Jan
20
2020
1

In Nomine Revisited: Nothing, Ethereal God of Atheists.

One of the entertaining things about In Nomine world-building for me was playing with the way that the core game concept could handily scupper the materialist-scientific worldview. As I would sometimes point out: in that campaign universe the most insightful and accurate theorist in the 20th Century when it came to the origins of the human race was Erich von Daniken. You can get some entertaining campaign seeds that way, particularly when your players are trying to make sure that the laws of physics keep ‘working’ properly around the unaware human researchers.

(more…)

Jan
17
2020
0

@storybrewers wins GotY in first Australian Roleplaying Industry Awards.

I helped playtest Good Society. It’s a fun game (role-playing in Jane Austen-type stories), albeit one utterly unlike my usual fare*. I’m glad they won the award for it. And in the first year, too! That’s, like, extra swank.

Moe Lane

*I still say they should have gone with zombies for the supplement, but maybe I can convince Hayley to let me write a sourcebook for it later.

Written by in: RPGS |
Jan
13
2020
--

The ‘Casting The Runes’ Kickstarter.

Casting the Runes (GUMSHOE roleplaying in the world of MR James ghost stories) is tempting. Oh, so tempting. Unfortunately, my budget these days has one line item on it: book expenses. Art and editing ain’t cheap*. But check out the below anyway!

(Via @GenevieveCogman)

Moe Lane

*Speaking of which: Patreon!

Jan
08
2020
1

The Emperor in Yellow: some thoughts on a potential new RPG campaign world.

For the next Patreon offering. This would be explicitly Cthulhu Mythos, with a HEAVY reliance on The King in Yellow. Thoughts?

Patreon!

Idea: Emperor Norton I did die on January 8, 1880 — and his body was taken over by the King in Yellow, which then used Norton’s miraculous ‘recovery’ to insidiously spread through California.  Now it’s 1911, and San Francisco mayor Winthrop is about to run for President, on the strength of his leadership during the horrible statewide earthquake of 1906. And Norton’s husk is finally about to die.

(more…)

Jan
04
2020
--

Group Seed: The Wabash Working Group

Wabash Working Group

The Wabash Working Group

Founded: 1957

Location: Indianapolis

Staff: 15 administrative, 10 field operatives

Remit: Sea Monsters

Parent Agency: Department of Labor

(more…)

Jan
02
2020
--

Disease Seed: Milnods

Milnods

Technically, it’s known as mutated pseudocowpox, but that’s a mouthful.  So was ‘milker’s nodule,’ but that at least could be trimmed down into a two-syllable word that sounded vaguely medical.  Slang’s a funny thing. This version is contagious, from either skin contact or fluid exchange.

Anyway, milnods are what can happen when cowpox jumps species to a DNA-based bovine-equivalent, then jumps again into a DNA-based sapient alien species.  Yeah, there’s a lot of those out there.  Panspermia, Precursors, ancient alien species that used the same particular form of food yeast on all their planets; take your pick.  The point is that people all over the Galaxy absolutely have to worry about catching each other’s germs.

(more…)

Dec
20
2019
5

Do you want D&D @Arbys dice? Don’t care: *I* do.

The dice tower looks nice, but it’s the dice I want.

D&D Dice

Any campaigns looking for an extra player? We’ll bring the dice and tower.

Posted by Arby's on Monday, December 16, 2019

If this is of interest to you, let my buddy on Facebook suggests that you let Arby’s (at [email protected]) know. At the moment they’re not planning to do a dice run, but if enough people show an interest, well. I also think that Arby’s should lean into that entire cosmic horror thing and do their own TT RPG, but that’s just me.

[UPDATE]: They’re gonna sell them. Guess this was a test run to determine interest. Worked, too.

Written by in: RPGS | Tags:
Dec
19
2019
--

I am both charmed and enraged by the *existence* of Refractions of Glasston.

Via Facebook comes this free, officially ‘Neat-o’ Call of Cthulhu supplement called Refractions of Glasston. It is both free and Neat-o for the same reason; it is the result of a creative writing class at Taylor University in Indiana. The students all signed up to create a roleplaying game supplement over the course of a semester, which is an infuriatingly brilliant idea for a class. You kids don’t know how easy you have it! In my day they’d look at us funny for even suggesting that game writing was real writing! Now it counts towards your final GPA!

So get off my lawn! — But first, click that link and download it. The students are justifiably proud of what they did.

Dec
18
2019
1

Item Seed: Murder Cannolis.

Murder Cannolis

Description: they’re cannolis that have been bathed in the death energies thrown off by someone who has been suddenly and ritually murdered.  Murder Cannolis don’t have to be dipped in blood or anything like that to gain their esoteric status. In fact, it’s preferable that they’re not, because pastries that have been in direct contact with an actual corpse are the very definition of ‘gross’ and ‘unsanitary.’

Powers: Soak up a man’s death, soak up that which he leaves behind.  Murder Cannolis bring good financial luck; eat one, and a portion of the victim’s total wealth gets transferred to you.  This is usually coincidental in nature, but sometimes it just comes down to a sudden bank account deposit.

