May
19
2017
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GURPS Revisited: Fanboy-1 (Quantum 5) [GURPS 4e]

And this is the other one.

Fanboy-1 (Quantum 5) – Google Docs

 

Fanboy-1 (Quantum 5)

(With apologies to Ken Hite and Kim Newman)

 

On paper Fanboy-1 is, if not a cash cow, at least a cash goat for Infinity. It’s a world where most of the greats of science fiction, fantasy, and horror fiction have had more productive careers; the resulting works are valuable not only on Homeline, but in almost any timeline with a divergence point after about 1945. All of which leads to a certain reluctance to officially notice what might be faint warning signs.

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May
19
2017
1

GURPS Revisited: Incognito (Quantum 5) [GURPS 4e]

Have to put this one and the next one back up because I need good links for the new piece that I’m doing.

Incognito (Quantum 5) – Google Docs

 

Incognito (Quantum 5)

 

This Quantum 5 world diverged from Homeline’s on March 28th, 1911, 7:00 PM Greenwich Mean Time.  This date is not actually known to Infinity’s researchers; they have at this point only narrowed the divergence point to somewhere in the spring of 1911.  What appears to have happened was that some sort of global quantum effect (translation: “nobody knows”) thoroughly randomized human conceptions across the planet: no one conceived past that point has a precise genetic match to the equivalent person in Homeline’s history.  

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May
19
2017
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Neo-rocs [GURPS 4e].

Neo-rocs – Google Docs

 

Neo-rocs

(Struthio neocamelus nivenus)

 

Description: imagine an ostrich.  Now imagine that ostrich as being the chick form of a larger, winged bird, capable of carrying off an elephant in its talons.  Now scale that bird down to the point where it still can comfortably carry a Halfling wearing twice her weight in gear and tack.  They are generally docile enough, even with non-Halflings; but neo-rocs thrive best under the care of Halflings, and the Halflings themselves believe that the best neo-roc riders and handlers are female.

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May
17
2017
1

Guardian Wasps [45 pt] [GURPS 4e]

Guardian Wasps [45 pt] – Google Docs

Guardian Wasps [45 pt]

 

There is a lively discussion whether or not the first Guardian Wasps represented a botched attempt at the Control Insect spell, or else an extremely successful attempt.  After all, it’s typically expected to be a disaster when a spell permanently transforms a swarm of wasps into a hive mind with human-level intelligence.  One wasp can be alarming: six thousand, all subject to a single will, are usually terrifying.

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May
11
2017
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Suit of the Chelonian Avenger. [GURPS 4e]

Suit of the Chelonian Avenger [400 pt] – Google Docs

 

Suit of the Chelonian Avenger [400 pt]

 

This outfit is best described as being an instant superhero suit.  It consists of a blue-and-brown costume in the classic ‘shorts over stretchy bodysuit’ style, with tactical gloves, sturdy outdoor boots, and a stylized picture of a turtle on the chest.  And, yes: no cape.  The suit is otherwise all very stylish, and well-made.

 

But it’s the facemask that stands out: it’s clearly made from the shell of a snapping turtle, with holes for the eyes and mouth.  When put on, the msk gives the abilities and skills listed below.  Note that the Injury Tolerance represents the mask wearer’s uncanny ability to get shot, yet almost never have it hit anything really vital.

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May
04
2017
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Guthorga [GURPS 4E]

Guthorga – Google Docs

Guthorga (7/24)

This particular fantasy martial art is taught to those pursuing the bardic lifestyle. At its most general levels, it is mostly concerned with teaching how not to draw blood in a bar fight: Guthorga practitioners practice with batons instead of edged weapons, on the grounds that it’s usually easier to explain away a broken arm or two to the City Watch afterwards than it is to justify a slit throat.  The school does not typically teach how to talk your way out of trouble, however. If you want to be a bard, you should already know the basics of that!

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Apr
25
2017
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Prince Jean [600 pt] [GURPS 4e]

Prince Jean – Google Docs

Prince Jean [600 pt]

 

Appearance: 6 feet tall, regular features. Brown hair/eyes, muscular frame. Real name: Barry Wilson.

