In Nomine Revisited: Ducks.


Corporeal Forces: 1 Strength: 2 Agility: 2

Ethereal Forces: 0 Intelligence: 1 Precision: 1

Celestial Forces: 0 Will: 0 Perception: 1

Advantages: Toughness/2 (Ducks seem to shrug off bullets, as any hunter will tell you. They’re always finding ducks with old gunshot wounds, believe it or not.)

Body Hits: 6

Skills: Dodge/4, Fighting/4, Flying/6, Swimming/3

This is, like, you know, a duck. It quacks, swims, and flies. It pecks for a straight 2 Body Hits per attack, presuming that you somehow annoy it enough. Ducks usually don’t go looking for trouble, though. Indeed, the only reason why I even bothered with this write-up is that, sometimes, trouble goes looking for them.

You see, once upon a time there was a Demon Prince named — no, not Vapula; it was Kobal, Prince of Dark Humor. Yup, that’s not much better, I know. Anyway, once upon a time Kobal decided that it would be useful (and more importantly, funny) to have natural weapons against the Host. For reasons best known to himself, he picked ducks. So, he fiddled with their genetics a tad.

Hey, Superiors can do that sort of thing: if you can swallow them being able to make sentient creatures from scratch, then you can swallow this.

Anyway, what he did was make them explosive. That’s right: there are ducks out there that explode for 4d6 damage when they come in contact with angel flesh (ducklings explode for a ‘mere’ 2d6). Sort of like a matter/antimatter reaction, except without the entire vaporization of continents and hard radiation thing. OK, the analogy isn’t perfect, but it gives you an idea.

There’s only two problems: first, violently exploding is usually not an evolutionarily sound reproductive strategy for the members of any given species, so there aren’t that many ducks with this, and I use the term very loosely, advantage. Second, well, the experiment didn’t go perfectly well: there’s a roughly equivalent number of ducks out there that violently explode when they touch demonic flesh.

No, of course there’s no way to tell which kind of duck you have: you have to pick one up and test it. Every time that a celestial grabs a duck, roll 666. On a Divine Intervention, you have a Demonic Duck Bomb, and on an Infernal Intervention you have an Angelic Duck Bomb. On any other roll you simply have an annoyed duck. Kyriotates should note that they are immune to this problem, but they can’t tell what kind of duck they’re currently possessing, either. This can lead to awkwardness — and, of course, dissonance. Those with the Malakite of Creation or Scabbard Attunements should also note that all of this means that technically all ducks can be seen as potential weapons.

Generally, celestials only go for the Duck Maneuver when they have no other options: you never know. Angels tend not to use it, even then: it’s just not nice. Of course, demons have no such scruples, although they’ll reach for a duckling first: less potential damage to your hand and the critters are more aerodynamic to throw.

So, now you know why so many angels reluctantly keep a tennis racket around.

This material is not official and is not endorsed by Steve Jackson Games. In Nomine is a registered trademark of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

2 thoughts on “In Nomine Revisited: Ducks.”

  1. I was hoping for a Darkwing Duck/Ghostrider mashup. It would bring DW down a little, but would significantly improve Ghostrider.

Comments are closed.