Oct
19
2017
0

Gun Ho Lee [GURPS 4e].

Gun Ho Lee [600 pt] – Google Docs

Gun Ho Lee [600 pt]
Race: Korean monster

Attributes [278]: ST 15 [50], DX 15 [100], IQ 12 [40], HT 14 [40], HP 16 [2], FP 16 [6], Basic Speed 9.25 [40]

Social Background
TL: 8 [0]

Cultural Familiarities: Western [1].
Languages: English (Native) [6].

Advantages [314]: Alternate Form (Human) (Cosmetic) [8], Business Acumen (3) [30], Charisma (1) [5], Claws (Sharp Claws) [5], Combat Reflexes [15], Damage Resistance (8) [40], Recovery [10], Regeneration (Fast: 1HP/Min) [50], Regrowth [40], Resistant (Metabolic Hazards) (Very Common) (Immunity) [30], Status (+3) [10]*, Teeth (Sharp Teeth) [1], Unaging (Age Control) [18], Very Fit [15], Wealth (Very Wealthy) [30]

*Includes: +1 from ‘Wealth.’ (more…)

Oct
12
2017
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Catalog (Quantum 5) [GURPS 4e]

Catalog (Quantum 5) – Google Docs

 

Catalog (Quantum 5)

 

The year is 1975.  Elvis Presley is in the middle of a European tour, and he sounds fantastic. So do the Doors, although Jim Morrison’s marriage is reportedly on the rocks again; his off-again, on-again affair with Janis Joplin is a favorite subject for the tabloids. Jimi Hendrix isn’t touring this year, but his latest album is poised to go platinum. Rumors abound that Cass Elliot is seriously talking about doing a reunion album with her old band, but that rumor’s been perennial since 1970.  

 

But the news isn’t all great: J.P. Richardson’s just been diagnosed with the cancer, poor fellow.  It’s sparked plans for a huge charity concert for cancer awareness, though, and all the big names will be there: Ed Cochrane, Patsy Cline, Otis Redding, and of course Rich Valens and Buddy Holley.  They’re calling it ‘Life-Aid,’ and construction of a special stadium and facility — oddly, at the otherwise unremarkable town of Woodstock, NY — has already begun.

(more…)

Oct
09
2017
2

US Army Field Manual 6-66 (Post-Mortem Incantations). [GURPS 4E]

US Army Field Manual 6-66 (Post-Mortem Incantations) – Google Docs

 

US Army Field Manual 6-66 (Post-Mortem Incantations) [GURPS 4E]

 

This volume has been indifferently bound in cheap cardboard: the original pages have holes compatible with a standard three-ring binder.  This copy of the US Army Field Manual 6-66 (Post-Mortem Incantations) is dated 1968 AD and consists of 340 pages of small-type text and diagrams.  The text is, pardon the pun, deathly dull — but quite accurate; anyone with a knowledge of practical magic will immediately recognize it as being a true grimoire.

(more…)

Oct
04
2017
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In Nomine Revisited: Basic Celestial conversion (GURPS In Nomine) (4E).

Basic Celestial (GURPS 4E) – Google Docs

I ran across this while looking for something else: back in the day, I went ahead and converted the basic stats for celestials (angels and demons, basically) in GURPS In Nomine from 3rd to 4th edition.  I also converted a bunch of Servitor Attunements and whatnot; I should collate them and put them up, too.  Something to work on.

(more…)

Sep
18
2017
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Mole Nose Doom [GURPS 4E]

Mole Nose Doom – Google Docs

Mole Nose Doom [0]

 

This is, strictly speaking, a curse: the victim’s nose is replaced with a horrible wriggling appendage (much like a mole’s nose) that both horrifies and disgusts most people who see it.  It’s almost impossible to hide the curse, either. Between the wriggling and the smell of burned earth, Mole Nose Doom is very hard to miss.  

 

However: the victim can now shoot waves of seismic force out of his nose. At the earliest stage of the curse (the sufferer can put more points into Innate Attack, but may not buy off Hideous or Unnatural Features), this isn’t enough to kill anyone — but it can be a nasty surprise to an unarmored enemy, and the psychological effect can be pretty alarming. Some people are willing to accept looking like a monster in exchange. And rather more rulers are willing to enlist the services of somebody suffering from Mole Nose Doom.  Not to mention, encourage them to train up in its use…

(more…)

Sep
15
2017
1

In the Mail: @SJGames’ GURPS Dungeon Fantasy.

Isn’t Dungeon Fantasy pretty-looking? Basically, this is everything that you’d need to run a much more modular fantasy RPG adventure campaign while at the same time using the GURPS system (hence, the entire ‘Powered by GURPS’ thing).  It looks real nice, but I’m the wrong person to ask about that. I may not speak Fourth Edition, but I understand it well enough that I’d just sort of paper any problems over in my head and just keep on going.

