If you like me, jump in on @RobinDLaws Feng Shui 2 Kickstarter in its final hours.

Or, shoot, even if you hate my guts. Feng Shui is a heck of a game…

…and the Kickstarter for the second version is in its final hours. I want the stretch goals, though. I want ALL the stretch goals. GIVE THEM UNTO ME. You even get good stuff for doing so! So it’s win-win.

FENG SHUI KICKSTARTER starts tonight at 8 PM.

Yeah, baby.

What’s Feng Shui? Let me put it this way (and I’m kind of quoting myself): have you ever done a tabletop roleplaying game campaign where you’ve just driven your motorcycle through a plate glass window while firing two UZIs at a bunch of cultists who are in the middle of a ritual to summon demons to help them take over the Hong Kong underworld, and you said to yourself, You know, this is fun, but it’s just too prosaic – then you probably already play Feng Shui and you’re getting ready for this evening anyway. It is action movie roleplaying done properly, and my day is officially now made.

Woo-hoo! Feng Shui is coming back!

Atlas Games is going to do a reboot, in fact – which makes sense; the action movie genre has evolved since it first came out, not to mention history in general. And what is Feng Shui? Well, it’s a roleplaying game… that. Well. Let me put it this way:

If you have ever had a player-character drive through a convenient window while simultaneously driving a motorcycling and cross-firing two Uzis at various Scorpion Cult mooks, then turned your mid-air dismount from said motorcycle (which may or may not be on fire at this point) into a forward roll from which you erupt in a furious maelstrom of punches, kicks, and casual violations of the law of inertia, until everyone is on the ground except for that one guy in a white suit and a couple of butterfly swords complete with glowing kanji, and that’s when the techno music shifts to something more punchy… well, you were probably playing either Feng Shui or Hong Kong Action Theatre, so there was no need to explain any of that to you.

It’s a fun game.

Six Insane Discoveries, and their gaming applications.

Having read this on Cracked, it immediately became obvious that what it was starkly necessary for someone to look at the “6 Insane Discoveries That Science Can’t Explain” and explain them using the tools designed for such things: ie, roleplaying games.

Well, it was obvious to me. This is going to go unapologetic gaming geek now, so I’m giving the rest of you the courtesy of a page break. Continue reading Six Insane Discoveries, and their gaming applications.

Ah. Push.

I’ll add an additional reason to Ken Hite‘s observation of why you (apparently incorrectly) decided to give Push a pass:

You may remember Push as the movie whose preview made you go: “I saw that movie already, and it was called Jumper, and it sprang for Samuel L. Jackson instead of Djimon Hounsou, and it still sucked.” Well, this is what we in the rhetoric business call “poisoning the well.”

…the official website is obnoxious as all get-out. I had to go find a copy of the trailer on YouTube.

…It didn’t look that bad, actually. Ken says that it’s nifty, and there’s definitely something to be said for psionic shenanigans in Hong Kong, particularly if they involve a techno beat and a lot of gun fu. Guess Feng Shui‘s going to have to write a new gaming supplement…