Apr
12
2019
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Conjuror [GURPS 4e]

Conjuror [450 pt]

Attributes [130]: ST 10, DX 13 [60], IQ 12 [40], HT 12 [20]

HP 10, Will 12, Per 14 [10], FP 12

Damage 1d-2/1d

Advantages [292]: Autoteleport (Psi) (10) [80], Charisma (1) [5], Combat Reflexes [15], Combat Teleport (Psi) [15], Exoteleport (Psi) (10) [91], Gizmo (10) [50], Portersense (Psi) (4) [16], Teleportation Talent (4) [20]

Perks [9]: Castling [1], Coin Trick [1], Expulsion [1], Inertia [1], Style Adaptation [1], Style Familiarity (Jeet Kune Do) [1], Technique Adaptation (Counterattack) [1], Technique Adaptation (Feint) [1], That Extra Inch [1]

Disadvantages [-65]: Code of Honor (Comics Code) [-15], Delusion (Teleportation plus Martial Arts fixes everything.) (Minor) [-5], Honesty (12 or less) [-10], Impulsiveness (12 or less) [-10], Obsession (Reach black belt) (Short-Term Goal) (12 or less) [-5], Pacifism (Reluctant Killer) [-5], Sense of Duty (“The good people.”) (Large Group) [-10], Workaholic [-5]

Quirks [-5]: Embarrassed that he doesn’t speak Chinese [-1], Goes shirtless when possible [-1], Imaginative [-1], Likes one particular kind of soft drink [-1], Trademark (Teleported items) [-1]

Packages [0]: Student (Martial Arts) [0]

Skills [89]: Acrobatics DX/H – DX-1 12 [2], Autoteleport IQ/H – IQ+4 16 [4]*, Body Sense DX/H – DX+2 15 [12], Bulk Compensation (Autoteleport) Tech/H –  16 [6], Careful (Autoteleport) Tech/H – 15 [3], Connoisseur (Visual Arts) IQ/A – IQ+0 12 [2], Cooking IQ/A – IQ+0 12 [2], Counterattack (Karate) Tech/H –  9 [2], Ear Clap (Karate) Tech/A – 11 [1], Elbow Strike (Karate) Tech/A – 12 [1], Exoteleport IQ/H – IQ+4 16 [4]*, Eye-Poke (Karate) Tech/H – 5 [2], Feint (Karate) Tech/H –  14 [2], Head Butt (Karate) Tech/H – 13 [2], Intimidation Will/A – Will-1 11 [1], Judo DX/H – DX+0 13 [4], Karate DX/H – DX+0 13 [4], Kicking (Karate) Tech/H – 12 [2], Knee Strike (Karate) Tech/A –  13 [1], Leadership IQ/A – IQ+0 12 [1]**, Lifting HT/A – HT+0 12 [2], Mass Port (Exoteleport) Tech/H – 16 [8], Observation Per/A – Per+0 14 [2], Portersense Per/H – Per+2 16 [1]*, Running HT/A – HT+0 12 [2], Savoir-Faire (Dojo) IQ/E – IQ+2 14 [4], Search Per/A – Per-1 13 [1], Stamp Kick (Karate) Tech/H –  11 [2], Stealth DX/A – DX-1 12 [1], Streetwise IQ/A – IQ+0 12 [2], Tactics IQ/H – IQ+0 12 [4], Tracking (Autoteleport) Tech/H – 15 [2]

*Includes: +4 from ‘Teleportation Talent’

**Includes: +1 from ‘Charisma’

Stats [130] Ads [292] Disads [-65] Quirks [-5] Skills [89] = Total [450]

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Mar
24
2019
3

IOCANE Powder [GURPS 4e]

IOCANE* Powder

*Invasive Operations (Clinical, Advanced Nano-Engineering)

(TL 11)

It typically comes in powder form; why, yes, it can be fairly said that IOCANE powder is odorless, tasteless, dissolves instantly in liquid, and can certainly be programmed to be among one of the more deadly poisons known to Man. It can be programmed to do a lot of things, in fact. That’s sort of the point.  Each dose of IOCANE Powder is programmed to duplicate the effects of any drug or poison known at TL9 or below. Changing the ‘load’ on a dose of IOCANE Powder requires a Complexity 6 computer (this would be a high-end supercomputer at TL9, and a cufflink-sized computer at TL11) and the right program. $150 per dose, LC 4: it’s supposed to be regulated, but getting a permit for use on primitive planets is dead easy.

