Mar
12
2019
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Also, the Dungeon Fantasy Monsters 2 Kickstarter is at 69%.

More specifically, the Powered by GURPS: Dungeon Fantasy Monsters 2 & Game Reprint Kickstarter. It’s getting a little close to the wire, there. I suppose that maybe I should internally commit to running GURPS at WashingCon. Especially if I skip 2020 to go do DragonCon instead.

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Mar
12
2019
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The Citadel at Nordvorn Kickstarter is *so* close.

The Citadel at Nordvorn Kickstarter (GURPS Dungeon Fantasy, third party) is so very close. It may even clear by the time this posts, which would be nice. I had fun running its predecessor at WashingCon; haven’t decided yet whether to run GURPS again this year, but if I do this it will probably be from this module.

…On second thought, why wait? I know I’m getting the hardcopy anyway.

Mar
04
2019
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Garner [Quantum 6] [GURPS 4e]

Garner [Quantum 6]

In Reality Garner, President-Elect Franklin Roosevelt was assassinated in 1933 by Giuseppe Zangara, just like in the highly dangerous Reich-5 timeline.  But unlike on Reich-5, Vice-President Elect John Nance Garner then went on to have two reasonably effective terms before handing over the Presidency to Republican Wendell Willkie in 1940.  It’s now 1942, and Willkie is busy fighting World War II. The war is going roughly the same as it did on Homeline, and there’s no real indication that the Allies are going to lose the war against the Axis.

So it’s amazing how flat-out nasty the out-time interference is getting.  There’s already been sabotage, skullduggery, corruption, and even a couple of suspicious deaths among Infinity personnel, with no end in sight.  And note that this is all internal; the usual fight between Infinity and Centrum over the Garner timeline is positively civilized by comparison.

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Feb
23
2019
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Doc Shadow [GURPS 4e]

Doc Shadow [600 pt]

Attributes [220]: ST 11 [10], DX 13 [60], IQ 17 [140], HT 11 [10]

Social Background: TL: 8 [0]

Languages: Spanish (Native) [6].

Advantages [324]: Appearance (Handsome) [12], Charisma (2) [10], Combat Reflexes [15], Common Sense [10], Fit [5], Gadgeteer (Quick) [50], Gizmo (2) [10], High TL (1) [5], Independent Income (2) [2], Insubstantiality (Can carry up to No Encumbrance: +10%)  [88], Intuition [15], Less Sleep (3) [4], Reputation (Almost certainly has saved the life of somebody you love) (4) (All the time; Almost everyone) [20], Smooth Operator (1) [15], Social Regard (Respected) (1) [5], Status (+2) [5]*, Versatile [5], Voice [10], Wealth (Very Wealthy) [30]

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Feb
07
2019
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Surreality Bombs [GURPS 4e]

Surreality Bombs [TL13]

God help the Galaxy, but those Elder Races still around and in corporeal form all seem addicted to the ‘hobby’ of making a case of these things, then sending them to primitive (TL10 and below) star systems, just to see what would happen.  There’s nothing worse than a species that stubbornly won’t evolve to the next quantum level of reality — well, OK, there are: species out there that stubbornly won’t evolve and who seem to enjoy making less advanced species bleed.  Species deciding to play more or less nonviolent pranks seem relatively harmless by comparison.

By comparison.

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Jan
24
2019
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Survival Mold [TL 10] [GURPS 4e]

Survival Mold [TL 10] – Google Docs

Survival Mold [TL 10] [30]

Description: Mottled-colored goop that rapidly grows on human hair and skin.  It looks like it would smell bad, but it does not. Survival Mold lasts indefinitely: in fact, removing it requires a particular enzyme that is difficult to manufacture at, say, TL8.

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Jan
14
2019
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Survival Chickens [GURPS 4e].

Survival Chickens – Google Docs

Survival Chickens

Attributes: ST 3, DX 14, IQ 4, HT 14, HP 10, Will 4, Per 10, FP 14
Basic Lift 1.8: Damage 1d-3/1d-2 (imp)
Speed 8: Basic Move: 9

Traits: Claws (Talons), Damage Resistance (2), Discriminatory Smell, Striking ST (4), Chummy, Teeth (Sharp Beak), Domestic Animal (Cannot Speak, Hidebound, Social Stigma (Valuable Property)), No Fine Manipulators

Skills: Brawling DX/E – DX+0 14, Running HT/A – HT+0 14, Tracking Per/A – Per+2 12

Description: Basically, this.