So why did I buy it?  Gee, well, it has GURPS in the title.  That should be a pretty strong hint as to why, yes?

Sep
14
2017
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Dumb Glasses [GURPS 4e]

Dumb Glasses – Google Docs

 

Dumb Glasses [0 points*]

 

These magical items are used for emergency transport by MiBs and other people tasked with dealing with the more terrifying manifestations of the supernatural. They resemble standard black sunglasses, with attached earplugs on cords.  When worn, Dumb Glasses give the following advantage/disadvantages (assume 6- for all disadvantages with a self-control number): Absent Mindedness, Bad Sight (nearsighted), Clueless, Dyslexic, Hard of Hearing, Incurious, Innumerate, Killjoy, Non-Iconographic, Short Attention Span, Strong Will +3, and -4 to Perception. Also, in worlds where Unfazeable is a valid defense against things like the Great Old Ones, add both that advantage, and Indomitable.

(more…)

Sep
06
2017
1

Western Union (WU) [16/26] [GURPS 4E]

The things I think of while waiting for the cashier.

Western Union (WU) – Google Docs

Western Union (WU) [16/26]

 

This mystical organization flourished in the expansionist phase of the First American Republic. Dominating as it did several primitive electromagnetic forms of communication, Western Union (WU) was a power on the North American continent, acting as a shadow government in many locations. Even in places where WU did not rule it still had great influence; it was rich, it was powerful, and it literally had an ear and mouth in every conversation in the First Republic.

(more…)

Sep
04
2017
2

Cyborg (Quantum 7).

Cyborg (Quantum 7) – Google Docs

Cyborg (Quantum 7)

 

This Quantum 7 world is about two steps up from being a hell world; its history has gotten steadily more and more dreary and dark since the 1600s. It’s polluted, dirty, not particularly safe — and uniquely valuable to both Centrum and Infinity, because its inhabitants seem almost addicted to trying out new prosthetic, biotechnical, and general medical procedures and devices.  The timeline also strictly off-limits to both groups, because the inhabitants also routinely test out all of these things on unwilling test subjects.  Cyborg’s techniques even makes Centrans squeamish, and they don’t squeam easily.

 

How well this ban works is a matter of some debate. Certainly every new innovative medical technique that comes out of the Infinite Worlds is eventually linked with Cyborgian vivisectionists — at least, according to conspiracy theorists. And there certainly are crosstime organizations out there that are less squeamish than even Centrum.

(more…)

Aug
24
2017
2

Gymnaste (16/18) [GURPS 4e]

Gymnaste – Google Docs

Gymnaste (16/18)

 

This martial art clearly derives from the antics of clowns, acrobats, tumblers, and other physical entertainers.  It’s a rather showy martial art, but one that should not be discounted; in combat, a Gymnaste practitioner can thoroughly confuse an opponent simply by moving in ways that trained swordsmen find unfamiliar. And certainly anyone who is skilled in Gymnaste will have excellent hand-eye coordination, fine motor control, and a thorough familiarity with knives.

 

A cinematic Gymnaste adept will have Weapon Master, extremely high DX, and the ability to more or less turn anything into a thrown weapon.  Also: while not strictly cinematic, many mages who specialize in entertainment also learn this style.

(more…)

Aug
17
2017
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Survival (Mundane) [GURPS 4e]

Survival (Mundane) – Google Docs

 

Survival (Mundane) [Per/Average]

Defaults: Perception-5, Occultism-3, or Urban Survival-4

 

This skill counts as a ‘land’ skill in terms of determining defaults (at -6) from other Survival specialities.  It is generally learned by supernatural creatures, monsters, extra-dimensional visitors, or anyone else who needs to survive in mortal or mundane environments. It is typically used to ‘blend in’ temporarily, avoid and survive areas that are dangerous to supernatural creatures, and of course figure out how to move around freely (vampires in particular often use this skill to work around the ‘cannot enter unless invited’ problem).  Mortals can learn the skill, but mostly just to teach it.

(more…)

Aug
17
2017
3

GURPS is, appropriately, 23% off for Gen Con.

23% because fnord.  However, I don’t think that that includes the print on demand stuff, but I can wholeheartedly recommend GURPS Vorkosigan Saga, even if you don’t play RPGs.  It’s got a lot of information about Lois McMaster Bujold’s universe in it, all nicely organized and laid out.  …You do read Bujold, I hope? I’d hate to think that any of my readers might be missing out on one of the best science fiction / fantasy writers I can think off offhand.

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