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Mar
14
2019
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Betty Sparkle [250 pt] [GURPS 4e]

OK? Can I now work on the thing I’m supposed to be working on, brain?

Betty Sparkle [250 pt]

Attributes [105]: ST 10, DX 11 [20], IQ 14 [80], HT 10, HP 10, Will 14, Per 15 [5], FP 10

Social Background: TL: 8 [0]

Cultural Familiarities: Languages: English (Native/None) [0]; Japanese (Native) [6]; Strine (Accented) [4].

Advantages [172]: Appearance (Attractive) [4], Claim to Hospitality (Swagmen) (3) [5], Contact (in home city) (Effective Skill 18) (9 or less; Somewhat Reliable) [3], Magery (3) [30], Magery 0 [5], Mana Enhancer (2) [100], Smooth Operator (1) [15]

Disadvantages [-95]: Bad Sight (Nearsighted) (Glasses) [-10], Code of Honor (Swagman’s) [-5], Greed (12 or less) [-15], Obsession (The big score) (Short-Term Goal) (12 or less) [-5], Secret (Criminal) (Imprisonment or Exile) [-20], Secret (Mage with Mana Enhancer) (Possible Death) [-30], Sense of Duty (Swagmen) (Large Group) [-10]

Quirks [-5]: Attentive [-1], Careful [-1], Chauvinistic [-1], Imaginative [-1], Nosy [-1]

Skills [56]: Acting IQ/A – IQ+1 15 [2]*, Archaeology IQ/H – IQ-1 13 [2], Area Knowledge (Homeline) IQ/E – IQ+1 15 [2], Carousing HT/E – HT+2 12 [2]*, Connoisseur (Visual Arts) IQ/A – IQ+2 16 [8], Criminology/TL8 IQ/A – IQ+0 14 [2], Detect Lies Per/H – Per-1 14 [1]*, Diplomacy IQ/H – IQ-1 13 [1]*, Fast-Talk IQ/A – IQ+1 15 [2]*, Filch DX/A – DX+1 12 [4], Forgery/TL8 IQ/H – IQ+0 14 [4], Gambling IQ/A – IQ-1 13 [1], Gesture IQ/E – IQ+0 14 [1], Guns/TL8 (Pistol) DX/E – DX+1 12 [2], Hidden Lore (Confidence games) IQ/A – IQ+0 14 [2], Hobby Skill (Comics/Manga) IQ/E – IQ+0 14 [1], Merchant IQ/A – IQ+0 14 [2], Panhandling IQ/E – IQ+1 15 [1]*, Research/TL8 IQ/A – IQ-1 13 [1], Savoir-Faire (Swagmen) IQ/E – IQ+1 15 [1]*, Search Per/A – Per+1 16 [4]

Sex Appeal (Human) HT/A – HT+2 12 [2]*/**, Stealth DX/A – DX+0 11 [2], Streetwise IQ/A – IQ+2 16 [4]*, Urban Survival Per/A – Per+0 15 [2]

  • *Includes: +1 from ‘Smooth Operator’
  • **Includes:  +1 from ‘Appearance’

Spells [17]: Apportation IQ/H – IQ+1 15 [1], Clean IQ/H – IQ+1 15 [1], Colors IQ/H – IQ+1 15 [1], Copy IQ/H – IQ+1 15 [1], Dye IQ/H – IQ+1 15 [1], Find Weakness IQ/H – IQ+1 15 [1], Ignite Fire IQ/H – IQ+1 15 [1], Light IQ/H – IQ+1 15 [1], Purify Air IQ/H – IQ+1 15 [1], Rejoin IQ/H – IQ+1 15 [1], Repair IQ/H – IQ+2 16 [2], Restore IQ/H – IQ+1 15 [1], Seek Earth IQ/H – IQ+1 15 [1], Seek Water IQ/H – IQ+1 15 [1], Soilproof IQ/H – IQ+1 15 [1], Weaken IQ/H – IQ+1 15 [1]

Stats [105] Ads [172] Disads [-95] Quirks [-5] Skills [56] Spells [17] = Total [250]

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Mar
12
2019
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Also, the Dungeon Fantasy Monsters 2 Kickstarter is at 69%.

More specifically, the Powered by GURPS: Dungeon Fantasy Monsters 2 & Game Reprint Kickstarter. It’s getting a little close to the wire, there. I suppose that maybe I should internally commit to running GURPS at WashingCon. Especially if I skip 2020 to go do DragonCon instead.

