Seems like a good call:
Developer CD Projekt Red has scooped up some modders to help the team iron out Cyberpunk 2077 backend issues and work on official mod support.
The news comes by way of Twitch streamer and YouTuber Tyler McVicker, who spotted in a Discord server that the Budapest-based custom development studio Yigsoft will be joining CD Projekt Red’s ranks. Yigsoft is best known for the open-source tool WolvenKit, which allowed modders to edit any file in CDPR titles such as Cyberpunk 2077 and The Witcher 3.
If there’s a game that could profit from an extensive mod library, it’s CYBERPUNK 2077. Note: I am not slamming the game. I had a lot of fun playing it. I’m ready to play it some more, once I have more missions to muck about with. I’m only gonna get that from a vibrant modding experience. So hire away, guys.
Nothing major, just some cosmetics. The bright side there is that CDPR did something similar for The Witcher: Wild Hunt where they would release lots of little stuff regularly, which was nice. Utterly futile, in this case — nobody’s opinion of Cyberpunk 2077 is going to change, just because of a new car — but at least they’re trying to get things back to normal. And, hell, I never got any DLC for ME: Andromeda, and that still ticks me off*.
*So does releasing games before they’re ready, obviously.
I figure MMORPG.com sorta gets it, but Bloomberg sure doesn’t: the latter is just a little bit exercised about the fact that CD Projekt Red is handing out fairly hefty manager bonuses, based on the profits accrued from CYBERPUNK 2077. Then again, Bloomberg actually called that game “the video game industry’s biggest flop of 2020,” apparently because the website’s from an alternate dimension where the game didn’t move 13.7 million units in December and the company paid out a dividend. They also profit-shared with the rest of the company, too.
I was gonna be all, Look, we get it — but then I remembered that I hate it when people tell me what I’m really thinking. Suffice it to say I’m not surprised that a company having its best sales year ever spread it around, and I’m not particularly upset that management got a nice hunk of that. Just as long as they get cracking on the new DLC.
I say ‘surprising’ because sites like Den of Geek and PC Gamer seem to be having trouble reconciling ‘CYBERPUNK 2077 is a total failure’ with ‘the game in 2020 sold 13.7 million units and only 30 thousand buyers asked for refunds.’ There’s a lot of speculation on just why this happened, and it’s entirely possible that CD Projekt Red is spinning the results somehow*. But here’s another possibility: maybe the remarkably good sale/refund ratio is because most people bought this game for the PC.
Continue reading The apparently surprising unsurprising profitability of CYBERPUNK 2077.
Lots of QOL repairs, apparently. I haven’t checked it out yet because the patch is pretty damn big, too (almost 29 gigs). Although… is that big, these days? A game that size would have been starkly incomprehensible to me, twenty years ago, let alone a patch.
PS: The Cyberpunk 2077 patch is so late because some hackers decided to try and do some ransomware. …And there’s been nothing on that story since. It’s interesting, really.
Overall: CYBERPUNK 2077 is a good concept and a good game, but it needed a bit more quality control work before release. I’m not being facetious, by the way: I know that the console versions were disastrous. But since I bought it for PC (and made sure I had a machine that could run it), I’m pretty much shrugging that off.
Continue reading Finally finished CYBERPUNK 2077 (B+).
The asterisk represents the unfortunate* truth that CYBERPUNK 2077’s DLC will likely be effectively for just the PC. This is merely a guess – the website doesn’t say anything – but I imagine that CD Projekt Red is going to be more interested in first fixing the main console versions before they get around to adapting the DLC, too. They do it the other way, they’re just making more work for themselves later.
Well, the good news here is that there’s going to be free DLC. CDPR did it up pretty nice in WITCHER 3: everything from tweaks in appearance to actual new quests. I’m glad they’re keeping that up in CYBERPUNK 2077.
Continue reading There will be free DLC for CYBERPUNK 2077*.
I dunno how far along I am in terms of the CYBERPUNK 2077 storyline: I’m at level 25 or so, and I’ve unlocked the entire map, and I’m starting to get the good stuff. So I’m that far along. I should also note that CD Projekt Red didn’t give me anything for this review, more’s the pity. I don’t like that I have to give that kind of disclaimer, but that’s the world we live in now.
Short review, so far: I’m playing it on a PC, so it’s great.
Continue reading My review of CYBERPUNK 2077 so far.
I’m not inclined to be mean about that, though. Some games run hella better on consoles, some on PCs. It’s not a moral failing. Making Gabe grit his teeth like this is, though.
I guess that means it’s… good? Also: it is remarkably easy to get into the habit of slaughtering gang members (after checking them for NCPD bounties, of course) in order to fund your cyberware debts. I realized this only after being surrounded by a pile of corpse parts in an alleyway. Am I a serial killer for the police? I asked myself, and was mildly troubled when I considered the answer.
PS: Cyberpunk 2077 runs real smooth on my machine, by the way. I dunno, maybe the Day One Patch was included in the reinstallation.