May
29
2017
0

Cow Ninja [GURPS 4e].

Blame this.

Cow Ninja – Google Docs

Cow Ninja

Stats: use the Oxen stats from pg 460 of GURPS Basic Set: Campaigns, but increase DX and IQ to 10, and add Intolerance [Humans], Acting-12, Brawling-14, and Stealth-12.

 

Actually, by laughing at this you are demonstrating that you fundamentally misunderstand the nature of the ninja.  The black pajamas thing is historically inaccurate; ninja were portrayed that way because the bunraku (puppet theater) tradition associated dark clothing with invisibility in Japanese culture.  In reality, ninja dressed in a way that was inconspicuous.  Or, in the case of cow ninja, in a way that deflected suspicion.

(more…)

May
28
2017
3

Item Seed: Pinball Wizard.

Pinball Wizard – Google Docs

Pinball Wizard

 

Despite the name, this isn’t wizardry. It’s just good, honest 24th Century social science, being forced to use primitive 20th Century technology (specifically, seven heavily modified pinball machines).  At least, that was what the guy said when the agents burst into his lair; there was also a lot of bluster and sneers about “ignorant fools” and “Cower! Cower before the might of the Chan the Unstoppa…” It was about then that the guy’s integral temporal field finally overloaded from the strain of accumulated paradox, and sent him wherever people go when they get booted out of the timestream.  Don’t feel too bad about old Chan, though; the 24th Century seems to be mostly populated by megalomaniacal jerks, judging by how many of them keep showing up here.

(more…)

May
27
2017
2

Campaign Seed: Halfterlife.

This got more and more complex as I contemplated it.

Halfterlife – Google Docs

Halfterlife

 

Halfterlife was one of those urban legends found among various post-mortal, extra-dimensional, and intangible supernatural entities until about twenty years ago, when somebody finally found it, then came back to tell everybody else how to get there.  ‘Everybody else’ not including the mortal races, of course. Particularly humanity, or at least the mortal part of it. That species has a real knack at acquiring all the best real and unreal estate.

 

Halfterlife is a self-contained pocket universe that appears to be a half-finished afterlife (hence the name).  There’s a lot of landscape, and even a bunch of architecture — but there’s almost no furnishings, and pretty much no lore whatsoever.  It seems to be set up on the classic Good Place / Bad Place / Stuck In-Between Place model, and maybe there were one or more polytheistic pantheons involved (hard to tell from the floor layouts).  The environmental tolerances are all within the standard human norm, but the climate isn’t noticeably different in any particular place, and no one area seems to be any more ominous or transcendent than any other.  There seems to be a standard day-night format, but there is no sun or moon.  ‘Stars’ at night, though, with about two-fifths of the night sky simply blank (just as if the work was interrupted in mid-stride).

 

There’s plenty of water in Halfterlife – lakes, streams, rivers, at least one ocean — but there was no life of any kind when the place was discovered.  The new inhabitants have introduced their own flora and fauna into the place, with a militant disregard for any kind of balanced ecosystem; surprisingly, the introduced species have generally thrived, including things that are normally incompatible with each other (like ghost trees and feral zombie sloths). Outside of the major settlements, the countryside can get very, very strange.

 

Right now, the following factions (and others) have colonized Halfterlife:

 

  • The New Fae. Various refugees from the Seelie and Unseelie Courts who were banished for allowing themselves to be too thoroughly defined by modern fantasy and horror fiction.  Generally speaking, they’re… well, unlike regular Fae you don’t have to shoot them on sight.
  • The Lost Infernal Legion.  Originally refugees from the wrong side in a particular universe’s Armageddon, this mercenary group now merely hires itself out to whoever can pay them to fight.  They’ve long since stopped caring if ‘whoever’ is an angel; indeed, by now the Legion has outcast angels in their ranks, too. Hey, when the guy with the flaming sword is Smiting the bastard trying to eviscerate you then it’s maybe not the time for racial prejudice, right?
  • The Zombie Collective. Humans only see the stupid zombies; the ones who can’t control their hunger at the smell of a fresh brain.  The smart ones are always looking for a safe place to hide from people; the smart and lucky ones have gotten themselves to Halfterlife, where they can practice their own disgusting, but not actually unethical, form of agriculture.
  • Monster Liberation Front. These guys, girls, and associated others are involuntary refugees. They didn’t want to run away from Earth, and they want to go back. They’re also even more vulnerable to human belief than the Fae are, which makes them both wary of humanity, and extremely cranky towards them.
  • The Figments.  Refugees from lost timelines, victims of reality quakes and dimensional shifts, the human detritus cast up from the collision of two universes at once, ghosts that could not or would not move on  — these poor intangible unfortunates had nothing on Earth but painful memories.  Halfterlife was a miracle to them; they can touch things here again.

 

Note, by the way, that nobody knows who made Halfterlife. And nobody knows where the creators of the place went. And nobody knows if Halfterlife’s creators are coming back, either. But one thing is for sure: if the creators do come back, they’re going to have to fight for the place.

May
26
2017
0

Item Seed: Edible Effigies.

There’s a campaign in Witch-finders Meets NYPD Blue, I’m telling you.

Edible Effigies – Google Docs

Edible Effigies

This particular magical workaround occurs only in a magical tradition (we’ll call it ‘witchery,’ with apologies to benign — or very, very touchy — witches everywhere) that permits the remote cursing of individuals by the use of an effigy that has been enchanted to have a mystic link to the person being cursed. Needless to say, if that sort of thing is both demonstrable and reproducible then the practice will get swiftly banned by the local power structure, because typically the local power structure will inevitably end up being at high risk of being cursed.  And when simply banning the spell’s use doesn’t work — it typically does not — the next step is to ban possession of the specialized ingredients and equipment used to create the effigies.  That often can work, for a while. But it also does encourage a certain amount of creativity among the witches making the effigies, because banning this sort of thing also invariably makes it much more lucrative.  

