I’m starting to understand why Early Access exists.

It’s certainly a great way to have gaming companies get their bug tests done for free.  The game in question? Conan Exiles. I figured out how to mitigate some of the REALLY annoying aspects of gameplay – mostly involving turning off that stupid ‘you lose all your stuff when you die’ feature – but dear Lord but the building crafting system needs work.  The combat is likewise not all that inspiring yet.  And I am not entirely thrilled with the concept of being a slaveowner, even though it’s certainly a part of the Hyborian Age.

But it’s still fun. Steep learning curve, but fun.


  • nicklevi86 says:

    I’d question the gamers who pay money for the “privilege” of breaking unfinished games, but Early-adopters clearly get *something* out of the experience. Vive le free-market, I guess.

    • Luke says:

      If it means more playtesting, I’m all for it.
      I managed to avoid the games that shipped in an unplayable state, but that should simply never happen.
      Or take Destiny. Its latest update was supposedly in the works for six months. It had a handful of changes, one of which had exactly the opposite effect as advertised, and another (which the community didn’t want in the first place) that broke a whole series of things in the game.

  • 1_rick says:

    How the heck do you make a bad crafting system in 2017? It’s not as if there’s not a surfeit of examples showing you the right and wrong ways.

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