I could use a blind playtesting group for the FERMI RESOLUTION RPG worldbook.

Both a group that has familiarity with GUMSHOE, and one that does not would be acceptable; or, indeed, both. I’d learn different things from each. Either way, if people are interested I’d need them to grab the rules and play the game in August, and get back to me with feedback by the end of August. Hopefully by then I’ll have an editor to go through the text so I can get it to the layout artist and then get it back to be sold. And maybe the print run Kickstarted.

Either way: if you’re interested, feel free to apply via comments here or email me via Backerkit. If you backed the Kickstarter then you should already have the playtest version in your mailbox already; if you did not, well, it comes free with FROZEN DREAMS in certain pre-orders and I’ve reopened the store.

07/24/2020 Snippet, TIPPED ON A STIFF.

More comic violence! It’s OK, this guy was bad.

“Yeah, this is where I came in,” I muttered as I did a spin kick and knocked the knife out of his hand. And that really hurt, because I had forgotten the damned stitches again! But they were real eager to remind that they were there. And unhappy as hell, too. But they didn’t quite pop out, so I told myself to behave better and stop pissing ‘em off.

After this fight. The guy still on his feet was circling me, clearly trying to get some grappling and gouging in. That turned out to be pretty dumb, because Sofie pulled a bat out of her purse in one of those old gags, straight from the Lore. The nobles get all the fun toys, don’t they? And she was… pretty bad with a bat, yeah. But when you’re hitting somebody in the back of the head with your magically summoned one, just how good do you have to be?

You kind of expect little blue birds or something, again just like in the Lore. Instead, the guy went wobbly-kneed, staggered a few paces, fell down… and then Sofie smacked him with the bat again, only this time in a place where getting hit spoils the rest of your night, or maybe week. I know I’m supposed to wince in sympathy when that kind of thing happens, but I didn’t feel like it.

The FERMI RESOLUTION RPG Worldbook is ready for playtest!

It’s not done. There’s art to do, more editing, and obviously playtesting. But I’ve gotten the damned thing in a state where it can be properly worked on by playtesters.

If you are interested in running a (or playing in somebody else’s) playtest of this game, let me know in comments. At the moment I already have one, maybe two groups tentatively lined up for this (my regular gaming group and maybe the backer I’ll be doing a Zoom session with), but I may run a third if I don’t get anybody willing to try this out. All I know is, a big part of the to-do spreadsheet just went from red to purple…

07/22/2020 Report, FERMI RESOLUTION RPG Worldbook.

Spent the morning doing spreadsheets! Testing basic combat out with matched characters, unmatched characters, and weak matched characters. And a good thing that I did. As I originally had the numbers go, the raw rolls for matched characters suggested that the average combat would be ten or more combat rounds, which is absolutely too bloody long. Fortunately, fiddling with the amount of damage done solved the problem enough for playtest purposes.

Continue reading 07/22/2020 Report, FERMI RESOLUTION RPG Worldbook.

What I will do with the FERMI RESOLUTION RPG worldbook.

(Crossposted to Kickstarter)

The Fermi Resolution RPG manuscript has been updated and expanded, and rules for GUMSHOE added. However, the manuscript still requires text on how to handle necromancy, enchantment, and alchemy; and the whole thing needs to be blended. There’s also art to be included, and a lot of playtesting. A whole lot of playtesting.

Continue reading What I will do with the FERMI RESOLUTION RPG worldbook.