May
17
2018
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Dragonfly [GURPS 4e]

Dragonfly – Google Docs

 

Dragonfly [600 pt]

Attributes [310]: ST 18 [80], DX 16 [120], IQ 12 [40], HT 16 [60]

HP 18, Will 14 [10], Per 12, FP 16

Basic Lift 65
Damage 1d+2/3d

Basic Speed 8, Basic Move 8, Air Move 16, Ground Move 8, Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities: Western

Advantages [325]: Ambidexterity [5], Charisma (1) [5], Combat Reflexes [15], Damage Resistance (20) [100], Danger Sense [15], Enhanced Dodge (1) [15], Enhanced Parry (All Parries) (1) [10], Enhanced Tracking (2) [10], Extra Arms (2) [20], Extra Attack (2) [50], Fit [5], Flight (Winged) [30], Gifted Artist (4) [20], Regeneration (Slow: 1HP/12Hr) [10], Reputation (Stalwart hero) (3) (All the time; Almost everyone) [15]

Disadvantages [-70]: Code of Honor (Comics Code) [-15], Enemy (Supervillians) (Medium-sized group (6-20 people)) (9 or less) [-20], Honesty (12 or less) [-10], Pacifism (Reluctant Killer) [-5], Sense of Duty (Society) (Entire Race) [-15], Unnatural Feature (Six-armed humanoid winged dragonfly) (-5) [-5]

Quirks [-5]: Thinks she can sing [-1], Constantly sketches interesting things [-1], Likes pets [-1], Prefers to fight robots instead of humans [-1], Patient [-1] (more…)

Apr
26
2018
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Marti [Quantum 4] [GURPS 4e]

Martí [Quantum 4] – Google Docs

Martí [Quantum 4]

 

Infinity uses this designation ironically: the divergence point for this world stems from the accidental death of Cuban pro-independence revolutionary José Martí in 1881.  His absence effectively prevented the Cuban War for Independence; faced instead with a significantly better-funded and American-controlled revolutionary army, Spain agreed to sell Cuba to the United States in 1896.  Ironically, the Spanish-American War happened anyway, more or less on schedule, leading to the outright annexation of the rest of Spain’s overseas colonial empire.

 

The year is now 1907. Teddy Roosevelt is President — his Rough Riders participated in the capture of Manila, and Roosevelt himself was instrumental in defusing the Philippine Crisis — and actively debating whether or not to run for President again, in defiance of tradition. His lack of a clear political successor in the Republican party, coupled with perennial Democratic candidate William Jenning Bryan’s clear willingness to campaign again on an anti-imperialist platform, is exceptionally tempting.  The political maneuvering has already begun.

(more…)

Apr
21
2018
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Ginnie the Fixer [GURPS 4E]

Ginnie the Fixer [600 pt] – Google Docs

Ginnie the Fixer [600pt]

 

Attributes [175]: ST 12 [20], DX 13 [60], IQ 14 [80], HT 11 [10]

HP 12, Will 14, Per 15 [5], FP 11

Social Background
TL: 8 [0]
Cultural Familiarities: Western (Native) [0].
Languages: English (Native) [0]; Spanish (Accented) [4].

Advantages [413]: Appearance (Attractive) [4], Charisma (2) [10], Combat Reflexes [15], Common Sense [10], Danger Sense [15], Daredevil (2) [30], Fit [5], Flexibility [5], Intuition [15], Luck (Ridiculous) [60], Reputation (Reliable go-between) (2) (All the time; People operating with, in, or against the underworld) [5], Serendipity (4) [60], Smooth Operator (3) [45], Super Luck [100], Visualization [10], Voice [10], Wealth (Comfortable) [10] (more…)

Apr
15
2018
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Doctor Melarie of Oakwood [GURPS 4e]

Doctor Melarie of Oakwood [250pt] – Google Docs

Doctor Melarie of Oakwood [250pt]

Race: Human

Attributes [100]: ST 10; DX 10; IQ 14 [80]; HT 11 [10]; HP 10; Will 15 [5]; Per 15 [5]; FP 11

TL: 5 [0]
Cultural Familiarities: Muslim [1]; Western (Native) [0].
Languages: Anglish (Native) [0]; Arabic (Native) [4]; Aralaise (Accented) [2]; English (None/Native) [2]; Greek (None/Literate) [1]; Ladino (Accented) [2]; Latin (Accented) [2]; Tredroy Patois (Accented) [2].

Advantages [136]: Charisma (1) [5], Healer (3) [30], High TL (2) [10], Language Talent [10], Magery (3) [30], Magery 0 [5], Reputation (good doctor) (1) (All the time; Almost everyone) [5], Social Regard (Respected) (1) [5], Status (1) [0], Wealth (Wealthy) [20] (more…)

Apr
06
2018
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War Snails [GURPS 4e]

War Snails – Google Docs

 

War Snails

 

ST 45; DX 6; IQ 4; HT 16

Will 10; Per 8; Speed 3; Dodge 7; Move 3

SM +2 (3 hexes) 3,000 lbs

Traits: Domestic Animal; DR 10; Dependency (Mana) [Constant]; Gluttony; Increased Consumption 2; Magical Resistance 10; Mana Damper 1 [Area Effect 3]; Weak Bite

(more…)

Mar
29
2018
5

Dehydrated Water [GURPS]

Dehydrated Water – Google Docs

Dehydrated Water

 

(Blame this.)

