GURPS Martial Art: Umbrella-Fighting [GURPS 4E]

Umbrella-Fighting (7pt)

This style is not really suited for realistic campaigns, but it should work fine in urban magical or steampunk ones.  It need hardly be said that anyone planning to use this style should invest in a specially-reinforced umbrella (or a weapon that simply looks like an umbrella).  Still, as a fighting weapon the classic unfolding umbrella has its charms.  Adepts typically use a long, heavy umbrella (Staff) with a pointy ferrule (Rapier) and a curved handle (Axe/Mace); sudden switches and reversals of grip and stance are practiced until they become second nature. Note that the umbrella must be reversed in order to use it as a mace.

Skills: Acrobatics, Melee Weapon (Rapier), Melee Weapon (Axe/Mace), Melee Weapon (Staff)

Maneuvers: Bind Weapon, Close Combat (rapier), Disarming (Axe/Mace), Evade, Feint (rapier), Hook (Axe/Mace), Retain Weapon (Axe/Mace), Spinning Attack (Axe/Mace), Sweep (Staff)

Perks: Form Mastery (Umbrella), Grip Mastery (Umbrella)

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