Gymnaste (16/18) [GURPS 4e]

Gymnaste – Google Docs

Gymnaste (16/18)


This martial art clearly derives from the antics of clowns, acrobats, tumblers, and other physical entertainers.  It’s a rather showy martial art, but one that should not be discounted; in combat, a Gymnaste practitioner can thoroughly confuse an opponent simply by moving in ways that trained swordsmen find unfamiliar. And certainly anyone who is skilled in Gymnaste will have excellent hand-eye coordination, fine motor control, and a thorough familiarity with knives.


A cinematic Gymnaste adept will have Weapon Master, extremely high DX, and the ability to more or less turn anything into a thrown weapon.  Also: while not strictly cinematic, many mages who specialize in entertainment also learn this style.


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