High-Tech Field Alchemy Kits [GURPS 4e]

High-Tech Field Alchemy Kits – Google Docs

High-Tech Field Alchemy Kits

Alchemy (and Herb Lore) in GURPS Magic assumes, at best, a TL of either 3 or 4.  This is reasonable; but both skills are fundamentally scientific ones, which means that there’s no reason that they cannot benefit from advances in chemistry, biology, and metallurgy.  Below are improved alchemical equipment for higher TLs, based on the information on pgs 210-212 of GURPS Magic.

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