@SJGames Ogre video game still on track for October 2017 release.

At least, that’s what the email I just got on the subject has informed me.  Not much more detail here, but based on the year-old rendering video below the game concept isn’t that complicated. If it’s turn- and hex-based, putting it together should actually be a snap.

Which is fine, by the way.  I don’t know if I can really enjoy a real-time multi-unit tactical combat game with overkill graphics.  I’m pretty sure that I can enjoy this.  Although, alas, it was not actually a Kickstarter stretch goal…

Site by Neil Stevens | Theme by TheBuckmaker.com