Apparently an official one and everything, too. Something to look forward to next year.
— Call Of Cthulhu (@CoC_thegame) June 10, 2016
If you’re into crowdfunding and using places like Kickstarter to fund your favorite geekstuff, you’ll want to read this mildly gruesome tale about how Chaosium almost imploded over a successful Kickstart of their Seventh Edition rule set for Call of Cthulhu. Short version: take underestimated international shipping costs and mix it with bad management, flavor to taste with extravagant promises, and then serve it up with a poor choice of corporate HQ (seriously, San Francisco is too expensive to HQ your gaming company). The company only survived because the new management loved Chaosium enough to spend the money needed to save it; great for Chaosium (seriously), but you can’t count on it for your smaller shops.
Via @jefftidball, who sardonically notes that this is why Atlas Games is charging so much for shipping Unknown Armies. Which is what you have to do, these days. Especially if you’re shipping overseas. There’s a reason why the British gaming companies try to maintain a publishing presence over here, and vice versa.
This one is, obviously enough, Call of Cthulhu related; but I did not get the bonus titles this time. I already own them all, thanks largely to Kickstarter. Happy as all get-out to get the core stuff, none of which I had already. By all means, check it out.
That was the Kickstarter from earlier in the year: it’s a New Orleans-themed sourcebook for Call of Cthulhu, and is all full of Yellow Sign goodness. If that designation is applicable in this context. Backers are getting our books from Golden Goblin Press now, so if you got in on this you’ll probably be getting your copy soon.
…And I just got hit by a huge wave of tired, and will probably take a little nap now. Yes, I might not wake up before tomorrow morning.
Hopefully they’ll make a PC version: we’re still trying to figure out how to properly use the gaming consoles that I have now, let alone get a PlayStation 4 or an Xbox One. Anyway, the game looks interesting:
The 1981 role-playing game Call of Cthulhu is being brought back to life on next-generation consoles, thanks to the developers at Frogwares. All the thrills and chills that made the horror product so popular back in ‘80s should take on new life through the power of the PS4 and Xbox One, and fresh concept art has been released to tease just what the game will look like.
Via AoSHQ. Pics at the site: I’m writing this from my Chromebook, given that for some reason my kids have managed to take over both the primary and the secondary blogging platforms. Insidious, they are.
This is a few months old, but worth noting:
A photographer and die-hard solar observer has captured absolutely stunning views of a colossal filament of super-hot plasma snaking its way across the surface of the sun.
If you can’t do something with this for your Call of Cthulhu or other horror campaigns then… I dunno. Have a sandwich and get a good night’s sleep, maybe? The campaign – or, more disturbing, background filler – writes itself.
Good news on the Delta Green front: more details on the next edition of the game have come out. Cannot wait:
Delta Green: The Roleplaying Game will comprise two books coming mid-2014. An Agent’s Handbook includes the core rules, how to create a character, and what the world looks like to the player characters. A Case Officer’s handbook includes details on the Mythos, both the official view of the Cthulhu Mythos and ways to change it up to keep players guessing; as well as guidelines for running the game. Sourcebooks will explore specific factions and threats in depth, such as an early one on PISCES and operations in the UK. A World War II book will be its own standalone game based on the DG rules coming soon after the core RPG.
Also, new DG fiction in September: it will be Kickstarted, so keep an eye out. (more…)
Horror on the Orient Express: Call of Cthulhu by Chaosium. This one is almost done; and it came to my attention because it has a bunch of Mythos writers that I like doing stories for an associated anthology. In fact, I’m wondering whether to skip the game and just get the book…
Essentially, what they’re changing, what they’re not, what the updated version is going to look like, that sort of thing. Features most of the DG heavy hitters, plus Ken Hite.
It’s going to take me forever to listen to the whole thing, though. Kids.
Seeing as I am a roleplaying game geek AND a Cthulhu Mythos fan AND a Delta Green enthusiast… as you can imagine, I was more than happy to interview John about the book, get his thoughts on What Delta Green and the Mythos Means To Us, and tease out a hint or two about the planned update of the game setting. Plus, some hard truths about the gaming industry! – Which believe me, I kind of already knew.
MP3 interview at the link below. I’d like to do more of these, I think: they’re kind of refreshing.
OK? OK? Something very much like this showed up in Delta Green: Targets of Opportunity*. Which is a roleplaying supplement for the game Call of Cthulhu. Which is a game that explores mind-destroying cosmic horror, and the best way to futilely delay its inevitable final victory over our weak human concepts of ‘logic’ and ‘sanity.’ They put that in there to freak out the people playing the game, because it takes a lot to freak out your average Call of Cthulhu player, these days.
No, I don’t know why this freaked me out, either. Maybe because I wasn’t expecting it.
*Look it up. Page 183.