Aug
22
2019
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In Nomine Revisited: Quinn, Mercurian Angel of Psychohistory.

Looking back at this one: dear goodness, but the headaches it’d cause for GMs.

Quinn

Mercurian Vassal of Lightning

Angel of Psychohistory

Corporeal Forces: 3 Strength: 6 Agility: 6

Ethereal Forces: 6 Intelligence: 12 Precision: 12

Celestial Forces: 5 Will: 9 Perception: 11

Suggested Word-Forces: 14

Vessel: human male/2

Skills: Computer Operation/3, Detect Lies/3, Dodge/3, Emote/1, Fighting/2, Knowledge (Psychohistory/6*, statistics/6, Research/1, Sociology/6), Move Silently/1, Ranged Weapons/2 (pistol), Savoir-Faire/1

*Psychohistory is defined, in this setting, as the prediction of future mass events and societal trends from existing data. It is not meant to predict the actions of specific individuals or events. Put another way, this skill will not tell you how many children you will have, or who will win the next Kentucky Derby, but it can tell you where the next war will be.

Songs: Empathy (Ethereal/1, Celestial/1), Fire (Ethereal/1), Friendship (Ethereal/1), Light (Celestial/3), Lightning (Ethereal/1), Machines (Ethereal/1), Memory (Celestial/1), Shadows (Corporeal/1), Shields (all/1), Submission (Corporeal/1, Celestial/1), Symphony (All/2), Tongues (Corporeal/3, Ethereal/5*), Truth (Ethereal/2)

*Free from Mercurian of Lightning Attunement

Role: “Isaac Flynn” (statistician/6, Status 5)

Attunements: Mercurian of Lightning, Seraphim of Lightning, Library Card, Vassal of Lightning, Angel of Psychohistory

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Jul
28
2019
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Iadnamad [In Nomine]

Iadnamad [12pt]

Mechanics: each iadnamad acts as a skill-granting talisman/6 (the specific skill is picked during the creation process) that can only be used by a ‘regular’ human of no more than five Forces.  Every time an iadnamad is used for a skill roll it succeeds, no matter how difficult the task was; but roll against the skill anyway.  If the roll would have failed, deduct a number of hits equal to how much the iadnamad failed its roll (Strength/Agility skills do Body Hits, Intelligence/Precision do Mind, and Will/Perception do Soul) to a specific mortal sapient target (see below), also of no more than five Forces. 

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Jul
23
2019
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In Nomine Revisited: Lorelei, Bright Lilim of Divine Fire.

That ‘Divine Fire’ thing is a reference to about ten years’ worth of a quiet struggle of mine to redefine a certain aspect of the In Nomine in-game universe to the point where everybody would forget that it had ever been anything else. I’ve always regretting not knowing if it would have succeeded, in the end. Alas.

Lorelei

Bright Lilim of Divine Fire

Corporeal Forces: 3 Strength: 6 Agility: 6

Ethereal Forces: 3 Intelligence: 6 Precision: 6

Celestial Forces: 3 Will: 6 Perception: 6

Vessel: female vessel/1, +1 Charisma

Skills: Dodge/1, Driving/1, Fighting/1, Move Silently/1, Savoir-Faire/1, Small Weapon/1 (Whip)

Songs: Healing (Corporeal/1), Shields (Corporeal/1)

Attunements: Bright Lilim of Divine Fire, Ofanite of Divine Fire

Role: Rich Socialite/6, Status/6 (“Laura Meadows”)

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Jul
21
2019
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In Nomine Revisited: Jeduthun, Kyriotate of War

Jeduthun

Kyriotate of War

Corporeal Forces: 4 Strength: 9 Agility: 7

Ethereal Forces: 4 Intelligence: 7 Precision: 9

Celestial Forces: 4 Will: 8 Perception: 8

Vessel: two vessels/3 (defaults to male/3 and female/3, dependant on mission; one will typically have Charisma +1)

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Jul
08
2019
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Nacoriel, Malakite of Dreams [In Nomine]

Nacoriel

Malakite Master of the Realms of Night

Corporeal Forces: 3 Strength: 6 Agility: 6

Ethereal Forces: 6 Intelligence: 12 Precision: 12

Celestial Forces: 6 Will: 12 Perception: 12

Vessel/1 (He hasn’t used it in years)

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Jun
29
2019
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In Nomine: Lightskimmers.

Lightskimmers

Description: Essentially a sail-powered catamaran, if catamarans and their sails were made of glittering prisms of light that manage to brilliantly, yet painlessly, sparkle. There isn’t really a standard model anymore; but if there was, it would comfortably seat about twenty.  The artifacts are built for speed, not durability. Anything that manages to hit a lightskimmer can likely disable it with one shot, but these days nothing or no-one with less power than a Superior can hit a lightskimmer.

Major Ability: Lightskimmers can sail anywhere there is light, in all three planes of existence.  Note: there is no way to disguise the appearance of one. Or make people ignore the presence of one.

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Jun
19
2019
4

Mastho, Djinn Demon of Bad Research

Mastho

Djinn Inspector

Demon of Bad Research

Corporeal Forces: 3 Strength: 6 Agility: 6

Ethereal Forces: 6 Intelligence: 12 Precision: 12

Celestial Forces: 5 Will: 10 Perception: 10

Word-Forces: 12

Vessel: human male/4, human female/4

Skills: Chemistry/1, Computer Operation/1, Dodge/6, Electronics/1, Emote/6, Fast-Talk/6, Fighting/3, Knowledge/6 (Social Engineering), Lying/6, Ranged Weapon/3 (pistol), Seduction/6

Songs: Machines (all/3), Possession/6, Shields (Corporeal/6), Tongues (Corporeal/3, Ethereal/6)

Attunements: Djinn of Technology, Shedite of Technology, Technobabble, Word of Power, Inspector, Demon of Bad Research

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Jun
09
2019
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In Nomine Revisited: Eggur, Outcast Grigori of War.

Eggur

Outcast Grigori of War

Corporeal Forces: 3 Strength: 7 Agility: 8

Ethereal Forces: 3 Intelligence: 6 Precision: 9

Celestial Forces: 4 Will: 9 Perception: 10

Vessel: slight human male/4

Note that Eggur has boosted his Attributes to the maximum possible without taking an extra Force.

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Jun
08
2019
1

In Nomine Revisited: Alleyne, Kyriotate Angel of Artillery

Alleyne

Kyriotate Master of Valor

Angel of Artillery

Corporeal Forces: 5  Strength: 8 Agility: 12

Ethereal Forces: 5     Intelligence: 8 Precision: 12

Celestial Forces: 5    Will: 10 Perception: 10

Word-Forces: 8

Vessel: none (see below)

Skills: Computer Operations/3, Dodge/3, Electronics/3, Fighting/1, Knowledge (Ballistics/6, Math/6, Soldier/6), Languages (English/3, German/3, Russian/3), Large Weapon/3 (bayonet), Ranged Weapon (Artillery/6, rifle/6, pistol/6), Savoir-Faire/1, Small Weapon/3 (knife), Tracking/1

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Jun
06
2019
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In Nomine Revisited: Triad 555.

Triad 555

As a rule, Servitors of Judgment don’t usually deal with actual demonic activity — they’re usually too busy hunting down infiltrators, traitors, and angelic criminals.  Love them or hate them, it’s a Truth that the Inquisition is always insanely busy. Much as they would like to be otherwise, it’s often effectively impossible to cull the worst examples of the Unjust on the Other Side — or even just put the fear of God into them.

‘Often’, however, does not equal ‘never’.

Triad 555 consists of the following:

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