(more…)

Dec
17
2019
3

Berghold, Baron Crossguard [300 pt] [GURPS]

Baron Berghold Crossguard [300 pt]

Attributes [120]: ST 10, DX 12 [40], IQ 14 [80], HT 10

HP 10, Will 14, Per 14, FP 10

Social Background: 

TL: 3 [0], Cultural Familiarities: Western (Native) [0], Languages: Anglish (Native) [0]; Arabic (Native) [6]; Latin (Native) [6]

Advantages [152]: Charisma (2) [10], Independent Income (10) [10], Legal Enforcement Powers [5], Magery (3) [30], Magery 0 [5], Sage (2) [20], Smooth Operator (1) [15], Status (+4) [15]*, Wealth (Very Wealthy) [30]

*includes: +1 from ‘Wealth’

Disadvantages [-75]: Code of Honor (Professional) [-5], Curious (6 or less) [-10], Duty (Nobleman) (15 or less (almost always)) (Nonhazardous) [-10], Enemy (Latest rogue necromancer under sanction) (Equal in power to the PC) (9 or less) [-10], Honesty (12 or less) [-10], Pacifism (Cannot Harm Innocents) [-10], Sense of Duty (Empire) (Large Group) [-10], Truthfulness (12 or less) [-5], Vow (Uphold the Laws of Magic) [-5]

Quirks [-5]: Attentive [-1], Dislikes ‘Sloppy’ necromancy [-1], Dislikes delays in magical trials [-1], Habit (Hums when casting spells) [-1], Imaginative [-1]

Packages [0]: Scholar (Fantasy) [0] (modified)

Skills [54]: Administration IQ/A – IQ+0 14 [2], Broadsword DX/A – DX+0 12 [2], Diplomacy IQ/H – IQ+0 14 [2]**, Expert Skill (Political Science) IQ/H – IQ+0 14 [1]***, Heraldry IQ/A – IQ+1 15 [1]***, History (Magical) IQ/H – IQ+0 14 [1]***, Innate Attack (Projectile) DX/E – DX+0 12 [1], Law (Magical) IQ/H – IQ+4 18 [12]***, Literature IQ/H – IQ+0 14 [1]***,Occultism IQ/A – IQ+1 15 [1]***, Philosophy (Western) IQ/H – IQ+0 14 [1]***, Public Speaking IQ/A – IQ+2 16 [1]**/****, Research/TL3 IQ/A – IQ+2 16 [2]***, Riding (Equines) DX/A – DX+0 12 [2], Savoir-Faire (High Society) IQ/E – IQ+2 16 [2]**, Scrounging Per/E – Per+0 14 [1], Shield (Shield) DX/E – DX+0 12 [1], Staff DX/A – DX+0 12 [2], Thaumatology IQ/VH – IQ+5 19 [16]*****, Theology (Christian) IQ/H – IQ+0 14 [1]***, Writing IQ/A – IQ-1 13 [1]

**includes: +1 from ‘Smooth Operator’

***includes: +2 from ‘Sage’

****includes: +2 from ‘Charisma’

*****includes: +3 from ‘Magery’

Spells [54]: Affect Spirits IQ/H – IQ+1 15 [1], Animation IQ/VH – IQ+1 15 [2], Astral Block IQ/H – IQ+1 15 [1], Astral Vision IQ/VH – IQ+1 15 [2], Banish IQ/H – IQ+1 15 [1], Clumsiness IQ/H – IQ+1 15 [1], Colors IQ/H – IQ+1 15 [1], Command Spirit (Specters) IQ/H – IQ+1 15 [1], Continual Light IQ/H – IQ+1 15 [1], Control Zombie IQ/H – IQ+1 15 [1], Create Fire IQ/H – IQ+1 15 [1], Dark Vision IQ/H – IQ+1 15 [1], Death Vision IQ/H – IQ+1 15 [1], Enchant IQ/VH – IQ+1 15 [2], Fear IQ/H – IQ+1 15 [1], Final Rest IQ/H – IQ+1 15 [1], Fireball IQ/H – IQ+1 15 [1], Glow IQ/H – IQ+1 15 [1], Grace IQ/H – IQ+1 15 [1], Ignite Fire IQ/H – IQ+1 15 [1], Infravision IQ/H – IQ+1 15 [1], Itch IQ/H – IQ+1 15 [1], Lend Energy IQ/H – IQ+1 15 [1], Lend Vitality IQ/H – IQ+1 15 [1], Light IQ/H – IQ+1 15 [1], Light Jet IQ/H – IQ+1 15 [1], Mass Zombie IQ/VH – IQ+1 15 [2], Materialize IQ/H – IQ+1 15 [1], Minor Healing IQ/H – IQ+1 15 [1], Purify Air IQ/H – IQ+1 15 [1], Purify Water IQ/H – IQ+1 15 [1], Recover Energy IQ/H – IQ+1 15 [1], Repel Spirits IQ/H – IQ+1 15 [1], See Invisible IQ/H – IQ+1 15 [1], Seek Earth IQ/H – IQ+1 15 [1], Seek Water IQ/H – IQ+1 15 [1], Sense Emotion IQ/H – IQ+1 15 [1], Sense Foes IQ/H – IQ+1 15 [1], Sense Life IQ/H – IQ+1 15 [1], Sense Spirit IQ/H – IQ+1 15 [1], Shape Fire IQ/H – IQ+1 15 [1], Simple Illusion IQ/H – IQ+1 15 [1], Solidify IQ/H – IQ+1 15 [1], Spasm IQ/H – IQ+1 15 [1], Summon Spirit IQ/H – IQ+1 15 [1], Test Food IQ/H – IQ+1 15 [1], Turn Spirit IQ/H – IQ+1 15 [1], Turn Zombie IQ/H – IQ+1 15 [1], Zombie IQ/H – IQ+1 15 [1], Zombie Summoning IQ/H – IQ+1 15 [1]

Stats [120] Ads [152] Disads [-75] Quirks [-5] Skills [54] Spells [54] = Total [300]

(more…)

Site by Neil Stevens | Theme by TheBuckmaker.com