Mar
29
2018
5

Dehydrated Water [GURPS]

Dehydrated Water – Google Docs

Dehydrated Water

 

(Blame this.)

 

Amazing what you can sell in this materialist – skeptical culture of ours; and right out in the open, too. You can get cans of Dehydrated Water even today, and they’ll sell it to you with a wink and a smile. It’s a ‘novelty,’ you see. The five bucks a can is all part of the ‘joke.’ Really and truly.  And it is a joke: there’s nothing inside the can. After all, what else can you get when you take away all the water from water?  

(more…)

Mar
29
2018
2

New GURPS On Demand products: Transhuman Space, Basic rules.

I don’t really mention GURPS On Demand all that much, for a very self-centered reason: I don’t really need it.  When it comes to gaps in my collection, they’re… incredibly obscure.  I don’t collect foreign-language versions, so I’m not really that obsessive; but generally speaking anything that’s getting published in 2018 that way was something that I already had (the only exceptions were a couple of 4E things, including GURPS Supers which I still need to pick up).

But! Transhuman Space was a very good 3E GURPS line, particularly if you’re getting a bit tired of eco-dystopia near-future fiction. I never did a campaign in it, but it looked pretty rad; nice balance of various SF themes and room for adventures all over the solar system.  Worth your time to peruse, if you haven’t yet.  And getting a POD version of the 3E Basic Rules* is a no-brainer, really. Surprised they hadn’t done that already. (more…)

Mar
24
2018
2

Nurse Norma [GURPS 4e]

Nurse Norma [250pt] – Google Docs

Nurse Norma [250pt]

Attributes [100]: ST 10, DX 11 [20], IQ 14 [80], HT 10

Advantages [149]: Appearance (Attractive) [4], Artificer (2) [20], Cultural Adaptability [10], Green Thumb (3) [15], Healer (2) [20], Magery (3) [30], Magery 0 [5], Mathematical Ability (2) [20], Pitiable [5], Social Chameleon [5], Status (+1) [5], Wealth (Comfortable) [10]

Perks [1]: Honest Face [1]

Disadvantages [-60]: Bad Sight (Nearsighted) (Glasses) [-10], Bloodlust (12 or less) [-10], Callous [-5], Code of Honor (Professional) [-5], Secret (Magical Assassin) (Possible Death) [-30]

Quirks [-5]: Attentive [-1], Broad-Minded [-1], Careful [-1], Keeps a garden whenever possible [-1], Proud [-1]

Skills [43]: Acting IQ/A – IQ+0 14 [2], Architecture/TL8 IQ/A – IQ-1 13 [1], Biology/TL8 (Earthlike) IQ/VH – IQ+0 14 [1]*, Brawling DX/E – DX+1 12 [2], Chemistry/TL8 IQ/H – IQ-2 12 [1], Diagnosis/TL8 (Human) IQ/H – IQ+0 14 [1]**, Disguise/TL8 (Human) IQ/A – IQ-1 13 [1], Engineer/TL8 (Civil) IQ/H – IQ+2 16 [1]***/****, Engineer/TL8 (Materials) IQ/H – IQ+2 16 [1]***/****, Fast-Talk IQ/A – IQ+0 14 [2], Gardening IQ/E – IQ+3 17 [1]*, Guns/TL8 (Pistol) DX/E – DX+1 12 [2], Knife DX/E – DX+1 12 [2], Lockpicking/TL8 IQ/A – IQ-1 13 [1], Mathematics/TL8 (Applied) IQ/H – IQ+0 14 [1]***, Mechanic/TL8 (Automobiles) IQ/A – IQ+1 15 [1]****, Metallurgy/TL8 IQ/H – IQ-2 12 [1], Naturalist (Earth) IQ/H – IQ+1 15 [1]*, Pharmacy/TL8 (Herbal) IQ/H – IQ+0 14 [1]**, Physician/TL8 (Human) IQ/H – IQ 14 [1]**, Physics/TL8 IQ/VH – IQ-1 13 [1]***, Physiology/TL8 (Human) IQ/H – IQ+0 14 [1]**, Poisons/TL8 IQ/H – IQ-2 12 [1], Research/TL8 IQ/A – IQ-1 13 [1], Shadowing IQ/A – IQ-1 13 [1], Sleight of Hand DX/H – DX+1 12 [8], Stealth DX/A – DX+1 12 [4], Thaumatology IQ/VH – IQ+0 14 [1]*****
(more…)

