Aug
18
2018
0

Wheylaid [GURPS 4e]

Wheylaid [0] – Google Docs

Wheylaid [0]

Stat Modifiers: ST +5 [50], IQ -5 [-100], Per +10 [50]

Advantages: Combat Reflexes [15], Danger Sense [15]

Disadvantages: Easy to Read [-10], Social Stigma [Valuable Property or Unfortunate Victim] [-10], Unnatural Features 5 [Distinctive smell] [-5], and one of Curious, Gluttony, or Odious Personal Habit [no sense of space] [-5]

Unfortunate Victim: Society recognizes your condition, and makes allowances for it.  You are not formally property, and you have all the protections against mistreatment or exploitation that the uninfected have; but you are not a citizen, cannot vote, own property, marry, testify in court, or indeed be allowed to just wander around without supervision.  You have a caretaker who must accompany you at all times; if he is absent, you will likely be detained.  This Social Stigma persists even if you raise your IQ to sapient levels; people will subconsciously continue to react to your unique smell, even if they’re not really trying to.

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Aug
16
2018
0

Grounded Earth Kung Fu [GURPS 4e].

Grounded Earth Kung Fu (20_25) – Google Docs

Grounded Earth Kung Fu [20/25]

The first thing that people do when they hear that there is a martial art designed for people with psionic powers is to be mildly surprised that psions would need a martial art in the first place.  The second thing that people do is assume that said martial art must be about building willpower and improving mental discipline and only incidentally about combat.  That is only a half-safe assumption, as many a person has painfully learned after encountering a Grounded Earth adept. Those who follow this style are not typically brutal in their personal lives (brutality is not a good reproductive strategy for someone with psionic powers), but they are usually unsentimental,  and often in a hurry.

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Aug
14
2018
2

My 2018 WashingCon RPG schedule. (Dungeon Fantasy and In Nomine)

WashingCon is on September 8th and 9th: I will be running two games.  On Saturday (2 PM) I will be running the Hall of Judgement adventure for GURPS Dungeon Fantasy — yup, the one from the Kickstarter.  All official-like, too; by which I mean I told Doug Cole I’d run it at WashingCon if he liked, and Doug liked.  Which is hardly surprising, of course.

The second game is on Sunday (10 AM), and will be The Great Cow Race of 2003.  What’s that?  I’m giving away the adventure with that link? Folks, read the write-up again.  It’s not an adventure: it’s four hours of applied Chaos and Old Night.  I never ran that adventure the same way twice; shoot, I never ran it the same way twice from hour to hour inside the adventure itself.  I fear nothing from having my players know ahead of time what the adventure might be; in fact, I welcome their growing madness.

:pause:

MADNESS!

Aug
13
2018
1

Corporal Joe Jones [GURPS 4e].

Corporal Joe Jones – Google Docs

Corporal Joe Jones [250 pt]

Race: Human


Attributes [65]: ST 11 [10], DX 12 [40], IQ 10, HT 11 [10], HP 11, Will 10, Per 14 (Perception includes +4 from ‘Extra Perception’), FP 11, Basic Speed 6 [5]

Advantages [195]: Charisma (1) [5], Danger Sense [15], Destiny (Great) [15], Extra Perception (4) (Affects Per) [20], Luck (Ridiculous) [60], Military Rank (2) [10], Reputation (Lucky) (4) (All the time; Large class [the military]) [10], Serendipity (4) [60]

Tech Level: 9 (more…)

Aug
09
2018
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Talents for Steampunk Campaigns [GURPS 4e]

Talents for Steampunk Campaigns – Google Docs

Talents for Steampunk Campaigns

These are, as always, not incompatible with each other.  Some Mad Scientists are also Mad Engineers, some Two-Fisted Explorers have Academic pretensions, and Lady Adventurer is often merely an emergency backup contingency.

