Aug
14
2017
4

Gen Con sells out.

Of badges:

​Gen Con Sells Out Historic 50th Convention

Indianapolis (August 14, 2017) Gen Con, North America’s longest-running and best-attended tabletop game convention, has announced a complete sellout of badges for its 50th convention to be held August 17-20 in the Indiana Convention Center. The convention will not sell badges on-site and attendees, as in prior years, will be asked to display their badges while attending the show. In addition to its 50th convention, this Gen Con marks 15 years in Indianapolis.

(Via @SJGames)

They sold out of four-day passes last month, but this news means that the one-day passes are now officially gone, too.  So if you were planning to just buy entrance at the door, well, there’s always the Indiana State Fair.  Those are always fun*.

Moe Lane

*They legit are, actually.  So you might as well go if you’re in Indianapolis this weekend, because you ain’t going to Gen Con unless you already bought your ticket…

Written by in: RPGS | Tags:
Aug
13
2017
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Item Seed: 101 Classic Insults in Helltongue.

101 Classic Insults in Helltongue – Google Docs

101 Classic Insults in Helltongue

 

This handsome leather-bound work runs to about 220 pages, has no printer information, and incorporates illustrations that force the average human reader to blank out the pictures in sheer neurological self-defense.  That last bit tends to encourage people to believe that 101 Classic Insults in Helltongue is in fact ‘real,’ given the rather obvious reality-warping going on.  Given that the rest of the book features lengthy phonetic transcriptions and short translations of what sound like fairly bizarre statements (“Your brood-mate cleans its horns with second-rate bone sand,” that sort of thing), it’s likely that dilettantes wouldn’t bother with the book otherwise.  There’s also a section which earnestly assures the reader that showing dominance over spirits via the use of ritual insults is a time-tested way to safely summon demons.

(more…)

Aug
13
2017
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The ‘Stars Without Number’ RPG Kickstarter.

Anybody play Stars Without Number? There’s a Kickstarter for the revised edition. It any good?

Aug
11
2017
1

Location Seed: Oak Island Base.

Oak Island Base – Google Docs

Oak Island Base

 

How do you keep a secret?  By not keeping anybody around who can see it.  Oak Island is a small island in the Lake of the Woods that was ceded to the United States by the Webster-Ashburton Treaty, ostensibly to resolve surveying errors but mostly because the British government preferred that the underground derelict alien base found on it become the headache of somebody else. British savants had prodded and poked at the stupid thing for forty years, they got nothing out of it, and perhaps Brother Jonathan would have better luck.  Or else get themselves blown up by randomly touching things.

 

The American government — with, admittedly, a lot of help from first the British, then the Canadian governments — has been themselves nervously poking at the place ever since.  Oak Island Base is an extensive underground facility with ten levels, and enough space to host about five hundred humans; based on the size of the ‘beds’ and ‘tables’ in the facility, it was capable of hosting about seven hundred or so of the aliens.  Most of the facility is empty: the aliens apparently took everything with them that could be easily removed.  It wasn’t until the 1930s that researchers realized that there was an electrical system in the place, and the 1960s before somebody figured out how to refuel the nuclear reactor that powered it.  Discovering that there were embedded video screens to switch on didn’t occur until 1998; people have been trying to decypher the digital menus and library ever since.

(more…)

Aug
11
2017
2

I was going to order this Delta Green patch, but now I don’t know.

There’s something about it that doesn’t appeal.  I mean, yes, it’s an asymmetrical design that’s supposed to be evocative of medieval ritual magical symbols (hidden as a government logo); and if I’m remembering my Latin right the motto is brutally honest for that game world. I get all of that.

But it’s still just a little unsettling.  Weird. Guess that they did their job properly with the design, huh?