 

ST 20 [50] (ST includes +5 from ‘Extra ST’), DX 15 [100], IQ 14 [80], HT 14 [40]

 

Languages: French (Native) [6]; Latin (Accented) [4].

 

Advantages: Appearance (Handsome) [12], Charisma (2) [10], Combat Reflexes [15], Damage Resistance (1) (Flexible; Super) [4*], Danger Sense [15], Daredevil (4) [60], Extra ST (5) (Affects displayed score; Super) [45*], Independent Income (4) [4], Intuition [15], Luck (Ridiculous) [60], Might of the Tiger [49], Regeneration (Regular: 1HP/Hr) [25], Serendipity (1) [15], Status (+3) [10], Trained By A Master [30], Very Fit [15], Voice [10], Wealth (Wealthy) [20]

* = item is owned by another, point value is included in the other item.

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Apr
20
2017
1

“So, hey, Moe: convert GURPS Black Ops character templates into 4E!” [UPDATED]

“How hard could that be?”

…Hard.  GURPS Black Ops PCs are very skill-oriented; I had forgotten how much space they’d take up on the character sheet.  It looks like I’m going to have to break down the common skill list on paper, try to group them by 4E’s wildcard skills, then break down each department’s skill list similarly and see where that gets us in terms of point totals.  This will… take longer than I expected.

Honestly, at this point I’d turn this into an article for Pyramid if I thought that it’d get accepted.

[UPDATE] Got it about half-done, but I’m starting to think that I may need to do a conceptional translation of the character templates, not a point-to-point one. Heavy use of wildcard skills and Talents, in other words. And maybe re-calibrate the final skill levels, too.

Apr
17
2017
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So, GURPS Mysteries 4E is on CreateSpace.

…hold up, I don’t have this one in print.

I mean. Wow.  It’s not every day that I can pick up a GURPS book that I don’t actually have in print already.  Seriously,  I’ve been waiting for them to put some of their electronic-only stuff up. I’m hoping for GURPS Supers 4E next, not least because I’m not really sure that it ever had a print version in the first place.

Apr
13
2017
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Hero [TL10] [GURPS 4E]

Hero [TL10] – Google Docs

Hero  [TL10]

 

This drug is produced for the ‘primitive’ [TL8 and below] trade, and it’s typically made by those who see nothing wrong with calling members of sentient species ‘primitives’ to their face.  Hero is a variant of the ancient Terran drug heroin that combines blissful pain relief, a boosting of the subject’s general health, and artificially-boosted addictive properties.  Effects: deep euphoria for thirty minutes; +1 to HT rolls, Hard to Kill 1, and Resistance to Disease (+3) for twenty four hours. Multiple doses have no extra effect, but do not result in overdoses.

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Apr
11
2017
5

The mildly depressing Steve Jackson Games 2016 Stakeholders’ Report.

Mildly depressing if you’re a fan of SJG’s roleplaying game lines, at least: essentially, you can pretty much forget about getting anything new in print for GURPS this year. Dungeon Fantasy and Ogre Kickstarter commitments have pretty much hijacked their schedule, which is kind of ironic, no?  And if GURPS is going to be sidelined, you can bet that we’re not going to get even a sniff of an In Nomine 20th Anniversary edition, either. Which saddens me even more than the GURPS news does.

Normally, I’d be hoping for some form of GURPS be made available as Open Access, on the grounds that if they’re only going to be doing PDF publishing of GURPS stuff anyway then they might as well encourage people to sell sourcebooks and thus generate more of a market for buying the main rules books.  But I know that Steve Jackson keeps a pretty close lock on that IP. Which is absolutely his privilege, of course. But still.

Apr
07
2017
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Summon/Control/Create Sunsent [GURPS]

Summon_Control_Create Sunsent – Google Docs

Summon/Control/Create Sunsent

This set of spells is used to summon, control, and create Sunsents, or ‘sunlight’ elementals. Mechanically, the spells are equivalent to the Air Elemental spells found on pages 27-28 of GURPS Magic; use Light College spells when determining prerequisites.  Interestingly, Sunsents are not morally neutral: they react badly to evil magic and acts, and will retaliate, if possible.

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