 

Amazing what you can sell in this materialist – skeptical culture of ours; and right out in the open, too. You can get cans of Dehydrated Water even today, and they’ll sell it to you with a wink and a smile. It’s a ‘novelty,’ you see. The five bucks a can is all part of the ‘joke.’ Really and truly.  And it is a joke: there’s nothing inside the can. After all, what else can you get when you take away all the water from water?  

(more…)

Mar
29
2018
2

New GURPS On Demand products: Transhuman Space, Basic rules.

I don’t really mention GURPS On Demand all that much, for a very self-centered reason: I don’t really need it.  When it comes to gaps in my collection, they’re… incredibly obscure.  I don’t collect foreign-language versions, so I’m not really that obsessive; but generally speaking anything that’s getting published in 2018 that way was something that I already had (the only exceptions were a couple of 4E things, including GURPS Supers which I still need to pick up).

But! Transhuman Space was a very good 3E GURPS line, particularly if you’re getting a bit tired of eco-dystopia near-future fiction. I never did a campaign in it, but it looked pretty rad; nice balance of various SF themes and room for adventures all over the solar system.  Worth your time to peruse, if you haven’t yet.  And getting a POD version of the 3E Basic Rules* is a no-brainer, really. Surprised they hadn’t done that already. (more…)

Mar
24
2018
2

Nurse Norma [GURPS 4e]

Nurse Norma [250pt] – Google Docs

Nurse Norma [250pt]

Attributes [100]: ST 10, DX 11 [20], IQ 14 [80], HT 10

Advantages [149]: Appearance (Attractive) [4], Artificer (2) [20], Cultural Adaptability [10], Green Thumb (3) [15], Healer (2) [20], Magery (3) [30], Magery 0 [5], Mathematical Ability (2) [20], Pitiable [5], Social Chameleon [5], Status (+1) [5], Wealth (Comfortable) [10]

Perks [1]: Honest Face [1]

Disadvantages [-60]: Bad Sight (Nearsighted) (Glasses) [-10], Bloodlust (12 or less) [-10], Callous [-5], Code of Honor (Professional) [-5], Secret (Magical Assassin) (Possible Death) [-30]

Quirks [-5]: Attentive [-1], Broad-Minded [-1], Careful [-1], Keeps a garden whenever possible [-1], Proud [-1]

Skills [43]: Acting IQ/A – IQ+0 14 [2], Architecture/TL8 IQ/A – IQ-1 13 [1], Biology/TL8 (Earthlike) IQ/VH – IQ+0 14 [1]*, Brawling DX/E – DX+1 12 [2], Chemistry/TL8 IQ/H – IQ-2 12 [1], Diagnosis/TL8 (Human) IQ/H – IQ+0 14 [1]**, Disguise/TL8 (Human) IQ/A – IQ-1 13 [1], Engineer/TL8 (Civil) IQ/H – IQ+2 16 [1]***/****, Engineer/TL8 (Materials) IQ/H – IQ+2 16 [1]***/****, Fast-Talk IQ/A – IQ+0 14 [2], Gardening IQ/E – IQ+3 17 [1]*, Guns/TL8 (Pistol) DX/E – DX+1 12 [2], Knife DX/E – DX+1 12 [2], Lockpicking/TL8 IQ/A – IQ-1 13 [1], Mathematics/TL8 (Applied) IQ/H – IQ+0 14 [1]***, Mechanic/TL8 (Automobiles) IQ/A – IQ+1 15 [1]****, Metallurgy/TL8 IQ/H – IQ-2 12 [1], Naturalist (Earth) IQ/H – IQ+1 15 [1]*, Pharmacy/TL8 (Herbal) IQ/H – IQ+0 14 [1]**, Physician/TL8 (Human) IQ/H – IQ 14 [1]**, Physics/TL8 IQ/VH – IQ-1 13 [1]***, Physiology/TL8 (Human) IQ/H – IQ+0 14 [1]**, Poisons/TL8 IQ/H – IQ-2 12 [1], Research/TL8 IQ/A – IQ-1 13 [1], Shadowing IQ/A – IQ-1 13 [1], Sleight of Hand DX/H – DX+1 12 [8], Stealth DX/A – DX+1 12 [4], Thaumatology IQ/VH – IQ+0 14 [1]*****
(more…)

Mar
09
2018
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GURPS Martial Art: Bullet Time. [GURPS 4e]

Bullet Time [15_24] – Google Docs

Bullet Time [15/24]

 

Bullet Time is a powerful and frankly often brutal style that puts heavy emphasis on attack over defense. In fact, the style doesn’t even particularly bother to teach defenses against simple kicks and feints!  This is because the martial art assumes that the person using it is significantly faster than the human average: those with access to Altered Time Rate, Enhanced Time Sense, Extra Attacks, the Haste and/or Great Haste spells, and/or the Speed alchemical elixir will all find this martial art useful.

(more…)

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