GURPS Wildcard skill: Nightmare! [GURPS 4E]

Nightmare! (Will): replaces Acting, Area Knowledge (Land of Dreams), Brainwashing, Brawling, Disguise, Dreaming, Enthrallment (all), Exorcism, Hidden Lore (Land of Dreams), Hypnotism, Interrogation, Intimidation, Mimicry, Observation, and Psychology for all rolls done within a dream. It does not give the ability to invade other people’s dreams, but will allow rolls to manipulate another’s dreams from the inside.

This is not one of the ‘nice’ wildcard skills. It is typically only known by demons and other malevolent supernatural entities who wish to indulge in torture via dreams. In fact, demonstrating a knowledge of Nightmare! is an excellent way of attracting the homicidal attention of benevolent, or even strictly neutral, supernatural entities. In fact, the neutral entities might end up being even more homicidal, out of sheer enlightened self-interest: the typical benevolent supernatural entity’s response to a blatant use of Nightmare! usually includes the term ‘blast radius.

Nightmare – Google Docs

The material presented here is my original creation, intended for use with the In Nomine and GURPS systems from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.
In Nomine and GURPS are registered trademarks of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

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