Jul
10
2019
2

Deity Seed: Gelumaqa.

Gelumaqa

Description: minor prehistoric water deity, Caspian region

Area of Influence: water, fishing, waterfowl, outdoor survival

Gelumaqa is a very old, and formerly very forgotten, Indo-European deity that apotheosized, thrived, and dwindled about six thousand or so years ago around the Black Sea.  What was she like, in her first incarnation as a goddess? It’s hard to say. Even this incarnation of Gelumaqa finds her memories of that period extremely hazy. Mud was everywhere, it was cold all the time, far too many of the most vivid memories involve bright sprays of blood; the goddess is fairly certain that mortals probably weren’t too happy to see her manifestation.

(more…)

Jul
09
2019
2

Other Possible Patreon Setting: The Elmerite Order.

This would be the other one (from a few years back, suitably expanded) that I’m contemplating doing. Haven’t decided yet.

The Elmerite Order

Description: The Elmerite Order specializes in the finding of esoteric loopholes.  They’re looking for places in current math and physics where magic might be usefully inserted, or even grafted in; progress is slow, but potentially very rewarding. The tricky part is in creating magical grafts that won’t cause the occult equivalent of immune system tissue reaction.  The current Scientist paradigm (see below) is robust enough to withstand an egregious violation of the rules, but the mages who are actively trying to fiddle the metaphysical books at ground zero might not be so fortunate. And, unfortunately: ‘ground zero’ is not always a metaphor. A misstep by the Order won’t blow up a city, but it can certainly blow up a room.

(more…)

Written by in: Patreon,RPGS | Tags:
Jul
09
2019
--

Possible Patreon Setting: The Smythe-Worthington Foundation.

I first wrote this up a couple of years ago, but this Tweet encouraged me to add more to it. Now I’m trying to decide whether or not to make it the next Patreon campaign setting. Thoughts?

The Smythe-Worthington Foundation

Base assumption: time travel is possible, but you cannot change history. Alternatively, you can change history, but the act of doing so merely creates a new timeline and leaves yours untouched. Also: time travel is known, and common/cheap enough to allow non-governmental or non-military use.

The academic community did not react well to the discovery of practical time travel.  On the one hand, people were finally and suddenly able to go Downtime and prove or disprove various pet theories, once and for all; on the other hand, people were finally and suddenly able to go Downtime and prove or disprove various pet theories, once and for all.  There were regrettable incidents. Worse, there was no effective counter-measures put in place to prevent particular regrettable incidents from occurring again and again.  

(more…)

Jul
08
2019
--

Nacoriel, Malakite of Dreams [In Nomine]

Nacoriel

Malakite Master of the Realms of Night

Corporeal Forces: 3 Strength: 6 Agility: 6

Ethereal Forces: 6 Intelligence: 12 Precision: 12

Celestial Forces: 6 Will: 12 Perception: 12

Vessel/1 (He hasn’t used it in years)

(more…)

Jul
08
2019
3

Professional Dungeon Mastering! …Hey, remember when you automatically assumed that was something dirty?

I almost didn’t want to put this up (H/T Constant Reader Belcatar). I mean, what if somebody from his customer base sees this? And my carefully-concealed smirk?

(more…)

Jul
02
2019
2

Item Seed: Humorous Balancer.

Humorous Balancer

Description: a small handheld device made of bone, metal, and wood.  On one side there is an inset trackball; inset at the top is a crystal that magically glows red, amber, or green.  The whole thing is intensely magical, but in a distinctly impersonal sort of way, to the point where magical attempts to determine the creator of a Humorous Balancer will get back contradictory information.

(more…)

Jul
01
2019
4

The Irish Ash (The Day After Ragnarok)

The Irish Ash

[The Day After Ragnarok]

Description: a 250 feet long, 3,000 deadweight tonnage, single-deck seagoing cargo vessel.  Crew: 20. Armament: stem deck gun; 3 anti-aircraft guns. Top speed: 12 knots.

