In the Mail: Tales of the Crescent City (Call of Cthulhu).

That was the Kickstarter from earlier in the year: it’s a New Orleans-themed sourcebook for Call of Cthulhu, and is all full of Yellow Sign goodness.  If that designation is applicable in this context.  Backers are getting our books from Golden Goblin Press now, so if you got in on this you’ll probably be getting your copy soon.

…And I just got hit by a huge wave of tired, and will probably take a little nap now.  Yes, I might not wake up before tomorrow morning.

Frogwares announces console Call of Cthulhu game.

Hopefully they’ll make a PC version: we’re still trying to figure out how to properly use the gaming consoles that I have now, let alone get a PlayStation 4 or an Xbox One. Anyway, the game looks interesting:

The 1981 role-playing game Call of Cthulhu is being brought back to life on next-generation consoles, thanks to the developers at Frogwares. All the thrills and chills that made the horror product so popular back in ‘80s should take on new life through the power of the PS4 and Xbox One, and fresh concept art has been released to tease just what the game will look like.

Via AoSHQ. Pics at the site: I’m writing this from my Chromebook, given that for some reason my kids have managed to take over both the primary and the secondary blogging platforms. Insidious, they are.

Moe Lane

Snakes on a sun!

This is a few months old, but worth noting:

A photographer and die-hard solar observer has captured absolutely stunning views of a colossal filament of super-hot plasma snaking its way across the surface of the sun.

The Sun in Hydrogen Alpha Light on 08-11-2013

If you can’t do something with this for your Call of Cthulhu or other horror campaigns then… I dunno.  Have a sandwich and get a good night’s sleep, maybe? The campaign – or, more disturbing, background filler – writes itself.

Guess it’s a Cthulhu Mythos Labor Day Weekend.

Good news on the Delta Green front: more details on the next edition of the game have come out. Cannot wait:

Delta Green: The Roleplaying Game will comprise two books coming mid-2014. An Agent’s Handbook includes the core rules, how to create a character, and what the world looks like to the player characters. A Case Officer’s handbook includes details on the Mythos, both the official view of the Cthulhu Mythos and ways to change it up to keep players guessing; as well as guidelines for running the game. Sourcebooks will explore specific factions and threats in depth, such as an early one on PISCES and operations in the UK. A World War II book will be its own standalone game based on the DG rules coming soon after the core RPG.

Also, new DG fiction in September: it will be Kickstarted, so keep an eye out. Continue reading Guess it’s a Cthulhu Mythos Labor Day Weekend.

Hey, it’s raining! …And, oh yeah, rapidly-expiring Kickstarter.

Horror on the Orient Express: Call of Cthulhu by Chaosium.  This one is almost done; and it came to my attention because it has a bunch of Mythos writers that I like doing stories for an associated anthology.  In fact, I’m wondering whether to skip the game and just get the book…

Interesting Delta Green-themed podcast from the Unspeakable Oath.

Essentially, what they’re changing, what they’re not, what the updated version is going to look like, that sort of thing.  Features most of the DG heavy hitters, plus Ken Hite.

It’s going to take me forever to listen to the whole thing, though.  Kids.

ML Interview: John Tynes (Delta Green: Strange Authorities)

OK, background:

  • John Tynes is the author of Delta Green: Strange Authorities, which is a compilation of John’s Delta Green-themed fiction for the last several years (the publisher is Arc Dream, which puts out a good deal of nice gaming material generally).  He is also one of the Names involved with Delta Green generally.
  • Delta Green (DG) is an extended supplement/setting/mutant, rugose appendage to the Call of Cthulhu roleplaying game generally.  DG combines Cthulhu Mythos cosmic horror with government conspiracy, and it is dearly loved for that.
  • …I’m not going to explain the Cthulhu Mythos.  Go read Cthulhu 101 if you don’t know what the Mythos is; in fact, go read it even if you do know what the Mythos is.

Seeing as I am a roleplaying game geek AND a Cthulhu Mythos fan AND a Delta Green enthusiast… as you can imagine, I was more than happy to interview John about the book, get his thoughts on What Delta Green and the Mythos Means To Us, and tease out a hint or two about the planned update of the game setting.  Plus, some hard truths about the gaming industry! – Which believe me, I kind of already knew.

MP3 interview at the link below.  I’d like to do more of these, I think: they’re kind of refreshing.

John Tynes Interview – 04/20/2012

Moe Lane

This is not a ‘quirk of art,’ MSNBC.

THIS IS NIGHTMARE FUEL.

OK?  OK? Something very much like this showed up in Delta Green: Targets of Opportunity*.  Which is a roleplaying supplement for the game Call of Cthulhu.  Which is a game that explores mind-destroying cosmic horror, and the best way to futilely delay its inevitable final victory over our weak human concepts of ‘logic’ and ‘sanity.’  They put that in there to freak out the people playing the game, because it takes a lot to freak out your average Call of Cthulhu player, these days.

(pause)

No, I don’t know why this freaked me out, either.  Maybe because I wasn’t expecting it.

Moe Lane

*Look it up.  Page 183.

Well, this is sort of a CoC RPG PSA…

…sorry about the TLAs, but if you don’t get ’em right off of the bat you probably won’t be interested in this post anyway.

Anybody, if you’re like me you’ve looked at the prices for the legendary – and inexplicably out of print* – Beyond the Mountains of Madness: An Epic Campaign and Sourcebook (Call of Cthulhu Horror Roleplaying, #2380), which starts at sixty bucks and rapidly gets worse.  Fortunately, the invention of the PDF format was a positive boon to the roleplaying game industry (and its customers, most of whom don’t have the room for many new books) – so somebody had a rush of oxygen to the brain and made a digital version available for about one-third off.

Mind you, forty-two bucks for a digital download is a hell of a lot in absolute terms, which is why it’s on a wish list..

Moe Lane

*IIRC, GURPS Imperial Rome got a second edition precisely because somebody went onto Steve Jackson Games’ old forums and started bragging about how he found a copy of the first edition for only a hundred bucks. It wasn’t the brag so much as it was the way that people kept congratulating the guy that made the company take notice.