They’re called ‘Survival Chickens’ because ‘neo-dinosaurs’ didn’t focus test well among interplanetary markets at the time.  But that’s what Survival Chickens are; they’re poultry that’s been reverse-engineered back to their dinosaurian origins, while at the same time remaining domesticated animals.  This is very foolish to try at TL8, workable at TL9, and trivial at TL10.

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Jan
10
2019
1

The Unshucked (Inspired by a Penny Arcade strip) [GURPS 4e]

Unshucked – Google Docs

The Unshucked

[With all due respect to Penny Arcade]

Race: Plant-based undead monstrosities

Attributes [26]: ST 12 [12], DX 12 [24], IQ 6 [-80], HT 13 [30], HP 17 [10], Will 9 [15], Per 6, FP 13

Basic Lift 29
Damage 1d-1/1d+2

Basic Speed 7 [15], Basic Move 7

Advantages [217]: Acute Hearing (10) [20], Affliction (Host for the Unshucked) (1) (Always On (effects are dangerous); Contact Agent; Emanation; Extended Duration (Permanent with dispelling conditions); Cannot Parry; Melee Attack: Reach C; No Signature) [15], Damage Resistance (10) (Can’t Wear Armor; Force Field; Hardened (+1)) [50], Doesn’t Breathe (Oxygen Absorption) [15], Doesn’t Sleep [20], Indomitable [15], Injury Tolerance (Homogenous) [40], Parabolic Hearing (2) [8], Piercing Attack (2) [10], Single-Minded [5], Temperature Tolerance (4) [4], Unfazeable [15]

Disadvantages [-315]: Appearance (Monstrous) (Universal) [-25], Bloodlust (12 or less) [-10], Cannot Speak [-15], Dependency (Blacksoil) (Rare) (Monthly) [-30], Dread (Fire) (1 yard) (Very Common) [-30], Hidebound [-5], Incurious (6 or less; 12 or less) [-10], Low Empathy [-20], No Fine Manipulators [-30], No Sense of Humor [-10], Non-Iconographic [-10], Slave Mentality [-40], Social Stigma (Abomination) (-3) [-15], Vulnerability (Fire) (Very Common) (x2) [-40], Wealth (Dead Broke) [-25]

Skills [12]: Brawling DX/E – DX+0 12 [1], Forced Entry DX/E – DX+0 12 [1], Innate Attack (Projectile) DX/E – DX+3 15 [8], Wrestling DX/A – DX+0 12 [2] (more…)




Jan
07
2019
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High-Tech Field Alchemy Kits [GURPS 4e]

High-Tech Field Alchemy Kits – Google Docs

High-Tech Field Alchemy Kits

Alchemy (and Herb Lore) in GURPS Magic assumes, at best, a TL of either 3 or 4.  This is reasonable; but both skills are fundamentally scientific ones, which means that there’s no reason that they cannot benefit from advances in chemistry, biology, and metallurgy.  Below are improved alchemical equipment for higher TLs, based on the information on pgs 210-212 of GURPS Magic.

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Jan
05
2019
1

The Malakite [GURPS In Nomine 4e]

Malakite – Google Docs

Malakite
Race: Malakite of War (Angel)

Attributes [260]: ST 14 [40], DX 14 [80], IQ 15 [100], HT 14 [40]

Basic Lift 39, Damage 1d/2d, Basic Speed 7

Social Background: TL: 8 [0], Cultural Familiarities: Western, Languages: English (Native) [6]; French (Native) [6].

Advantages [506]: Alternate Form (Celestial Form) [87]*, Alternate Identity (Legal) [5], Appearance (Attractive) [4], Cannot Fall [5], Combat Reflexes [15], Damage Resistance (3) [15], Danger Sense (No Roll Required) [25], Detect (Celestial Disturbance) (Common) [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20], Essence Control (9) [24], Immune to Trauma [20], Non-Reciprocal Damage [30], Power Investiture (Celestial) (3) [30], Power Investiture (Corporeal) (3) [30], Power Investiture (Ethereal) (3) [30], Regeneration (Slow: 1HP/12Hr) [10], Resistant (Disease) (Occasional) (Immunity) [10], Rites (2) [4]**, Symphonic Knowledge (Honor) [30], Temperature Tolerance (10) [10], Trained By A Master [30], Unaging (Can still appear to age) [15], Very Fit (Doesn’t Fatigue) [15] (more…)




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