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Mar
12
2019
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The Citadel at Nordvorn Kickstarter is *so* close.

The Citadel at Nordvorn Kickstarter (GURPS Dungeon Fantasy, third party) is so very close. It may even clear by the time this posts, which would be nice. I had fun running its predecessor at WashingCon; haven’t decided yet whether to run GURPS again this year, but if I do this it will probably be from this module.

…On second thought, why wait? I know I’m getting the hardcopy anyway.

Mar
04
2019
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Garner [Quantum 6] [GURPS 4e]

Garner [Quantum 6]

In Reality Garner, President-Elect Franklin Roosevelt was assassinated in 1933 by Giuseppe Zangara, just like in the highly dangerous Reich-5 timeline.  But unlike on Reich-5, Vice-President Elect John Nance Garner then went on to have two reasonably effective terms before handing over the Presidency to Republican Wendell Willkie in 1940.  It’s now 1942, and Willkie is busy fighting World War II. The war is going roughly the same as it did on Homeline, and there’s no real indication that the Allies are going to lose the war against the Axis.

So it’s amazing how flat-out nasty the out-time interference is getting.  There’s already been sabotage, skullduggery, corruption, and even a couple of suspicious deaths among Infinity personnel, with no end in sight.  And note that this is all internal; the usual fight between Infinity and Centrum over the Garner timeline is positively civilized by comparison.

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Feb
23
2019
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Doc Shadow [GURPS 4e]

Doc Shadow [600 pt]

Attributes [220]: ST 11 [10], DX 13 [60], IQ 17 [140], HT 11 [10]

Social Background: TL: 8 [0]

Languages: Spanish (Native) [6].

Advantages [324]: Appearance (Handsome) [12], Charisma (2) [10], Combat Reflexes [15], Common Sense [10], Fit [5], Gadgeteer (Quick) [50], Gizmo (2) [10], High TL (1) [5], Independent Income (2) [2], Insubstantiality (Can carry up to No Encumbrance: +10%)  [88], Intuition [15], Less Sleep (3) [4], Reputation (Almost certainly has saved the life of somebody you love) (4) (All the time; Almost everyone) [20], Smooth Operator (1) [15], Social Regard (Respected) (1) [5], Status (+2) [5]*, Versatile [5], Voice [10], Wealth (Very Wealthy) [30]

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Feb
07
2019
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Surreality Bombs [GURPS 4e]

Surreality Bombs [TL13]

God help the Galaxy, but those Elder Races still around and in corporeal form all seem addicted to the ‘hobby’ of making a case of these things, then sending them to primitive (TL10 and below) star systems, just to see what would happen.  There’s nothing worse than a species that stubbornly won’t evolve to the next quantum level of reality — well, OK, there are: species out there that stubbornly won’t evolve and who seem to enjoy making less advanced species bleed.  Species deciding to play more or less nonviolent pranks seem relatively harmless by comparison.

By comparison.

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Jan
24
2019
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Survival Mold [TL 10] [GURPS 4e]

Survival Mold [TL 10] – Google Docs

Survival Mold [TL 10] [30]

Description: Mottled-colored goop that rapidly grows on human hair and skin.  It looks like it would smell bad, but it does not. Survival Mold lasts indefinitely: in fact, removing it requires a particular enzyme that is difficult to manufacture at, say, TL8.

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Jan
14
2019
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Survival Chickens [GURPS 4e].

Survival Chickens – Google Docs

Survival Chickens

Attributes: ST 3, DX 14, IQ 4, HT 14, HP 10, Will 4, Per 10, FP 14
Basic Lift 1.8: Damage 1d-3/1d-2 (imp)
Speed 8: Basic Move: 9

Traits: Claws (Talons), Damage Resistance (2), Discriminatory Smell, Striking ST (4), Chummy, Teeth (Sharp Beak), Domestic Animal (Cannot Speak, Hidebound, Social Stigma (Valuable Property)), No Fine Manipulators

Skills: Brawling DX/E – DX+0 14, Running HT/A – HT+0 14, Tracking Per/A – Per+2 12

Description: Basically, this.

They’re called ‘Survival Chickens’ because ‘neo-dinosaurs’ didn’t focus test well among interplanetary markets at the time.  But that’s what Survival Chickens are; they’re poultry that’s been reverse-engineered back to their dinosaurian origins, while at the same time remaining domesticated animals.  This is very foolish to try at TL8, workable at TL9, and trivial at TL10.

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