Jun
09
2019
2

The Tango/Bethesda ‘Ghostwire Tokyo’ E3 trailer.

Well, this is turning out to be a lovely E3, isn’t it? Ghostwire: Tokyo has real promise to it:

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Jan
22
2019
3

Bethesda indignantly denies Fallout 76 is going free-to-play.

So now I’m kind of expecting it to go free-to-play.

(more…)




Jan
04
2019
6

I don’t really know what to do about Fallout 76.

I still play Fallout 76, actually: log on, go wandering around, level up a little, then advance the plot a bit, although I doubt that I’ll actually get around to launching a nuke on my own or in a group.  It’s even still enjoyable. But I still don’t get what Bethesda was trying to do with this game.  I mean, what’s the final point of it?  At least when you nuke the Institute or Alduin you can say hey! I did that.  I’m almost ready to start another game of Fallout 4, or maybe even New Vegas.  Although I’d love a New Vegas where I could build actual settlements… but I digress.

Bottom line: I will probably play Fallout 76 until something new comes out, and then I will drop it for that.  And that is not my usual style for Bethesda games.  Seriously, you gotta give me a reason why I should care about popping back to Appalachia.




Oct
26
2018
4

Fallout 76 Beta to start 10/30/18 for PC.

Oh, and the Playstation. XBox beta is already live, which is nice for them.  But the real workout for Fallout 76 starts on Tuesday. One thing to remember:

On any given day the game might be up for anywhere between four to eight hours. Focusing as many players as we can into these windows is our prime objective. Then we’ll fix what we need to fix and do it again and again from the start of B.E.T.A. until a few days before launch. We’ll give you as much heads up as possible because we need you to log in during these times and play the game. We’ll also keep you posted through our official @Fallout and @bethesdastudios on Twitter as well as the Bethesda.net forums and our Bethesda.net Status Page to learn when servers will be online.

I’m probably going to do the beta, but I’m not exactly sure how much of this game I am going to play.  I’ll probably be mostly interested in the lore, honestly.  Which promises to be quite gruesomely sad, given that I’m not going to meet a single talking organic person who isn’t also from the Vault.  And I’m probably not going to be able to actually fix the world, either.  Ah, well, maybe Fallout 5 will let me finally clean up the place, once and for all…




Aug
06
2018
--

Bethesda not putting Fallout 76 beta on Steam.

Can’t imagine why.

“The PC version of Fallout 76, for both the B.E.T.A. and the launch, will be available only via Bethesda.net, not on Steam,” a Bethesda representative said. Bethesda marketing executive Pete Hines also tweeted about the Bethesda.net exclusivity for Fallout 76.

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Jun
10
2018
23

The Xbox E3 Fallout 76 trailer.

[UPDATE]: Fully online play, multiplayer, build settlements anywhere, and you can launch nuclear weapons. November 14th, 2018.  I am… I’d feel better if I thought that there’d be no-PVP zones.

 

Definitely not DC.

This is just what they showed at the Xbox conference. The Bethesda one might have more.  Guess I’ll find out!

Moe Lane

PS: The Fallout 4 modders are going to love this.




May
29
2018
7

Bethesda proves that its Fallout troll game is strong.

Remarkably strong: they’ve gotten over a hundred thousand people to watch a Twitch live feed of a test pattern and a bobblehead.

Watch live video from Bethesda on www.twitch.tv

Rumor has it that they’re teasing something Fallout-related, and that it’s not a remaster. Rumor, of course, is utterly unreliable. Not ‘wrong;’ ‘unreliable.’ Maybe it will be a new game, maybe it won’t, we probably won’t find out either way today.

…But, hey, great advertising, what-what?




May
14
2018
6
Mar
09
2018
3

Welp, Bethesda’s doing SOMETHING in Austin.

Nobody’s really sure, but then nobody ever really knows what Bethesda does until it does it:

According to a press release from Bethesda, the publisher and developer has expressed its desire to expand “development capacity for future titles” by including Austin, Texas’ BattleCry Studios as a part of the company. As stated by Bethesda Game Studios’ Game Director and Executive Producer, Todd Howard, “As the vision, scale and ambitions for our games continue to grow, so does Bethesda Game Studios. We’ve had the pleasure to know the talented developers at BattleCry and knew we could do great things together.”

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