Trying out CONTROL.

Just finished what I guess was the tutorial. CONTROL looks very spooky, which is excellent, but it has two of the besetting video game flaws of this era: save points, and no easy mode. The first annoys me, because I don’t see the point in not designing a game where you can quicksave anywhere you damned well please; and the second makes me roll my eyes, because I’m mostly playing CONTROL for the story anyway. I’m sure that the combat’s gonna be awesome and everything, especially since you can fling stuff around and everything, but I’m almost fifty and I just don’t have those reflexes.

Still, should be fun.

Moe Lane

PS: It runs smoothly on my computer, by the way. This is a general observation that I’m apparently echoing: a lot of people were expecting the need for higher-performance PCs. Then again, this one I’m using IS new.


  • Compound says:

    The high performance was for ray tracing, IIRC. If you watch a video of someone playing on a high end rig, it’s got some very pretty graphics at the high end, but turn that stuff off and it runs well on less new units. On PC at least. The console versions apparently have some issues.
    And most of the really infuriating fights are, IMO, on the optional quests so don’t be afraid to walk away from a fight and come back later to it.

  • acemarke says:

    Shamus Young had a 3-part writeup with some thoughts on the story and balance:


  • Aetius451AD says:

    The quicksave is very very aggressive. Essentially, it is always saved and you just reload with all your gear at the (not sure where you are in the game) points. That has downsides, but I have not run into the most obvious yet.
    Let us know what you think. The closest thing I can point to as a genre is ‘Art Bell’s Wet Dream’ with a bit of Lovecraft thrown in for good measure.

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