Item seed: The Broad-Origin, Radiating Information-Nullification Generator.

b-o-r-i-n-g

The Broad-Origin, Radiating Information-Nullification Generator

This item is fairly clearly of Department of Defense manufacture, and intended for the field, at that.  It’s your standard nine-inch, ten pound cuboid with a handle, a pull-tab, one-time activation switch, and enough rubberized, blunt-spiked corners and hardened steel to make it clear that you could swing B.O.R.I.N.G. at somebody’s head and still have it work afterwards.  Which happens quite a lot, really.

To activate B.O.R.I.N.G., yank the tab. Once that happens, it will generate for the next hour a field (100 foot radius, centered on it) that will dampen the human mind’s tendency to go stark, raving mad at the sight of unnatural cosmic horrors and Things Man Was Not Meant To Know.  It’s still going to be scary, but the sensation won’t last. And the terror won’t get saved in long-term memory, either.  The end result is that any kind of sanity or stability or mental strength roll that would normally be necessary when facing eldritch horror pretty much automatically succeeds while you are inside the item’s area of effect.  And remembering it afterward will not trigger a new roll, either.

Note that B.O.R.I.N.G. does not actually protect anybody from evil magic, purely mundane horrors (like watching your family members get killed in front of you), or simply being eaten by an Elder God.  But if you’re a cultist expecting that that unholy radiation of Azathoth is going to knock all those Navy Seals unconscious, this device is going to probably wreck your day.  Which is why smart cultists target the B.O.R.I.N.G.; and why the item is designed to be used in hand-to-hand combat.

One thought on “Item seed: The Broad-Origin, Radiating Information-Nullification Generator.”

  1. So . the Navy SEALs know when the quartermaster hands ’em a B.O.R.I.N.G. .. it’s not likely to be a dull day?
    .
    Mew

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