closed.