…but it’s there.
— SPACE.com (@SPACEdotcom) October 22, 2016
It looks fun, but I had a little difficulty dealing with the random motions. Which is weird, because I don’t mind shaky cam at all. Maybe it’s a different neurological issue?
…and it seems to have stalled a bit. Which is a problem, because I’d really like to play a 7th Sea videogame. So I ask all y’all to consider Voyage of Fortune’s Star. It looks nifty.
Been working on this most of the afternoon.
You think I’m going to help you? You think that I want you to cut it out of me? Go to Hell. People like you threw me into the gutter; it’s the only thing that’s ever tried to put me back up on my feet. I’ll hurt you before I let you take it away. And then you’ll go to jail, because monsters aren’t real. Or, maybe you’ll go to the hospital, because you’ll be the one who sounds crazy now. Let’s see how you’ll handle it.
Supplanters are the dangerous kind of monsters: that is, they are clever, patient, and strong-willed. Like all of their kind, they have an overpowering need to manifest in our plane of existence – but they think in longer terms than virtually any other sort of monster out there, and they know how to plot. And Supplanters know how to enlist the help of their prey.
Well, perhaps it will not suck. I absolutely, positively make no argument that it will not suck, mind you. The second and third movies sent this franchise into a dive that Pirates of the Caribbean: On Stranger Tides could not quite pull it out of. But you never know. The Mouse’s dice have been hot and hopping, lately. Maybe they can work some magic on Pirates of the Caribbean: Dead Men Tell No Tales.
Found here. Short version: I tried to give some practical advice on how to incorporate religions into a RPG. I mean, shoot, activist deities in most of ’em, right?