Oct
16
2018
8

“Mountains of Madness featuring John Williams” [GURPS 4e]

“Mountains of Madness featuring John Williams” – Google Docs

“Mountains of Madness featuring John Williams” Tenth Anniversary Soundtrack (2021)

 

Mountains of Madness (directed by Guillermo del Toro; starring George Clooney, Octavia Spencer, Gary Oldman, and Kristen Stewart) was one of the highest-grossing films of 2011 on Homeline. Del Toro even managed to score John Williams for the soundtrack, which (as usual) netted Williams an Academy Award nomination.  It’s widely considered to be one of Williams’ better work; the ‘Main Theme’ in particular somehow manages to be simultaneously peppy, pulpy, and deeply creepy, all at once. The tenth anniversary commemorative soundtrack is itself rather nice, with charmingly retro things like physical artwork — and an actual compact disc inside!  The whole thing has “collector’s item” stamped all over it. Well, not literally, because that would be crass.

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Oct
09
2018
4

Bonkeys [GURPS 4e]

Bonkeys [150] – Google Docs

Bonkeys [150]

Stats: IQ +1 [20], Per +1 [5]

Advantages: Blunt Claws [3], Intuition [15], Magery 2 [25], Visualization [10]

Meta-trait:  Skeletal Corpse (GURPS Zombies, page 69 {[base 13]; improve Appearance to Hideous [+9], remove Fragile (brittle) [+15], improve Unhealing to (healed with bone marrow & magic) [+10]} [total cost 47]

Skills: Electronics Operation/TL -12 (Security) (IQ+1) [4], Lockpicking/TL-12 (IQ+1) [4], Observation-12 (Per) [2], Research/TL-12 (IQ+1) [4], Search-12 (Per) [2]

Spells: Lend Energy (IQ+1) 12 [2], Lend Vitality (IQ+1) 12 [2], Minor Healing (IQ+1) 12 [2], Apportation (IQ+1) 12 [2], Lockmaster (IQ+1) 12 [2]

Quirks: Attentive [-1], Staid [-1]

Perks: Can use claws as Lockpicking/Electronic Operation tools [1]

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Sep
22
2018
--

Crystallized Seasons [GURPS 4e]

Crystallized Seasons – Google Docs

Crystallized Seasons

 

Cost: $25 to $250, depending on the supply

 

The seasons of the year have occult significance in mana-rich worlds, of course: and in some places (typically, high-mana areas) the change from one season to the next can cause the old season to more or less crystallize out of the air.  This turns them into limited-college Manastones (GURPS Magic, pg 70), with the caveat that mages cannot actually create Crystallized Seasons: they’re the equivalent of a renewable resource, like bat guano.  And, like bat guano, if somebody wants to collect the stuff regularly they’re going to have to be careful about it. Over-mining the areas where Crystallized Seasons occur can wreck it for further exploitation.

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Sep
19
2018
--

Husks [GURPS 4e]

Husks – Google Docs

Husks [0]

 

Stats: ST +1 [10], DX +1 [20], IQ -5 [-100], HT +2 [20], Will -3 [-15], Per -3 [-15], Basic Speed 6 [5]

Advantages: Doesn’t Breathe [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20], Eidetic Memory [10], Elastic Skin [20], Hermaphromorph [5], Immunity (Metabolic Hazards) [30], Injury Tolerance (Homogenous) [40], Magery 0 [5], Unaging [15]

Disadvantages: Automaton meta-trait [-85], Magic Susceptibility 5 [-15]

In their natural form, Husks look like sexless humanoids with short head hair and eyebrows.  Left to themselves, Husks simply wait wherever they were placed last; they have no inherent skills of their own (including survival skills), but then again they last indefinitely.  Strictly speaking, they’re not even alive. Certainly they don’t have organs or blood as we understand the term. They reproduce by budding, but it requires the active intervention of somebody sapient to start the process.