(more…)

May
26
2017
0

In Nomine Revisited: The Great Cow Race of 2003.

I ran this one at a couple of conventions.  Things got a little weird out towards the end, honestly.

Great Cow Race of 2003 – Google Docs

The Great Cow Race of 2003

By Moe Lane

Additional Bad Ideas by Jaymiel (and maybe others?)

It all started with a gang of Ofanim of the Wind – you know, stories that begin with that phrase never seem to end well. (more…)

May
26
2017
0

In Nomine Revisited: Hellcows of Ronald

This wasn’t really all that serious, either.

HellCows of Ronald – Google Docs

HellCows of Ronald

 

The Prince of Cows absolutely refuses to seek out human servants (he gets a few, anyway, mostly servants of various demons ‘assigned’ to the Service of Cows). However, Ronald needs corporeal agents as badly as any other Demon Prince, so he’s come up with a fairly, ah, unique way of getting them.

 

Yes, he has Hellsworn cows.

(more…)

May
26
2017
0

In Nomine Revisited: Ronald, Prince of Cows.

Yes. Actual cows.  It was not the most serious of writeups.

Ronald, Prince of Cows – Google Docs

 

Ronald

Djinn Prince of Cows

 

The world…

(Stops and points)

Cow.

 

Every organization has them, you know. Those who just don’t fit in properly. Those who just can’t get it. Those who can’t get a grip on reality, no matter how hard they try. You know: idiots.

(more…)

May
25
2017
4

Item Seed: The Wells Fargo Wagon.

OK. So it’s a plot device.

Wells Fargo Wagon – Google Docs

The Wells Fargo Wagon

 

Normally musicals don’t actually trigger a physical manifestation of a concept like this, but sometimes even low probability scenarios occur.  The Wells Fargo Wagon typically manifests in the form of a horse-drawn enclosed cargo carriage, complete with a friendly driver (typically male) who happily converses with people while smilingly never telling them anything about himself, his wagon, or how it all works.  Speaking metaphysically, the Wagon is a standard wish-generator in tangible form, but with three major differences:

(more…)

May
24
2017
0

Destinium [GURPS 4e]

If Nobilis taught me anything, it was that it’s very interesting to see what ends up exploding when you give PCs the ability to make their dreams come true.

Destinium – Google Docs

Destinium

 

Various Hells think that Destinium is an overbearing tool of the hated Creator Who first forced demons into their exile. Various Heavens think that Destinium is a foul concoction brewed by the very Adversary himself in order to more easily destroy mankind. Various organizations aware of the supernatural, the metaphysical, parallel dimensions, alternate timelines, the spirit world, the Great Old Ones, primal energies, tears in reality, the collective tangible unconscious, the ongoing manifestation of the Plane of the Dreamers upon this one, or the Just Plain Weird simply ban Destinium on sight.  And why does everybody hate it so much?  Because it messes up everybody’s plans, very much including the people it infects.  

(more…)

May
23
2017
2

In Nomine Revisited: Clarice, Lilim Princess of Ambition.

I had to go looking for this one.

Clarice, Lilim Princess of Ambition – Google Docs

Clarice
Lilim Princess of Ambition

The world is there for the taking.

Such a tragedy, the death of Mammon — he was truly an inspiration to Hell. He showed such drive, such energy, such focus on promoting both his Word, and the War. It was tragic how Mammon lapsed first to despair, and then suicide. Tragic, and criminal: those that hounded him so should have contemplated how so many vital operations of Hell were jeopardized by their petty little internal quarrel with the Generous Prince. As it is, Mammon’s loss can never be made good.

Still, one must move with the times.
(more…)

May
23
2017
3

Adventure seed: Beeleggers.

Beeleggers – Google Docs

 

Beeleggers

 

It all started when those well-intentioned fools up in the Imperial District decided to ban mead.  Now maybe mead was more of a worry now than it used to be, seeing that mages have figured ways to convince the honey-spirits how to give regular mead a proper, heavy kick.  And sure, more than a few members of the demihuman races turned out to have a real problem keeping their noses out of the new, boosted mead-casks. Nobody’s arguing that there weren’t problems — but banning all of the mead, period? That was just too heavy-handed.

(more…)

May
22
2017
--

The Haunters of Altoona [The Day After Ragnarok].

Not-coincidentally, I was in the vicinity of Altoona last weekend.

 

Haunters of Altoona – Google Docs

The Haunters of Altoona

[The Day After Ragnarok]

 

City: Altoona, Pennsylvania

Population: 20,000

Controls: Altoona Works, portion of Pennsylvania Railroad

Government: Strongman

Problem: Serpent Cultists

Heroic Opportunity:Technology

City Aspect: Tense and Foreboding

 

Altoona is a company city.  It became the effective headquarters of the Pennsylvania Railroad (PRR) after the Serpentfall, and PRR President Martin Clement is the ruler of not only Altoona, but all of Blair County and the railway from Pittsburgh to Harrisburg, although Pittsburgh increasingly disputes this (there aren’t enough people left in Harrisburg to meaningfully dispute anything). The massive rail manufacturing complex of Altoona Works still operates, salvaging, maintaining, and converting train locomotives to burn whatever the engineers can get their hands on; the city itself is a haven for mechanics and engineers, including the ones willing to experiment with Ophi-tech.

(more…)

Site by Neil Stevens | Theme by TheBuckmaker.com