Aug
10
2017
1

Ark (Quantum 7) [GURPS 4e]

Ark (Quantum 7) – Google Docs

Ark (Quantum 7)

 

This timeline is not a myth parallel where there was a literal Noah’s Ark. Infinity Unlimited is almost certain of this. Instead, Ark is merely a world where virtually every species of animal is domesticable.  Discovering the exact change point has not yet been achieved, but the results are real; animals from Ark both remain domesticable outside of that timeline, and their traits breed true.

 

Which is why the timeline is now the site of a particularly vicious war between Infinity and Centrum. Fortunately, or unfortunately, they can hide their fights inside one or other wars that crop up on Ark with distressing regularity. It turns out that being able to domesticate anything usually results in countries breeding their very own exotic animal cavalry.

(more…)

Aug
10
2017
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The Ogrezine! Kickstarter.

The exclamation point there was added by me. For some reason, Ogrezine! looks more dynamic than Ogrezine. Anyway, this Kickstarter from Steve Jackson Games is designed to fund/test out how much interest there is in Ogre ‘stuff.’ Three bucks gets you the articles, and everything else is moving the minis:

Aug
10
2017
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Arc Dream has a bunch of Delta Green softcover RPG supplements up.

Found here.  I don’t think that they’re part of the $300 The New Age tier in the Delta Green Kickstarter; I got the impression at the time that the tier in question covered all the hardcover books that Arc Dream’s supposed to be publishing. That was and is a good deal, in my opinion, and I assume that these are print-on-demand softcovers that seem to be becoming pretty popular in the gaming world. PDFs are nice, but so are physical books.

So, if you’re a completist, check ’em out.  Alas, I have to budget for that sort of thing these days.  Then again, I did get the PDFs as part of my backing, so I’m hardly hurting for new stuff to read.

Aug
10
2017
1

Your next Call of Cthulhu/Yellow King RPG session. Perfect for a convention game.

The writing is literally on the wall:

 

I mean, geez, all you need to do is stat out some stock characters and make up a few personal names and you’re good to go.

Aug
09
2017
1

Location seed: The Lake Niangua Extrusion.

The Lake Niangua Extrusion – Google Docs

The Lake Niangua Extrusion

 

Lake Niangua is an extremely shallow lake in Camden county, Missouri. Ostensibly. Well, yes, it really is a shallow lake.  You can fish there, and everything.  Just don’t do a chromosomal analysis of the fish, because their DNA is left-handed.

 

And it’s not just the fish; the entire ecosystem of that lake is left-handed — or, to (mis)use the technical terms: the ecosystem there displays mostly Z-DNA helical structures instead of Earth’s more usual B-DNA structures.  Which seems to make the fish look weird and taste a little funny, but that’s about it.  But what makes the situation very strange is that the effect is absolutely limited to that one lake; flora and fauna taken from it (or introduced to it) prove remarkably difficult to transplant.

(more…)

Aug
08
2017
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Item Seed: Healing Mortar Rounds.

Healing Mortar Rounds – Google Docs

Healing Mortar Rounds

 

There’s a case (sixty-four count) of these things, and Healing Mortar Rounds (HMRs) work just as advertised: shoot one out of a standard World War 2 8 centimeter Granatwerfer 34 mortar, and the shell will heal everybody within a ten foot radius, wherever it hits. ‘Heal’ is kind of subjective: the energy will close wounds, clean out infections and foreign matter, and repair minor breaks, but if your arm has gotten blown off the best one of these things can do is heal over the stump.  Still, the mortar rounds reliably work.

(more…)

Aug
08
2017
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In the mail: The Black Hack / The Cthulhu Hack.

The Black Hack is a stripped-down game designed around first edition D&D, and The Cthulhu Hack… does the same for Call of Cthulhu, although it uses the same mechanics as The Black Hack.  What strikes me about both is how plug-and-play they are, and I don’t mean that as a criticism.  I think that you could probably run a game in either with nearly no prep time; they seems almost designed for impromptu convention games*.  Check them out.

Moe Lane

*Sorry if that sounds pompous; but ‘pickup con games’ sounded like I was describing something… darker.

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