Jul
19
2018
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Sausage Golems [GURPS 4e]

Sausage Golem [0] – Google Docs

Sausage Golem [0]

Attribute Modifiers: ST +3 [30], DX +2 [40], IQ-2 [-40], HT +4 [40]

Advantages: Doesn’t Breathe [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20] High Pain Threshold [10] Immunity to Metabolic Hazards [30], Injury Tolerance (Homogenous, No Blood) [45], Single-Minded [5], Unaging [15], Unfazeable [15], Vacuum Support [15]

Disadvantages: Automaton [-85], Cannot Learn [-30]. Mute [-25], No Sense of Smell/Taste [-5],  Reprogrammable [-10], Social Stigma (valuable property) [-10], Unhealing (total) [-30], Unnatural [-50], Wealth (dead broke) [-25]

Features: Neither has nor spends Fatigue Points.

Skills: Brawling DX+2 [4], Climbing DX [2], Forced Entry DX [1], Innate Attack DX+2 [4], Wrestling DX [2]

Innate Attack: Toxic 3d6 disease (Contact Agent [-30%], Low Signature 1 [10%] Melee (reach 1) [-25%], Rapid Fire +1 [40%], Variable [5%]) [12]

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Apr
06
2018
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War Snails [GURPS 4e]

War Snails – Google Docs

 

War Snails

 

ST 45; DX 6; IQ 4; HT 16

Will 10; Per 8; Speed 3; Dodge 7; Move 3

SM +2 (3 hexes) 3,000 lbs

Traits: Domestic Animal; DR 10; Dependency (Mana) [Constant]; Gluttony; Increased Consumption 2; Magical Resistance 10; Mana Damper 1 [Area Effect 3]; Weak Bite

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Feb
10
2018
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Fuzz [TL9-10] [GURPS 4e]

Fuzz [TL9-10] – Google Docs

Fuzz [TL9-10]

 

$1,000/dose. LC varies.

Every action has an equal and opposite reaction. Case in point: when it became clear that government and corporate entities had access to technology that could track you via your DNA — or, worse, create diseases specifically keyed to it — there soon came effective countermeasures. Which then spawned counter- countermeasures, and so forth; but, honestly, anything that keeps grey- or black-market genetic engineers busy chasing their own tails is probably going to be worth it, from society’s point of view.

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