Mole Nose Doom [GURPS 4E]

Mole Nose Doom – Google Docs

Mole Nose Doom [0]


This is, strictly speaking, a curse: the victim’s nose is replaced with a horrible wriggling appendage (much like a mole’s nose) that both horrifies and disgusts most people who see it.  It’s almost impossible to hide the curse, either. Between the wriggling and the smell of burned earth, Mole Nose Doom is very hard to miss.  


However: the victim can now shoot waves of seismic force out of his nose. At the earliest stage of the curse (the sufferer can put more points into Innate Attack, but may not buy off Hideous or Unnatural Features), this isn’t enough to kill anyone — but it can be a nasty surprise to an unarmored enemy, and the psychological effect can be pretty alarming. Some people are willing to accept looking like a monster in exchange. And rather more rulers are willing to enlist the services of somebody suffering from Mole Nose Doom.  Not to mention, encourage them to train up in its use…

Advantage: Innate Attack (2d6 crushing) [10] with the Cone (3 yards) (+80%) and Double Knockback (+20%) enhancements [20].


Skill: Innate Attack (Breath) [DX] [1]


Disadvantages: Hideous [-16], Unnatural Features 5 [-5]


The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

GURPS is a registered trademarks of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

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