ML Interview: John Tynes (Delta Green: Strange Authorities)

OK, background:

  • John Tynes is the author of Delta Green: Strange Authorities, which is a compilation of John’s Delta Green-themed fiction for the last several years (the publisher is Arc Dream, which puts out a good deal of nice gaming material generally).  He is also one of the Names involved with Delta Green generally.
  • Delta Green (DG) is an extended supplement/setting/mutant, rugose appendage to the Call of Cthulhu roleplaying game generally.  DG combines Cthulhu Mythos cosmic horror with government conspiracy, and it is dearly loved for that.
  • …I’m not going to explain the Cthulhu Mythos.  Go read Cthulhu 101 if you don’t know what the Mythos is; in fact, go read it even if you do know what the Mythos is.

Seeing as I am a roleplaying game geek AND a Cthulhu Mythos fan AND a Delta Green enthusiast… as you can imagine, I was more than happy to interview John about the book, get his thoughts on What Delta Green and the Mythos Means To Us, and tease out a hint or two about the planned update of the game setting.  Plus, some hard truths about the gaming industry! – Which believe me, I kind of already knew.

MP3 interview at the link below.  I’d like to do more of these, I think: they’re kind of refreshing.

John Tynes Interview – 04/20/2012

Moe Lane

“There is a hole in your mind…”

More accurately, there seems to be a hole in my Delta Green collection.  Delta Green is, of course, the modern government conspiracy/investigation setting for the Call of Cthulhu RPG; and it has an internal narrative in its back-story.  I bring this up because I have just picked up the latest book (Delta Green: Through a Glass, Darkly: book-book, not gaming supplement-book), and it’s clear that there is a gap in the narrative: apparently, some stuff went down when I wasn’t looking.  I think that I must have not bought a particular book or something, but I can’t figure out which one.  Minor mystery, but slightly aggravating.

Here’s what I do have:

There’s a couple of short stories on The Unspeakable Oath site and all that, but I don’t think that they’re the missing links.  What am I missing?

So… Delta Green: Through a Glass, Darkly.

It’s the latest Delta Green* novel, which got funded via Kickstarter.  The electronic version is supposedly going out today to backers, with the hardcopy being available in about a week or so: I totally missed this one, so I ain’t getting either until they make either available to regular buyers.  Can’t wait: I rarely buy book tie-ins, but my appetite for Mythos stuff is nigh-insatiable.

Above a certain level of quality, of course.  Some of you probably know what I mean already, and the rest of you are fortunate not to.

Moe Lane

PS: Ken Hite’s Cthulhu 101 came in the mail last week.  Damned funny and damned useful: there’s stuff in there that I missed.

PPS: “Philosophy,” a DG story, via The Unspeakable Oath.

*For those unfamiliar with the game: Call of Cthulhu meets secret government anti-Mythos conspiracy.  Made out of Crystalline Awesome with tightly-woven WIN inserts.

Having read Delta Green: Targets of Opportunity…

…I can say with some amusement: if you are the sort who combines love of modern horror roleplaying games with an obsessive political awareness (particularly the online aspects of politics) then you are going to laugh your ass off at some of the groups that they included in the Cult of Transcendence section. Left, Right, Center, or beyond Yuggoth.

Nobody’s going to get the references in twenty years, but it’s funny now.

Ooooooh. New Delta Green!

Targets of Opportunity: includes stuff on the Cult of Transcendence, which Ken Hite’s only been teasing us about for years and years and years…

…OK, real quick: Delta Green is a Call of Cthulhu supplement about a secret and illegal government conspiracy to fight the Mythos, and it’s some of the best damn horror roleplaying supplements you’re ever going to find…

…and, in about a month, I should be able to afford it.

Six Insane Discoveries, and their gaming applications.

Having read this on Cracked, it immediately became obvious that what it was starkly necessary for someone to look at the “6 Insane Discoveries That Science Can’t Explain” and explain them using the tools designed for such things: ie, roleplaying games.

Well, it was obvious to me. This is going to go unapologetic gaming geek now, so I’m giving the rest of you the courtesy of a page break. Continue reading Six Insane Discoveries, and their gaming applications.