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Aug
02
2018
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Ponos [40pt] [GURPS 4e]

Ponos [40pt] – Google Docs

Ponos [40 pt]

 

Many religions have the concept of possession by either devils or evil spirits; they also have methods for exorcising those spirits.  Some religions use prayer: others use contests of will; and more than a few at least claim to use theurgy.  The monks who practice Ponos, on the other hand, have a much simpler and direct technique; they merely half-yank the spirit out from the body it’s currently possessing, and then proceed to viciously rip off pieces of that spirit until it decides of its own free will to go somewhere else.

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Jul
23
2018
--

Barbara Hamilton [250 pt] [GURPS 4e].

Barbara Hamilton – Google Docs

Barbara Hamilton

Attributes [80]: ST 10, DX 11 [20], IQ 13 [60], HT 10

Social Background:

TL: 8 [0]
Cultural Familiarities: (All)
Languages: Arabic (Native) [4]; English (Native) [0]; French (Native) [4]; Hindustani (Native) [4]; Mandarin (Native) [4]; Spanish (Native) [4].

Advantages [177]: Appearance (Beautiful) [12], Charisma (2) [10], Cultural Adaptability [10], Language Talent [10], Musical Ability (4) [20], Pitiable [5], Smooth Operator (4) [60], Social Chameleon [5], Unfazeable [15], Voice [10]

Perks [3]: Honest Face [1], Penetrating Voice [1], Shtick (always has something to write on and with) [1]

Disadvantages [-45]: Bad Sight (Nearsighted) (Glasses) [-10], Code of Honor (Honorable Operative) [-10], Curious (12 or less) [-5], Fanaticism (Benevolent Conspiracy) [-15], Selfless (12 or less) [-5]

Quirks [-5]: Broad-Minded [-1], Imaginative [-1], Prefers pencils to pens [-1], Responsive [-1], Trademark: blue dress and silver jewelry [-1] (more…)

Jul
19
2018
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Sausage Golems [GURPS 4e]

Sausage Golem [0] – Google Docs

Sausage Golem [0]

Attribute Modifiers: ST +3 [30], DX +2 [40], IQ-2 [-40], HT +4 [40]

Advantages: Doesn’t Breathe [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20] High Pain Threshold [10] Immunity to Metabolic Hazards [30], Injury Tolerance (Homogenous, No Blood) [45], Single-Minded [5], Unaging [15], Unfazeable [15], Vacuum Support [15]

Disadvantages: Automaton [-85], Cannot Learn [-30]. Mute [-25], No Sense of Smell/Taste [-5],  Reprogrammable [-10], Social Stigma (valuable property) [-10], Unhealing (total) [-30], Unnatural [-50], Wealth (dead broke) [-25]

Features: Neither has nor spends Fatigue Points.

Skills: Brawling DX+2 [4], Climbing DX [2], Forced Entry DX [1], Innate Attack DX+2 [4], Wrestling DX [2]

Innate Attack: Toxic 3d6 disease (Contact Agent [-30%], Low Signature 1 [10%] Melee (reach 1) [-25%], Rapid Fire +1 [40%], Variable [5%]) [12]

(more…)

Jul
14
2018
--

Ten hours to go on the Hall of Judgment Kickstarter.

Hall of Judgment has been funded; now they’re trying to run up the score.

 

I’m now debating whether to run this adventure at WashingCon. I’ve already submitted an idea for a game, but this might make for a reasonable substitute.  I should think about it more.

Jun
28
2018
2

Additional Rogue Talents [GURPS 4e]

Additional Rogue Talents – Google Docs

Additional Rogue Talents

 

These are additional Talents (GURPS Basic Set: Characters, pages 89-91) designed for characters who are part of the criminal world (note: this includes groups like the City Watch). Note that there are no combat skills included.  Also note that, while these Talents are not restricted to NPCs, they are explicitly designed for NPCs. Four levels of Sneak can turn a street rat into a surprisingly difficult adversary to run down, or even notice in the first place.

(more…)

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