The Malakite [GURPS In Nomine 4e]

Malakite – Google Docs

Race: Malakite of War (Angel)

Attributes [260]: ST 14 [40], DX 14 [80], IQ 15 [100], HT 14 [40]

Basic Lift 39, Damage 1d/2d, Basic Speed 7

Social Background: TL: 8 [0], Cultural Familiarities: Western, Languages: English (Native) [6]; French (Native) [6].

Advantages [506]: Alternate Form (Celestial Form) [87]*, Alternate Identity (Legal) [5], Appearance (Attractive) [4], Cannot Fall [5], Combat Reflexes [15], Damage Resistance (3) [15], Danger Sense (No Roll Required) [25], Detect (Celestial Disturbance) (Common) [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20], Essence Control (9) [24], Immune to Trauma [20], Non-Reciprocal Damage [30], Power Investiture (Celestial) (3) [30], Power Investiture (Corporeal) (3) [30], Power Investiture (Ethereal) (3) [30], Regeneration (Slow: 1HP/12Hr) [10], Resistant (Disease) (Occasional) (Immunity) [10], Rites (2) [4]**, Symphonic Knowledge (Honor) [30], Temperature Tolerance (10) [10], Trained By A Master [30], Unaging (Can still appear to age) [15], Very Fit (Doesn’t Fatigue) [15] (more…)


In Nomine Revisited: The Game: Vice Division.

The Game_ Vice Division – Google Docs

The Game: Vice Division

The official name is actually the Unnatural Vice Division, which sounds surreal until you understand what the Game means by it. Basically, both angels and demons can suffer from two different kinds of dissonance. There’s Word dissonance, which comes from a betrayal of the celestial’s Superior’s overall vision; and there Band dissonance, which comes from a betrayal of the celestial’s own inherent nature. The Game’s theoretical purpose is to stamp out examples of either as being a hindrance to the War. A dissonant demon is one step away from being a Discordant demon, which is one step away from being a Renegade demon, and so forth, so the Game acts proactively. (more…)


In Nomine Revisited: Good Friday.

Writing stuff about the Archangel of the Sword was always a favorite of mine, not least because I actually take the medieval period seriously.  Not always accurately, but seriously.

Good Friday – Google Docs

Good Friday

There’s one thing that’s told to every demon assigned to Earth duty, at the earliest possible opportunity. In fact, for the first few weeks, every other demon that the trainee meets will make it a point to mention said thing, in blithe disregard for Word or Band-hostility. They have to, as most demons don’t want to hear this piece of advice, even when it’s in their best interest to do so, and constant repetition (and negative reinforcement) is the best way to make sure that it sinks in. The advice is simple: (more…)


In Nomine Revisited: Satan, Malakite Angel of Temptation.

Oddly enough, this was not the most controversial thing I ever wrote for the In Nomine fan community. No… that prize goes for my write-up of the One Ring, which infuriated a whole slew of people and I still don’t know why.  And I’ve wondered why for twenty years.

Satan – Google Docs

Malakite Inquisitor of Judgement
Angel of Temptation

Corporeal Forces: 5 Strength: 10 Agility: 10
Ethereal Forces: 6 Intelligence: 12 Precision: 12
Celestial Forces: 6 Will: 12 Perception: 12
Word-Forces: 16

Vessel: human male/4


In Nomine Revisited: MAD JACK WHEELIE!!!!!

…And this would be the Platonic Ideal of the character that I inevitably end up playing.  I’ve never used him in a game, though.  Mad Jack Wheelie, truthfully, is probably mostly just for looking at.

Mad Jack Wheelie – Google Docs

Mad Jack Wheelie
Ofanite Master of Valor

Corporeal Forces: 4 Strength: 6 Agility: 10
Ethereal Forces: 6 Intelligence: 12 Precision: 12
Celestial Forces: 6 Will: 12 Perception: 12

Vessel: Human Male/6, Charisma +2

Skills: Area Knowledge (Everywhere Interesting/6), Chemistry/6, Dodge/6, Driving/6*, Fighting/6, Knowledge (How To Walk a Thin Line/6, Strategy/6), Large Weapon (Hutriel/6**, Sword/6, Truck/6), Move Silently/6, Musical Instrument/-10 (Bagpipes)***, Ranged Weapon (Bagpipes/6, Machine gun/6, Pistol/6, Rifle/6, Shotgun/6), Singing/-10****, Small Weapon (Ducks/6, Knife/6) Tactics/6

*Including such unusual vehicles as horses, unicycles, V-2 rockets, beer barrels and Halley’s Comet.
**It’s a long story, and not a particularly relevant one.
***Yup.  That’s a target number of 2 on 2d6. It literally takes almost a Divine Intervention to get Mad Jack Wheelie to play the bagpipes properly.

