Roland the Headless Lomar Cultist
[The Fall of Delta Green]
Continue reading Roland the Headless Lomar Cultist [The Fall of Delta Green]
Roland the Headless Lomar Cultist
[The Fall of Delta Green]
Continue reading Roland the Headless Lomar Cultist [The Fall of Delta Green]
Expensive, but nice.
I already have most of this in PDFs, at least.
Delta Green RPG and Delta Green Operations. I essentially have all of this by now: it’s a mix of Cthulhu Mythos-meets government conspiracy TTRPG material and fiction, and it’s squarely in my areas of interest. If it’s in yours, check out the Bundle of Holding.
The Delta Green app‘s Agent generator isn’t quite as awesome as I’d like — it mostly just gives name and background — but the Green Box random item generator is great. So great that I don’t want to wear it out early by clicking clicking clicking until I run out of weird stuff to find. …And they used to have something similar (random boxes in Warehouse 23) at Steve Jackson Games, but I can’t find it now. Which is a shame: they put a couple of my ideas up, and I was fond of them.
Just got Delta Green’s Control Group in the mail. It’s a collection of scenarios for the game; I think that this is part of my Kickstarter goodies package. Some good stuff in here, although of course I’ve seen the PDFs and whatnot before.
Continue reading In the Mail: Control Group (DELTA GREEN).
I mean, it’s more thematically sound, right?
1950s CIA operatives falsified vampire attacks. This was definitely not #DeltaGreen operatives covering up an op hunting the monsters. https://t.co/qXw3u8VWb0 pic.twitter.com/yGB5Vr2Sab
— Delta Green (@DeltaGreenRPG) November 23, 2018
In the Cthulhu Mythos, a straight-up vampire attack would pretty much be a relief. You can kill vampires. There are multiple ways to do it, even. Which is why HP Lovecraft invented the Cthulhu Mythos, come to think of it. Vampires just weren’t as scary as they used to be.
This Backerkit link should work, if you want to pre-order either Delta Green: Labyrinth (groups to implode in play during a Delta Green campaign) or Delta Green: Those Who Come After (sourcebook for the time-traveling, body-stealing Great Race of Yith). Plus, of course, all the extras that came along with that particular Delta Green Kickstarter. It won’t give you the same deal, but that’s why they have Kickstarter.
I am very curious about how this particular game line will develop further.
A slight extravagance, to be sure.
But A Night at the Opera also frees up my library from the individual adventures, which I can then donate to gamer charities. So, hey, win-win, right? Besides, it looks cool.
Moe Lane
PS: …OK, OK, I made a mistake and ordered this not realizing that I already had all the adventures. I’m still going to donate the individual ones to charity. Gonna have a big box for WashingCon…
PPS: …OK, now I’m even more confused. Did I pre-order this, and this is the pre-order copy going out before the book’s for sale generally? Or did I get this as a stretch goal, and made the mistake of ordering the individual adventures? I need to start writing this stuff down.
Finally. And I’ve already signed up for the Kickstarter, of course. Having John Tynes write Delta Green: The Labyrinth is something that I can really get behind.
Found here. A lot of nominations for the new Delta Green, which is honestly the only one that I can really speak of from this year’s list. But it’s good — if you like cosmic horror, particularly when it’s written by people who are having their own Horror at Red Hook moment — so I’ll happily vote for it and leave the other categories blank. Also, the new Delta Green Kickstarter (for Delta Green: Labyrinth) drops on Monday, assuming it doesn’t get delayed again. Gonna be cool…