Nov
23
2018

Fixing Fallout 76.

Because, yeah, Fallout 76 is a bit broken.  It’s also probably too late to fix, because the reviews and sales aren’t looking too pretty.  But since when has that stopped anybody?

The core problem Fallout 76 has isn’t the PvP, which is nonexistent (I’ve gotten shot at three times since I’ve started playing, and twice I sat there and died because I deserved it); nor is it the bugs (which are annoying, but not at ME: Andromeda levels).  It’s not even the low stash limit, although that’s highly annoying for people who enjoy settlement buildings.  It’s… why the f*ck do I care about Appalachia, again? 

[SPOILERS]

They’re all dead, man.  They are, every single damned one of them, dead.  All of the people, all of the sane Ghouls (who are also people), all of the Super-Mutants who can talk normally (who are also people); the only ones left that are worth helping are some of the robots, and even then they’re kind of crazy-delusional and it’s probably gentlest to leave them alone until they run out of power.  I’m supposed to be following the Overseer on her journey, but if I actually do run into her I’d probably try to put a bullet through the head of that Vault-Tec loving jackwagon (which is why I won’t get that chance).  I have no emotional attachment to Appalachia besides melancholy.

And this isn’t just because I like playing PCs who are the Queen of the Girl Scouts.  If I wanted to play Uber-Raider Cool Hand Nuke there’s not much here to work with, either.  There’s nobody to be evil on, except the other players, and they can shoo you of.  That’s the thing of it, really. You can’t build up, and you can’t tear down.

The Forbes article above notes that adding AI characters and offline mode would be very difficult to incorporate into Fallout 76.  True.  I don’t see what real choice they have, though. I’d also recommend that they pick or create a PvP region, double the number of people allowed in each world, and make it easier for people to form stable guilds — excuse me, ‘factions.’  Oh, and have endgame content that was a little more significant than ‘drop a nuke at random.’

You know, little things like that.

3 Comments

  • Aetius451AD says:

    What you mention here is something I mentioned when Fallout 4 was new: Every single distress call was dead. It changed the dynamic of how you played the game. When I hear a distress call, I want to have that sense of urgency to find the person as soon as possible. I want the chance for there to be a happy ending. There never was, they were always long dead. This actually destroys immersion for me. As much as horrible things can happen, good things can happen too.

    Other gaming news:
    Frost Punk- a ice age future city building game. I like it for the aesthetic and because I had a yen for a building game. It is annoying at times because I am still learning the ropes.

    Red Dead Redemption 2- Love the world. Love the horses. Love the Exploration. HATE the inevitability of the story. I realize that is part of the story, but if you are literally screaming at the TV that your character is a moron who is doing stupid things in a cutscene which derails a lot of hard work, there is a problem.

    • Aetius451AD says:

      Also, since I picked up a PS4 Pro to play RDR2, I also picked up Bloodborne. I think I like the aesthetic better than Demon Souls and even the gameplay elements.

  • acat says:

    Glad I didn’t spend any money on it.
    .
    Mew

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