The core problem Fallout 76 has isn’t the PvP, which is nonexistent (I’ve gotten shot at three times since I’ve started playing, and twice I sat there and died because I deserved it); nor is it the bugs (which are annoying, but not at ME: Andromeda levels). It’s not even the low stash limit, although that’s highly annoying for people who enjoy settlement buildings. It’s… why the f*ck do I care about Appalachia, again?
They’re all dead, man. They are, every single damned one of them, dead. All of the people, all of the sane Ghouls (who are also people), all of the Super-Mutants who can talk normally (who are also people); the only ones left that are worth helping are some of the robots, and even then they’re kind of crazy-delusional and it’s probably gentlest to leave them alone until they run out of power. I’m supposed to be following the Overseer on her journey, but if I actually do run into her I’d probably try to put a bullet through the head of that Vault-Tec loving jackwagon (which is why I won’t get that chance). I have no emotional attachment to Appalachia besides melancholy.
And this isn’t just because I like playing PCs who are the Queen of the Girl Scouts. If I wanted to play Uber-Raider Cool Hand Nuke there’s not much here to work with, either. There’s nobody to be evil on, except the other players, and they can shoo you of. That’s the thing of it, really. You can’t build up, and you can’t tear down.
The Forbes article above notes that adding AI characters and offline mode would be very difficult to incorporate into Fallout 76. True. I don’t see what real choice they have, though. I’d also recommend that they pick or create a PvP region, double the number of people allowed in each world, and make it easier for people to form stable guilds — excuse me, ‘factions.’ Oh, and have endgame content that was a little more significant than ‘drop a nuke at random.’
You know, little things like that.