Necroman [450 pt] [GURPS 4e]

Necroman

Attributes [226]: ST 12 [20], DX 14 [80], IQ 14 [80], HT 12 [20], HP 13 [2], Will 14, Per 14, FP 20 [24]

Social Background: TL: 8 [0], Cultural Familiarities: Western (Native) [0], Languages: Arabic (Native) [4]; French (Accented) [2]; Greek (Accented) [2]; Hebrew (Accented) [2]; Latin (Native) [4]; Old English (Native) [4]; Spanish (Accented) [2].

Advantages [155]: Charisma (2) [10], Combat Reflexes [15], Empathy [15], Language Talent [10], Magery (3) [30], Magery 0 [5], Sage (3) [30], Single-Minded [5], Very Fit [15]

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ID Generator [TL10] [GURPS 4e]

ID Generator [TL10]

Description: a oblong box with a strap, usually disguised as some sort of travel bag.  There are slots at the top for putting in raw materials, and a hopper for extruding badges, papers, and other forms of identification.  An extendable computer network cord with a memory-metal universal interface can also be extended from the top of the ID Generator. The box is usually covered with a bag that doubles as a solar panel for recharging.  $20,000, 5 lbs, C/1 week, LC1.

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Garner [Quantum 6] [GURPS 4e]

Garner [Quantum 6]

In Reality Garner, President-Elect Franklin Roosevelt was assassinated in 1933 by Giuseppe Zangara, just like in the highly dangerous Reich-5 timeline.  But unlike on Reich-5, Vice-President Elect John Nance Garner then went on to have two reasonably effective terms before handing over the Presidency to Republican Wendell Willkie in 1940.  It’s now 1942, and Willkie is busy fighting World War II. The war is going roughly the same as it did on Homeline, and there’s no real indication that the Allies are going to lose the war against the Axis.

So it’s amazing how flat-out nasty the out-time interference is getting.  There’s already been sabotage, skullduggery, corruption, and even a couple of suspicious deaths among Infinity personnel, with no end in sight.  And note that this is all internal; the usual fight between Infinity and Centrum over the Garner timeline is positively civilized by comparison.

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Doc Shadow [GURPS 4e]

Doc Shadow [600 pt]

Attributes [220]: ST 11 [10], DX 13 [60], IQ 17 [140], HT 11 [10]

Social Background: TL: 8 [0]

Languages: Spanish (Native) [6].

Advantages [324]: Appearance (Handsome) [12], Charisma (2) [10], Combat Reflexes [15], Common Sense [10], Fit [5], Gadgeteer (Quick) [50], Gizmo (2) [10], High TL (1) [5], Independent Income (2) [2], Insubstantiality (Can carry up to No Encumbrance: +10%)  [88], Intuition [15], Less Sleep (3) [4], Reputation (Almost certainly has saved the life of somebody you love) (4) (All the time; Almost everyone) [20], Smooth Operator (1) [15], Social Regard (Respected) (1) [5], Status (+2) [5]*, Versatile [5], Voice [10], Wealth (Very Wealthy) [30]

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Survival Mold [TL 10] [GURPS 4e]

Survival Mold [TL 10] – Google Docs

Survival Mold [TL 10] [30]

Description: Mottled-colored goop that rapidly grows on human hair and skin.  It looks like it would smell bad, but it does not. Survival Mold lasts indefinitely: in fact, removing it requires a particular enzyme that is difficult to manufacture at, say, TL8.

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“Mountains of Madness featuring John Williams” [GURPS 4e]

“Mountains of Madness featuring John Williams” – Google Docs

“Mountains of Madness featuring John Williams” Tenth Anniversary Soundtrack (2021)

 

Mountains of Madness (directed by Guillermo del Toro; starring George Clooney, Octavia Spencer, Gary Oldman, and Kristen Stewart) was one of the highest-grossing films of 2011 on Homeline. Del Toro even managed to score John Williams for the soundtrack, which (as usual) netted Williams an Academy Award nomination.  It’s widely considered to be one of Williams’ better work; the ‘Main Theme’ in particular somehow manages to be simultaneously peppy, pulpy, and deeply creepy, all at once. The tenth anniversary commemorative soundtrack is itself rather nice, with charmingly retro things like physical artwork — and an actual compact disc inside!  The whole thing has “collector’s item” stamped all over it. Well, not literally, because that would be crass.

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Sausage Golems [GURPS 4e]

Sausage Golem [0] – Google Docs

Sausage Golem [0]

Attribute Modifiers: ST +3 [30], DX +2 [40], IQ-2 [-40], HT +4 [40]

Advantages: Doesn’t Breathe [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20] High Pain Threshold [10] Immunity to Metabolic Hazards [30], Injury Tolerance (Homogenous, No Blood) [45], Single-Minded [5], Unaging [15], Unfazeable [15], Vacuum Support [15]

Disadvantages: Automaton [-85], Cannot Learn [-30]. Mute [-25], No Sense of Smell/Taste [-5],  Reprogrammable [-10], Social Stigma (valuable property) [-10], Unhealing (total) [-30], Unnatural [-50], Wealth (dead broke) [-25]

Features: Neither has nor spends Fatigue Points.

Skills: Brawling DX+2 [4], Climbing DX [2], Forced Entry DX [1], Innate Attack DX+2 [4], Wrestling DX [2]

Innate Attack: Toxic 3d6 disease (Contact Agent [-30%], Low Signature 1 [10%] Melee (reach 1) [-25%], Rapid Fire +1 [40%], Variable [5%]) [12]

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Fuzz [TL9-10] [GURPS 4e]

Fuzz [TL9-10] – Google Docs

Fuzz [TL9-10]

 

$1,000/dose. LC varies.

Every action has an equal and opposite reaction. Case in point: when it became clear that government and corporate entities had access to technology that could track you via your DNA — or, worse, create diseases specifically keyed to it — there soon came effective countermeasures. Which then spawned counter- countermeasures, and so forth; but, honestly, anything that keeps grey- or black-market genetic engineers busy chasing their own tails is probably going to be worth it, from society’s point of view.

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