Sep
18
2018
0

Item Seed: Kore-Cola.

I do wonder if I’ve ever made this joke before.

Kore-Cola – Google Docs

Kore-Cola

 

Made with real pomegranates!  And birch! And chervil! And a bunch of other herbs traditionally associated with death and the afterlife!  Not that they really mention those herbs on the label, and honestly: pomegranate is the important ingredient.  These particular pomegranates are from the orchard that Persephone planted in order to have a supply of seeds that would take her back to the underworld — what’s that?  Yes, well, suffice it to say that the Greek myths kind of got a few minor details wrong. Like the fact that Persephone and her mother actually invaded Hades’ domain (in fairness, he deserved it), and that Persephone and Hades were both being very much Greek deities about the situation. Which is to say: rude, entitled, mercurially violent, and utterly incapable of staying out of each other’s beds.  As usual.

(more…)

Sep
17
2018
0

The Nobilis and Chuubo Bundle of Holding.

I can speak to Nobilis: I played in a campaign for that one.  Nobilis is a very interesting diceless RPG system expressly designed to handle characters that can break reality itself.  It does so in large part by having the players deal with the consequences of said breaking, rather ruthlessly.  To give an example: I have tendencies towards power-gaming, so when I joined the campaign I decided that I would take over the world.  I decided to start with China, so I had another player change the universe so that I had always been the Emperor of the PRC*. (more…)

Sep
17
2018
5

Item Seed: Norton’s Key.

Norton’s Key – Google Docs

Norton’s Key

 

Location: on the western cliff top of Alcatraz Island, San Francisco, California.

 

Description: it’s the standard sword-in-the-stone setup; the Key is a battered old Union Cavalry saber and the stone it’s stuck in is a giant hunk of benitoite.  A plaque on the stone says, in English and Spanish: Whosoever pulls me from this stone will be the True Chatelan of the Emperor of the United States and the Protector of Mexico. The site absolutely reeks of civic-flavored magic.

(more…)

Sep
17
2018
0

Did you miss the Delta Green: Labyrinth Kickstarter?

This Backerkit link should work, if you want to pre-order either Delta Green: Labyrinth (groups to implode in play during a Delta Green campaign) or Delta Green: Those Who Come After (sourcebook for the time-traveling, body-stealing Great Race of Yith).  Plus, of course, all the extras that came along with that particular Delta Green Kickstarter.  It won’t give you the same deal, but that’s why they have Kickstarter.

I am very curious about how this particular game line will develop further.

Sep
16
2018
0

Grinning Bob [GURPS 4e]

Grinning Bob – Google Docs

Grinning Bob
Ghost

Attributes [15]: ST 10, DX 10, IQ 10, HT 10, HP 10, Will 13 [15], Per 10, FP 10

Advantages [191]: Charisma (1) [5], Doesn’t Breathe [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20], Immunity (Metabolic Hazards) (Very Common) [30], Insubstantiality (Always On) [40], Invisibility (Electromagnetic) (Substantial Only) [36], Smooth Operator (1) [15], Unaging [15]

Disadvantages [-74]: Bad Temper (12 or less) [-10], Callous [-5], Compulsive Behavior (Murderer) (12 or less; 15 or less) [-7], Loner (12 or less) [-5], Mute (Substantial Only) [-22], Obsession (Living) (Long-Term Goal) (12 or less) [-10], Sadism (12 or less) [-15]

Quirks [-1]: Trademark (Pumpkins) [-1]

Skills [19]: Acting IQ/A – IQ+0 10 [1]*, Enthrallment (Persuade) Will/H – Will+2 15 [12], Enthrallment (Suggest) Will/H – Will-1 12 [2], Public Speaking IQ/A – IQ+3 13 [4]*/**

 

*Includes: +1 from ‘Smooth Operator’
**Includes: +1 from ‘Charisma’

Stats [15] Ads [191] Disads [-74] Quirks [-1] Skills [19] = Total [150]

(more…)

Sep
15
2018
4

Item Seed: Gnomish Coffee.

Gnomish Coffee – Google Docs

Gnomish Coffee

 

There’s coffee, and then there’s coffee grown on magical mountains, and then there’s carefully-engineered coffee meticulously grown on magical mountains by Gnomes.  Their tinkers, engineers, alchemists, and craftsmen practically live on the stuff, of course; so naturally Gnomes have been selectively cultivating coffee plants ever since the first Gnome had her first cup from a passing trader.  Gnomes tend coffee plantations the way some species tend vineyards.

(more…)

Sep
14
2018
1

Ice-Choked Duluth [The Day After Ragnarok]

Ice-Choked Duluth – Google Docs

Ice-Choked Duluth

[The Day After Ragnarok]

 

City: Duluth, Minnesota

Population: 11,000/60,000

Controls: Portions of Minnesota and the Great Lakes

Government: Strongman

Problem: Monsters

Heroic Opportunity: Arcana

City Aspect: Defensive

(more…)

Sep
13
2018
3

Location Seed: Lodewick, Idaho.

Lodewick, Idaho – Google Docs

Lodewick, Idaho

At least, that’s what the records in the town all say. The site was discovered by hikers in Idaho’s Salmon-Challis National Forest about three weeks ago, and the panic button was hit almost right away. The Lodewick ruins had literally (and this is not an abuse of the term ‘literally’) appeared overnight; the two hikers in question had walked the same trail the day before, and saw nothing but Idaho. And, as it happened, one of the hikers had the kind of job that would allow him to drop a governmental Cone of Silence over the entire site.
(more…)

Sep
11
2018
2

Adventure seed: The Kaminsky Retrieval.

Kaminsky Retrieval – Google Docs

The Kaminsky Retrieval

Well, it’s like this.  There’s a pseudo-saurian race in the next Galactic Sector called the sirothnok.  They kind of dominate their Sector, in fact. The sirothnok are not exactly awful, per se: but they are somewhat touchy, fairly over-proud of their dignity, and have a certain reputation for pushing a quarrel farther than might be wise.  They’re not an existential threat to humanity and our friends, but nobody wants a war with the sirothnok.

Fortunately, they get along well with humans, for the oddest of reasons: twins.  Sirothnok tend to have twin births at about the same rate as humans have singleton ones, and that of course has affected their entire culture.  It turns out that most Galactic species don’t really have twins at all; and while many species do have reliable cloning techniques, the sirothnok typically find clone-twins from other species to be a bit grating.  Human twins don’t provoke that reaction, though. In fact, human twins find it much easier than other humans do to navigate sirothnok society; they can just get the ‘feel’ for the cultures more easily than singletons can. (more…)

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