The CYBERPUNK 2077: PHANTOM LIBERTY Honest Game Trailer.

I loaded it up just long enough to make sure that everything ported over properly to the new solid state drive*. I will be playing CYBERPUNK 2077: PHANTOM LIBERTY… later. I’m just really, really deep in STARFIELD right now. That’s how it goes.

*And ran a gig or two. You know. I needed to get a feel for how much they nerfed quickhacking. Turned out it was quite a bit, dammit. Alas, old quickhacking was ridiculously overpowered, not that I cared.

Tweet of the Day, Starfield PSA edition.

Because this may be happening to you.

(It also works on all Peaceful creatures in Starfield. God help those poor crawlers…)

#commissionearned

Move CYBERPUNK 2077 to your SSDs.

If you don’t have a SSD… well. That day is finally here, apparently:

The day of the HDD is ending, at least for gaming. I’d call it bloat, but it’s the way of the world. You can only spin things so fast. The good news is, the You Have Got To Be Kidding Me price point is somewhere around 4 TB these days: 2 TB drives are fairly reasonable. Now’s your time to upgrade!

#commissionearned

So the major problem in STARFIELD is the way outposts work.

Which is to say: they don’t work that well, really. The interface has too much lag in placement, there’s no intuitive interfaces, and — as far as I can tell — shifting resources between star systems simply does not work. I’m just keeping about 1500 units of construction materials in my ship at this point and running out to the closest store when I need something in particular.

This doesn’t make STARFIELD bad. I enjoy it. The exploration aspects are a lot of fun. But they’re going to have to drastically overhaul how outposts work. Sometimes I think Bethesda leans a little too much on the modding community…

This point on Unity-based digital piracy is spot-on.

Under this model Unity is touting, illegal downloads of games using Unity will cause their developers to lose money directly and you would be stealing from them and you can no longer say to anyone in this world or the next that you had never been told.

So this Unity thing is frothing people out.

Real short version: Unity is a game engine that was (up to a few days ago) used extensively by independent gaming companies because it was effectively royalty free at their level. That has now changed: starting in July, once games using Unity hit a certain threshold of revenue and installation, those companies will start getting charged a twenty cent per-installation fee*. The company’s also planning to look at lifetime revenue/installations, which means that if your game dates from, say, 2019 you’ve just been told that you’re eligible for fees going forward**.

Continue reading So this Unity thing is frothing people out.