Greedfall looks interesting.

Hadn’t seen Greedfall before. I’m intrigued with the TL4 gunpowder-magic-punk vibe to the whole thing. Kind of like Dishonored, except that I ended up being too terrified to play the game properly. I like stealth, but not too much stealth; and the morality system seemed to be just a bit too draconian.

Anyway: coming out next month.

2 thoughts on “Greedfall looks interesting.”

  1. The Dishonored morality system wasn’t actually that bad. If you made an honest attempt to kill only characters that deserved it, you’d reach the bittersweet ending. Which is really the most fitting.
    (My first playthrough, I kept it pretty clean until I reached the Whalers. But I straight up murdered every single assassin in the game. And a few corrupt guards. And some guards who I didn’t figure out how to avoid. And protected Granny Rags from the Bottle Gang in the early level. Still got the bittersweet.)
    The good ending, and the brutal ending, take work.
    .
    But there *was* a massive amount of mood whiplash when I played Assassin’s Creed: Black Flag immediately after.

    1. I guess I should clarify: you get the bittersweet ending provided you
      save Emily in the last encounter.
      .
      Mild spoiler: if you confront the NPC, it’s not difficult. Maybe even downright easy. The sniper shot is schmuck bait that will make it very hard. (I took it, and was devastated. But I jerked the power cord out of the wall before it autosaved and the Outsider rubbed it in, so I got an almost immediate do-over after rebooting. I did go watch that ending on YouTube later. It was much more brutal than the “you’re a horrible person” ending.)

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