Songs: Battle (All/6), Blades (All/6), Light (Celestial/6), Motion (All/6), NC (All/6), Shields (All/6)

Attunements: Seraph of War, Ofanite of War, Malakite of War, Ofanite of Destiny, Ofanite of Divine Fire, Ofanite of the Wind, Howl*, One on One, Proficiency (Machine Guns), Proficiency (Sword), Proficiency (Unarmed), Proficiency (Truck)**, Proficiency (Duck)***, Proficiency (Tactical Nuke)****, Scabbard*****, Sure-Footed, Incarnate Law, Master of Valor, ‘Mad Jack Wheelie’

*This is a literal Howl: actually, it’s more like a bark.
**Yes, this means that he adds the CD of a successful Precision roll to Power whenever he runs over somebody with a truck.
***Ditto with attacks utilizing a duck.
*****Rumors that Laurence was cajoled into gifting him with a Scabbard Attunement with a rather increased upper weight limit have not been confirmed beyond a reasonable doubt.  After all, Mad Jack Wheelie could just have been given a Los Angeles-class nuclear submarine with the Summonable Feature.

‘Mad Jack Wheelie’
This is not an Attunement: it’s more of an explicit enumeration of just how obnoxious his tactical skills are.  As it stands, Mad Jack Wheelie has a target number of 24 in Tactics and Strategy, before his… unique… artifact is taken into account.  That works out to an auto-success with a minimum CD of 13, just in case it needs to be spelled out.

Relics: The Bathtub of Blessed Winston



In Nomine Revisited: Jacob, Ofanite of the Wind.

This is mostly of interest for people curious as to what kind of In Nomine character I would play.  Welp, here he is.  From an campaign in the early Oughts.

Jacob – Google Docs

Ofanite of the Wind

Corporeal Forces: 3           Strength: 4 Agility: 8
Ethereal Forces: 3              Intelligence: 6 Precision: 6
Celestial Forces: 3              Will: 5 Perception: 7

Vessel: Caucasian Male/2

Role: “Jake” (Bounty Hunter/2, Status/2)

Skills: Area Knowledge/3 (LA, ‘native’), Dodge/3, Driving/2, Emote/1, Fighting/2, Knowledge (Angelic Lore/1, Demonic Lore/1, Ethereal Lore/1, Occultism/2), Languages (English/3 (‘Native’), Old English/1), Move Silently/1, Ranged Weapon/2 (pistol), Savoir-Faire/1, Small Weapon/1 (Knife), Survival/1 (Ethereal)

Songs: Healing (Corporeal/1), Form (Ethereal/1), Shields (Corporeal/1)

Attunements: Ofanite of the Wind, Mercurian of the Wind




In Nomine Revisited: Assassins.

Yeah, I’m going to be trolling through my old In Nomine stuff a lot until NaNoWriMo is over, looks like.

Assassins – Google Docs


There is a rumor.

Of course, rumors in Hell are about as common as flies around rotten meat (and as about as hard to get rid of), but this particular one is noteworthy, not least because repeating it aloud is a good way to have your Forces scattered. This type of reaction merely gives it legitimacy, of course. (more…)


In Nomine Revisited: Craft Skills.

This isn’t sexy, but Bluehost and GoDaddy are telling me that the other guy owns Stormloader.com again, so this should probably go up.  I’m having difficulty accessing the existing files on there, and of course I couldn’t be allowed to just upload the whole archive.  Why, no.  That would be too easy.




In Nomine Revisited: Carnatic Formulary of Sir Isaac Newton.

Carnatic Formulary of Sir Isaac Newton – Google Docs

Carnatic Formulary of Sir Isaac Newton

Sir Isaac Newton would like it to be known that even though he did have an interest in Alchemy when he was alive, and even though this book might have been the sort of thing that he would have written had he had actual access to real Alchemical power, this book was neither written nor endorsed by him; and that the use of his name was entirely done without permission.  He is fairly insistent that this be spelled out, in fact.



In Nomine Revisited: Agaf, Free Lilim Demon of Tequila

Sober as a judge, actually. I just got reminded of this writeup, that’s all.

Agaf – Google Docs

Free Lilim
Demon of Tequila

Corporeal Forces: 3    Strength: 6 Agility: 6
Ethereal Forces: 4 Intelligence: 7 Precision: 9
Celestial Forces: 6 Will: 12 Perception: 12

Vessel/4 (Human female, +3 Charisma)

Word Forces: 3

Skills: Chemistry/3, Dodge/6, Driving/5, Emote/4, Fighting/4, Knowledge (Drinking Rituals/6), Ranged Weapon (pistol/2, Shotgun/5), Savoir-Faire/6, Seduction/6, Small Weapon/3 (Knife)

Songs: Charm (Corporeal/3, Ethereal/6, Celestial/6), Healing (Corporeal/6), Shields (All/3), Sleep (All/3)

Attunements: Lilim of Drugs, Lilim of Gluttony, Consume, First Time, Demon of Tequila

Demon of Tequila: There is always a bottle of tequila within twenty or so feet of Agaf.  Any time, any place, any situation: rumor has it that she may be the only demon to ever leave Limbo drunk.

Rites: Do a shot.

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