Mar
09
2018
--

GURPS Martial Art: Bullet Time. [GURPS 4e]

Bullet Time [15_24] – Google Docs

Bullet Time [15/24]

 

Bullet Time is a powerful and frankly often brutal style that puts heavy emphasis on attack over defense. In fact, the style doesn’t even particularly bother to teach defenses against simple kicks and feints!  This is because the martial art assumes that the person using it is significantly faster than the human average: those with access to Altered Time Rate, Enhanced Time Sense, Extra Attacks, the Haste and/or Great Haste spells, and/or the Speed alchemical elixir will all find this martial art useful.

(more…)

Mar
05
2018
--

Beekeeper’s Flu [GURPS 4e]

Beekeeper’s Flu [30 pt] – Google Docs

Beekeeper’s Flu [30 pt]

 

The name’s maybe a quarter-accurate, at best.  It’s not really the flu, and people besides beekeepers can catch it.  It’s also hardly an affliction, although the early stages of the condition are unpleasant enough.  Suddenly being able to understand the ‘language of insects’ via a full neurological rewrite is hardly going to be an enjoyable procedure.

(more…)

Mar
01
2018
--

Bombogenesis Grenades [TL6+2] [GURPS 4e].

Bombogenesis Grenades [TL6+2] – Google Docs

 

Bombogenesis Grenades [TL6+2]

 

Ironically, this project got greenlit largely because of the name. It’s ironic because what’s not to like about grenades that create miniature cyclones? And ‘miniature,’ in this case, means ‘about the size of a living room.’ Bombogenesis Grenades are cutting-edge Mad Science; they work via taking quantum mechanics, getting all the details wrong, and making up for it via the use of a sufficiently powerful energy discharge.  As usual.

(more…)

Feb
20
2018
--

Curlomancy (Divination) [GURPS]

OK. So maybe two Olympics posts. Mr. T is down with curling, so I have a totally legitimate excuse. Having Mr. T approve of what you’re doing instantly validates your life choices.

Curlomancy – Google Docs

(more…)

Feb
19
2018
--

Moss (TL13) [GURPS 4e]

Moss (TL13) – Google Docs

Moss (TL13)

 

It came as a shock to Terran scientists when they discovered moss on every Earth-compatible planet with a viable biosphere.  It terrified them when they realized that they were all a recognizable variant of Terran moss.  Finding out that all moss, everywhere, are Precursor artifacts ended up sending some of those researchers out for psychological restabilization.  But then, how were humans supposed to realize that the Precursors were all around them all along?  They grew up around moss, after all.

(more…)

Feb
13
2018
--

Blood Royale [GURPS 4e]

Blood Royale [GURPS] – Google Docs

Blood Royale [50, plus 5 per dose]

 

There are a lot of people who are quietly grateful that the legendary ‘healing power of the King’s hands’ was actually due to the byproducts of a particular bacteria that happens to have a very specific diet; the sweat of people with some extremely rare genetic markers. That gratitude starts with the people who have those genetic markers; biologists found it relatively simple to replicate the conditions under which the bacteria grew, which meant that there would be no need to come up with more, ah, strenuous methods of securing the byproducts. And, yes, the methods could very well have been strenuous, given that the byproducts can be refined into drugs that have cut cancer rates in half.

(more…)

Site by Neil Stevens | Theme by TheBuckmaker.com