Officers:

  • Lou MacLear, captain
  • Wayne Setanta, first mate
  • Dagen and Morgaine Ryan, ship’s purser and cook
  • Dr. Brigid Kavanaugh, medical officer
  • Eriu Kavanaugh, her daughter 
  • Father Patrick Maloney, chaplain
(more…)

Jun
29
2019
--

In Nomine: Lightskimmers.

Lightskimmers

Description: Essentially a sail-powered catamaran, if catamarans and their sails were made of glittering prisms of light that manage to brilliantly, yet painlessly, sparkle. There isn’t really a standard model anymore; but if there was, it would comfortably seat about twenty.  The artifacts are built for speed, not durability. Anything that manages to hit a lightskimmer can likely disable it with one shot, but these days nothing or no-one with less power than a Superior can hit a lightskimmer.

Major Ability: Lightskimmers can sail anywhere there is light, in all three planes of existence.  Note: there is no way to disguise the appearance of one. Or make people ignore the presence of one.

(more…)

Jun
28
2019
--

Neutron [Quantum 6] [GURPS 4e]

Neutron (Quantum 6)

This alternate timeline is unique in that both Homeline and Centrum were firmly convinced that in 1936 the other had intervened in Neutron’s General War, via the sudden and strategic use of neutron bombs against the Frankish Empire.  Certainly both sides had some reason to think so; the crippling of the Franks gave the English-speaking British Empire and the USNA more power in the postwar period (which would please Centrum), while ending a fairly nasty regime that seemed determined to reduce Eurasia to a series of slave states (which would please Homeline).  However, a recent operation managed to prove to both organizations that neither of them can take ‘credit’ for the intervention.

Which leads to the question: then who did?

(more…)

Jun
27
2019
--

THE GORILLA-CROW!, Part 2 (Creature Seed.)

Gorilla-Crow

Corvis gorilla celeri

(Blame this, of course)

Description: Gorilla-crows range about three feet in length and weigh about 35 pounds.  They resemble miniature gorillas with, well, the head of a large-billed crow. Gorilla-crows typically eat insects, small lizards, some plant foods, and every form of junk food ever devised by man.  Lifespan is unknown, but studies suggest that Gorilla-crows reach sexual maturity somewhere in the twelfth year; the oldest individual found appears to be somewhere in her thirties. The cheeky question of how science managed to somehow miss the existence of miniature crow-headed gorillas for the last few decades has not yet been dignified with an answer.

Well.  They’re not really a danger to humanity, yes?  There aren’t packs of Gorilla-crows (or, as the locals mostly call them,  gokarasu) rampaging through the streets of Tokyo, mobbing and eating passerby.  For one thing, the animals are too small, and even in a group they’re not really aggressive, or violent.  But a pack of Gorilla-crows will distract somebody having lunch for long enough for one of them to barrel in, grab and run off with that person’s box of wagashi, and then retreat to share out the pastries in a safe location.  Which they’ll do: Gorilla-crows love sweets.

On the other hand; they’re smart.  Smart enough to get bribed and stay bribed with a bag of snack foods.  Smart enough to reliably recognize people who are nice (or mean!) to them.  Smart enough to not go after anybody who is obviously poor. And, in one documented case, even smart enough to go get a cop when somebody was having a heart attack.  Which means that they are definitely smart enough that the Japanese now get very, very intense when anybody looks like they want to test gokarasu to anything resembling destruction.  There’s just something about the critters that appeals.

Which is nice, of course, but it’d still be great if it could be worked out where Gorilla-crows come from. Aliens are right out, time travel is fantasy, interdimensional portals are nonsense, and surely people would have noticed the existence of crow-headed miniature gorillas before now.  So it’s probably just good old-fashioned bleeding-edge genetic engineering with the safety interlocks removed. Time to track down the lab!

…Well, I don’t know.  This is more your team’s skill set, surely?  Start by tracking the Gorilla-crows themselves.  Ask around the neighborhoods, see if there are any commonalities to how the animals got there.  Remember: however they got to Tokyo, it was probably by walking. Well, at least padding. Although if a pack of Gorilla-crows simply took the trains, surely somebody would have noticed that.

Site by Neil Stevens | Theme by TheBuckmaker.com