In the mail: A bunch of Delta Green books.

I may have gone a bit overboard.

To be fair, these are all print versions of the Delta Green Kickstarter PDFs that got made; they were originally supposed to be just available in PDF, but I guess Arc Dream figured out how to print them cheaply enough. Anyway, they offered five bucks off per book, so I just started grabbing. And wasn’t it a fun exercise in getting them, too. Long story, and it got resolved to my satisfaction, so I’m not gonna tattle on anybody.

In the e-mail: Delta Green: Handler’s Guide.

Delta Green: Handler’s Guide is the GM guide for the Delta Green RPG itself; and when you’ve been a fan of the game for as long as I have, the updating of the backstory alone is going to be worth it. A lot of stuff has gone down in the Delta Green universe since the 1990s.  And, as would be appropriate for a Cthulhu Mythos game, things have gotten worse.  I have some fun Halloween reading to look forward to.

I was going to order this Delta Green patch, but now I don’t know.

There’s something about it that doesn’t appeal.  I mean, yes, it’s an asymmetrical design that’s supposed to be evocative of medieval ritual magical symbols (hidden as a government logo); and if I’m remembering my Latin right the motto is brutally honest for that game world. I get all of that.

But it’s still just a little unsettling.  Weird. Guess that they did their job properly with the design, huh?

Arc Dream has a bunch of Delta Green softcover RPG supplements up.

Found here.  I don’t think that they’re part of the $300 The New Age tier in the Delta Green Kickstarter; I got the impression at the time that the tier in question covered all the hardcover books that Arc Dream’s supposed to be publishing. That was and is a good deal, in my opinion, and I assume that these are print-on-demand softcovers that seem to be becoming pretty popular in the gaming world. PDFs are nice, but so are physical books.

So, if you’re a completist, check ’em out.  Alas, I have to budget for that sort of thing these days.  Then again, I did get the PDFs as part of my backing, so I’m hardly hurting for new stuff to read.

Tweet of the Day, Successful #DeltaGreen Op On Atlanta’s I-20 edition.

They’re talking about a gas leak – or lack thereof – because a portion of Atlanta’s I-85 caught fire at the end of March (first picture below).  Ironically, that one was actually part of an Ordo Veritas veil-out.  OV and Delta Green tend to get along surprisingly badly, considering that they’re essentially in the same line of work…

Ooh, crossover adventures!  It’d be a memorable game.  And a short one, too.

Welp. Got the Fall of Delta Green playtest feedback report out.

In case you were wondering what I was doing today.  End of month is always fun, isn’t it?  Particularly when you’re facing those subtly oh-that’s-easy deadlines that suddenly sprout teeth and start staring at your trachea.  Whee!

Still, this is how the industry advances.  We all must do our part, yes?  Yes.

Moe Lane

PS: Thanks again to everybody who played.

Second call for Fall of Delta Green playtesters, this Saturday night.

8 PM Eastern time, this Saturday; we’ll be doing it via Google Hangouts. No prior experience with GUMSHOE or Cthulhu required, but bear in mind that it’s a horror game.  You’ll be provided with characters, one-page summaries of how to roll and whatnot, and playtest copies of the rules.  GUMSHOE uses six-sided dice, so make sure you have some.

Usual contact techniques: here, on Twitter (@ogiel23), or moe-at-moelane-dot-com.  Those of you who have already signed up should get an email from me tomorrow.

Call for playtesters for Fall of Delta Green (second play-through).

This one will be for next weekend: Friday or Saturday night, whichever one I can get players for.  8 PM Eastern time, probably a three hour session.  I ran it once already last weekend – all hail Constant Readers Brian Swisher and nicklevi86 for participating – and I’d like to get at least one more session in before the March 31st deadline.  I will supply character sheets and cheat sheets: people unfamiliar with GUMSHOE rules are welcome. It is a horror game, so fair warning there.

Contact me via comments here, on Twitter, my Contact link, or at moe-at-moelane-dot-com.