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Sep
16
2018
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Grinning Bob [GURPS 4e]

Grinning Bob – Google Docs

Grinning Bob
Ghost

Attributes [15]: ST 10, DX 10, IQ 10, HT 10, HP 10, Will 13 [15], Per 10, FP 10

Advantages [191]: Charisma (1) [5], Doesn’t Breathe [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20], Immunity (Metabolic Hazards) (Very Common) [30], Insubstantiality (Always On) [40], Invisibility (Electromagnetic) (Substantial Only) [36], Smooth Operator (1) [15], Unaging [15]

Disadvantages [-74]: Bad Temper (12 or less) [-10], Callous [-5], Compulsive Behavior (Murderer) (12 or less; 15 or less) [-7], Loner (12 or less) [-5], Mute (Substantial Only) [-22], Obsession (Living) (Long-Term Goal) (12 or less) [-10], Sadism (12 or less) [-15]

Quirks [-1]: Trademark (Pumpkins) [-1]

Skills [19]: Acting IQ/A – IQ+0 10 [1]*, Enthrallment (Persuade) Will/H – Will+2 15 [12], Enthrallment (Suggest) Will/H – Will-1 12 [2], Public Speaking IQ/A – IQ+3 13 [4]*/**

 

*Includes: +1 from ‘Smooth Operator’
**Includes: +1 from ‘Charisma’

Stats [15] Ads [191] Disads [-74] Quirks [-1] Skills [19] = Total [150]

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Sep
10
2018
--

Doc Grue [GURPS 4e]

Doc Grue – Google Docs

Doc Grue [250pt]

 

Attributes [132]: ST 10, DX 12 [40], IQ 14 [80], HT 11 [10]

HP 11 [2], Will 14, Per 15 (Perception includes +1 from ‘Extra Perception’), FP 11

Languages: English (Native) [0]; Helltongue (Accented) [4]; Latin (Native) [6].

Advantages [109]: Devotion (1) (Autohypnosis; Exorcism; Meditation; Religious Ritual) [5], Extra Perception (1) (Affects Per) [5], Fearlessness (2) [4], Healer (2) [20], Legal Enforcement Powers (1) [5], Magery 0 [5], Occultist (2) (Alchemy; Anthropology; Archaeology; Exorcism; Hidden Lore; History; Linguistics; Literature; Occultism; Research; Ritual Magic; Thaumatology) [20], Rank: Police Examiner (2) [10], Reputation (“Guy who knows about this spooky crap”) (2) (All the time; Almost everyone; Large class) [5], Security Clearance (The Weird World) (”Need to know” access to a narrow range of secrets) [5], True Faith [15]
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Sep
04
2018
1

Veklumph [GURPS 4e]

Veklumph [35pt] – Google Docs

Veklumph [35pt]

 

Advantages: 360 Degree Vision [20], 3D Spatial Sense [10], Absolute Timing [2], Improved G-Tolerance [.5G] [10], Veklumph Talent [5].

 

Veklumph Talent: Climbing, Navigation (Space), Piloting (All types), Tactics (Space). Bonus: Other species’ pilots. 5 points.  (Note that this is not the same as Hot Pilot [GURPS Space, page 220].  The two Talents stack, but the bonus to Gunner means that Hot Pilot is very rare among Veklumph.)

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Sep
03
2018
--

Reminder: WashingCon is this weekend, and I’m running games.

GURPS (Hall of Judgement) and In Nomine, to be specific. I have some hopes of getting people for the Saturday GURPS game but I am preparing myself for the possibility that nobody’s gonna show for the Sunday In Nomine game. Or even probability. Sunday morning is often not the best time to run a con game, and WashingCon is a board game convention in its heart. The gaming pool may be, ah, small.

Guess we’ll see!

Aug
18
2018
1

Wheylaid [GURPS 4e]

Wheylaid [0] – Google Docs

Wheylaid [0]

Stat Modifiers: ST +5 [50], IQ -5 [-100], Per +10 [50]

Advantages: Combat Reflexes [15], Danger Sense [15]

Disadvantages: Easy to Read [-10], Social Stigma [Valuable Property or Unfortunate Victim] [-10], Unnatural Features 5 [Distinctive smell] [-5], and one of Curious, Gluttony, or Odious Personal Habit [no sense of space] [-5]

Unfortunate Victim: Society recognizes your condition, and makes allowances for it.  You are not formally property, and you have all the protections against mistreatment or exploitation that the uninfected have; but you are not a citizen, cannot vote, own property, marry, testify in court, or indeed be allowed to just wander around without supervision.  You have a caretaker who must accompany you at all times; if he is absent, you will likely be detained.  This Social Stigma persists even if you raise your IQ to sapient levels; people will subconsciously continue to react to your unique smell, even if they’re not really trying to.

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