02/18/21 Snippet, GHOSTS ON AN ALIEN WIND.

Vroom!

I’ve mentioned before that you couldn’t fly too crazy-fast on 118-G-002, right? Try it, and the planetary transport system shuts you down. And that’s true, except there’s one thing you can fly free, and that’s ballistically. Set up your arc, hit maximum speed, and shut everything down just before the system takes your hauler over.

It’s a rare oversight of Amalgamation tech. What we think happens is, the transport system decides then that you’re either an asteroid, enemy ship, or broken vehicle. The first two are problems for the planetary defense grid and the third gets handled by emergency services. Only, guess what? Both were slagged beyond repair on 118-G-002, so by the time the transport system works that all out you’re on your downward descent and braking like you’re about to crash-land in Hell. Because if you don’t, you will.

Done right, and you can pretty much go anywhere on the planet real fast. Do it wrong, and you may end up as just another crater on the ground. As a philosopher once said: I don’t recommend it, mind. But it can be done. And when six human lives are on the line, you give it your best shot. There aren’t many humans out here on the Tomb Worlds, so we try not to waste them. Company policy.