I’m starting to understand why Early Access exists.

It’s certainly a great way to have gaming companies get their bug tests done for free.  The game in question? Conan Exiles. I figured out how to mitigate some of the REALLY annoying aspects of gameplay – mostly involving turning off that stupid ‘you lose all your stuff when you die’ feature – but dear Lord but the building crafting system needs work.  The combat is likewise not all that inspiring yet.  And I am not entirely thrilled with the concept of being a slaveowner, even though it’s certainly a part of the Hyborian Age.

But it’s still fun. Steep learning curve, but fun.

3 thoughts on “I’m starting to understand why Early Access exists.”

  1. I’d question the gamers who pay money for the “privilege” of breaking unfinished games, but Early-adopters clearly get *something* out of the experience. Vive le free-market, I guess.

    1. If it means more playtesting, I’m all for it.
      I managed to avoid the games that shipped in an unplayable state, but that should simply never happen.
      .
      Or take Destiny. Its latest update was supposedly in the works for six months. It had a handful of changes, one of which had exactly the opposite effect as advertised, and another (which the community didn’t want in the first place) that broke a whole series of things in the game.

  2. How the heck do you make a bad crafting system in 2017? It’s not as if there’s not a surfeit of examples showing you the right and wrong ways.

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