GURPS Martial Art: Cheer [GURPS 4e]

Cheer – Google Docs

Cheer [15/21]

 

This underground martial art is practiced by the most hardcore of American cheerleading squads.  It’s an almost merciless discipline to learn: initiates start tough, and are ruthlessly taught to push their bodies to the maximum.  Those who stick it out become tricky and unpredictable opponents in a fight; those who don’t still keep the squad’s secrets.

 

Factoid: 85% of American corporate ninja have at least basic proficiency in Cheer, and 42% of them list Cheer as their primary martial art.

Skills: Acrobatics, Climbing, Jitte/Sai, Judo, Jumping.

 

Optional Skills: Shield (Buckler), Stealth, Throwing, Whip.

 

Maneuvers: Acrobatic Stand, Arm Lock, Attack from Above, Breakfall, Choke Hold, Disarm (Judo), Evade (Acrobatics), Feint (Judo), Sweep (Judo).

 

Cinematic Skills: Kiai.

 

Cinematic Maneuvers: Dual Weapon Attack (Jitte/Sai), Grand Disarm (Judo), Roll With Blow (Acrobatics), Snap Weapon (Jitte/Sai), Whirlwind Attack (Jitte/Sai).

 

The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

GURPS is a registered trademarks of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.