Jul
21
2019
0

In Nomine Revisited: Jeduthun, Kyriotate of War

Jeduthun

Kyriotate of War

Corporeal Forces: 4 Strength: 9 Agility: 7

Ethereal Forces: 4 Intelligence: 7 Precision: 9

Celestial Forces: 4 Will: 8 Perception: 8

Vessel: two vessels/3 (defaults to male/3 and female/3, dependant on mission; one will typically have Charisma +1)

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Jul
08
2019
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Nacoriel, Malakite of Dreams [In Nomine]

Nacoriel

Malakite Master of the Realms of Night

Corporeal Forces: 3 Strength: 6 Agility: 6

Ethereal Forces: 6 Intelligence: 12 Precision: 12

Celestial Forces: 6 Will: 12 Perception: 12

Vessel/1 (He hasn’t used it in years)

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Jun
29
2019
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In Nomine: Lightskimmers.

Lightskimmers

Description: Essentially a sail-powered catamaran, if catamarans and their sails were made of glittering prisms of light that manage to brilliantly, yet painlessly, sparkle. There isn’t really a standard model anymore; but if there was, it would comfortably seat about twenty.  The artifacts are built for speed, not durability. Anything that manages to hit a lightskimmer can likely disable it with one shot, but these days nothing or no-one with less power than a Superior can hit a lightskimmer.

Major Ability: Lightskimmers can sail anywhere there is light, in all three planes of existence.  Note: there is no way to disguise the appearance of one. Or make people ignore the presence of one.

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Jun
19
2019
4

Mastho, Djinn Demon of Bad Research

Mastho

Djinn Inspector

Demon of Bad Research

Corporeal Forces: 3 Strength: 6 Agility: 6

Ethereal Forces: 6 Intelligence: 12 Precision: 12

Celestial Forces: 5 Will: 10 Perception: 10

Word-Forces: 12

Vessel: human male/4, human female/4

Skills: Chemistry/1, Computer Operation/1, Dodge/6, Electronics/1, Emote/6, Fast-Talk/6, Fighting/3, Knowledge/6 (Social Engineering), Lying/6, Ranged Weapon/3 (pistol), Seduction/6

Songs: Machines (all/3), Possession/6, Shields (Corporeal/6), Tongues (Corporeal/3, Ethereal/6)

Attunements: Djinn of Technology, Shedite of Technology, Technobabble, Word of Power, Inspector, Demon of Bad Research

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Jun
09
2019
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In Nomine Revisited: Eggur, Outcast Grigori of War.

Eggur

Outcast Grigori of War

Corporeal Forces: 3 Strength: 7 Agility: 8

Ethereal Forces: 3 Intelligence: 6 Precision: 9

Celestial Forces: 4 Will: 9 Perception: 10

Vessel: slight human male/4

Note that Eggur has boosted his Attributes to the maximum possible without taking an extra Force.

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Jun
08
2019
1

In Nomine Revisited: Alleyne, Kyriotate Angel of Artillery

Alleyne

Kyriotate Master of Valor

Angel of Artillery

Corporeal Forces: 5  Strength: 8 Agility: 12

Ethereal Forces: 5     Intelligence: 8 Precision: 12

Celestial Forces: 5    Will: 10 Perception: 10

Word-Forces: 8

Vessel: none (see below)

Skills: Computer Operations/3, Dodge/3, Electronics/3, Fighting/1, Knowledge (Ballistics/6, Math/6, Soldier/6), Languages (English/3, German/3, Russian/3), Large Weapon/3 (bayonet), Ranged Weapon (Artillery/6, rifle/6, pistol/6), Savoir-Faire/1, Small Weapon/3 (knife), Tracking/1

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Jun
06
2019
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In Nomine Revisited: Triad 555.

Triad 555

As a rule, Servitors of Judgment don’t usually deal with actual demonic activity — they’re usually too busy hunting down infiltrators, traitors, and angelic criminals.  Love them or hate them, it’s a Truth that the Inquisition is always insanely busy. Much as they would like to be otherwise, it’s often effectively impossible to cull the worst examples of the Unjust on the Other Side — or even just put the fear of God into them.

‘Often’, however, does not equal ‘never’.

Triad 555 consists of the following:

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May
10
2019
--

In Nomine Revisited: Timmy

Ah, Timmy. One of my favorite In Nomine NPCs. And why I should probably never run a game in that universe where the PCs are all demons. I’d just be awful to them, and then laugh about it afterward because hey, they’re playing demons.

Timmy

Damned Soul

Corporeal Forces: 1 Strength: 2 Agility: 2

Ethereal Forces: 1 Intelligence: 2 Precision: 2

Celestial Forces:1 Will: 2 Perception: 2

Charisma -1 (Or whatever the equivalent is for Hell)

Skills: Knowledge (Finding the inconvenient little holes in your plan that you somehow didn’t notice and certainly didn’t want brought to Kronos’ attention, anyway/6 [Mastery], How to be an absolutely infuriating little rotter/6 [Mastery])

Songs: Doesn’t need them.

Attunements: Doesn’t need them.

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Apr
08
2019
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In Nomine Revisited: The Wave Motion Gun.

Wave Motion Gun

Relic/6 (unknown and obnoxious Song) 18pt*

Self powered  0pt

Disturbance: special -8pt

Fragility: Unbreakable, dammit +5pt

Tracking: special -2pt

Use Restriction: Ranged Weapon roll -1pt

Visibility: Automatically detected (hoo, yeah) -3pt

Total Cost:  9pt


*The Essence cost of zero adds 6 per level to the cost, and the universal reaction modifier of -3 per level takes it right back.

Yup, Sparky only thought that he had cleaned out Vapula’s stash of vintage anime tapes. Incidentally, the VCR of the Prince of Technology is a subtle and frightening artifact, indeed — but that’s an artifact for another time.

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Apr
02
2019
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In Nomine Revisited: The Lepid Gun.

Lepid Gun

Power 4 Acc +2 Range 40 Shots 12

It’s odd to say this about any item of Vaputech, but the Lepid Gun is honestly a work both of art and of craftsmanship — even if it was made by the Baroque Weapons Division (motto: “For all your Evil Mastermind needs”).  The craftsmanship is obvious: there are none of the usual Vapulan shoddiness, haste, or poor design flaws enshrined in the gun. It looks exactly like what it is: a properly machined over-and-under pump action shotgun with no corners cut, and all the sensible bells and whistles.  The artistry is self-evident, too, showing up mostly in the carefully selected materials that it’s constructed from — and the way that someone with a real aesthetic sense carefully chose how those materials were put together to please both the eye and the hand.  In short, the Lepid Gun is functional, reliable, and really, really pretty.

It’s a shame that it can only fire dead bugs.

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