Item Seed: Boots of the Beast.

Boots of the Beast

Description: crude black leather moccasins that can be somehow stretched to cover any human foot.  Both Boots of the Beast must be worn (and against bare skin, and on the foot itself, and please stop trying to get around the enchantment, because it’s perfectly obvious that they’re supposed to be worn as shoes, and by one person) for the Boots to work properly.  Boots of the Beast are more or less invulnerable, and smell faintly of burnt wood, sun-dried mud, and old blood.

Powers: when dipped in the blood of an animal, Boots of the Beast grants the wearer two random positive and two negative (only one of which will be random) aspects of that animal, without actually making any physical changes to the wearer.  For example: dipping the Boots in the blood of a moose might give the wearer a certain invulnerability to blunt trauma, and considerably more invulnerability to head injuries, but might also make the wearer fairly aggressive when provoked.  It also always makes the wearer think like a moose, down to reflexes and instinctive reactions.

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