Talents for Steampunk Campaigns [GURPS 4e]

Talents for Steampunk Campaigns – Google Docs

Talents for Steampunk Campaigns

These are, as always, not incompatible with each other.  Some Mad Scientists are also Mad Engineers, some Two-Fisted Explorers have Academic pretensions, and Lady Adventurer is often merely an emergency backup contingency.

  • Academic: People with this Talent often do not wish to adventure, but are often brought on adventures anyway because of their particular skill set.  Skills: Anthropology, Architecture, Astronomy, Cryptography, Esoteric Medicine, Hidden Lore, History, Linguistics, Literature, Mathematics, Occultism, Research.  Reaction bonus: others in their fields, people who respect teachers and professors. [10pt]
  • Journalist: Journalists are always chasing the latest scoop, even if they have to make it themselves.  They get in and out of trouble with remarkable speed. Skills: Current Affairs, Detect Lies, Fast-Talk, Observation, Propaganda, Writing. Reaction bonus: devoted readers, a remarkable number of dangerous people who laugh delightedly and admirably at the sight of reckless indifference to personal safety. [5pt]
  • Lady Adventurer: Unkind people call these people ‘adventuresses.’  Sensible people do not make one their enemy. Skills: Acting, Connoisseur, Dancing, Detect Lies, Diplomacy, Escape, Filch, Lip-Reading, Makeup, Savoir-Faire, Search, Sex-Appeal. Reaction bonus: impressionable youths, men of a certain age and status.  [10pt]
  • Mad Engineer: They are not Mad Scientists! Blast your eyes, they actually know make things! Skills: Armoury, Electrician, Engineer, Explosives, Machinist, Mechanic. Reaction bonus: venture capitalists, people who like gadgets. [5pt]
  • Mad Scientist: Not all Mad Scientists are evil, but most of them are at least unusual. Skills: Biology, Bioengineering, Chemistry, Physics, Metallurgy, Scrounging. Reaction bonus: students, open-minded scientists. [5pt]
  • Rigger: These fellows are generally the crew of airships or aerial flyers or whatnot.  They work for a living.  Skills: Climbing, Crewman (Airshipman), Freight Handling, Gunner, Knot-Tying, Parachuting. Reaction Bonus: other airshipmen, soldiers generally. [5pt]
  • Two-Fisted Explorer: Those with this Talent probably do have an academic background, but they’re happier in the field. Skills: Archeology, Area Knowledge, Boating, Cartography, Disguise, Gesture, Hiking, Naturalist, Navigation, Survival, Swimming, Tracking. Reaction bonus: locals who you’ve dealt fairly with, people who think that tomb-raiding is romantic. [10pt]


The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

GURPS is a registered trademarks of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

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