Adventure/Item RPG Seed: Belief Sinks

Belief Sinks

Once upon a time, there was magic in the world, powered by the beliefs and dreams of people.  But those who secretly ruled the world decided that that not everybody who could wield magic deserved to wield magic – and that there wasn’t enough magic to go around anyway.  So they had their own magicians create special mystical devices that would suck up all the magic in the area, and concentrate it in one place.  That would allow the secret rulers to properly control who got access to the magic, and keep it out of the hands of those that the secret rulers disapproved of.  And it worked!  It worked so well that eventually the secret rulers forgot to keep good records of how to make those special mystical devices. But that was fine, because there were plenty in storage.  So they all lived happily ever after – well, everybody who mattered did, at least.

And then the Industrial Revolution happened.  Steam power! Vaccinations!  Germ theory of disease! Anesthesia! Nutrition science! Suddenly human-powered magic generation was no longer a scarcity problem. Quite the opposite, in fact: the stuff was building up.  And when magic builds up too much… things can happen. Sometimes good things; sometimes bad things. Sometimes both at once, or, well, plaid things.  Trust me; if you ever see a plaid event in the field you’ll know what I mean by that.  And wish that you hadn’t. Continue reading Adventure/Item RPG Seed: Belief Sinks