I apparently am playing Assassin’s Creed IV: Freedom Cry all wrong.

At least, according to this:

The mere fact that the team was making a game with slavery as a theme was an intentional choice. There are films in which ‘fun’ is not the emotional goal, such as Django Unchained or 12 Years a Slave, and Giard wanted to tap into emotions like righteousness and revenge as motivators instead of mere pleasure. “Strong emotions can be more important than only positive ones,” Giard said.

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