John Smith [GURPS 4e]

He’d make an excellent Bwap, by the way.

John Smith [330 points] – Google Docs

 

John Smith [330 points]

Attributes [160]: ST 12 [20], DX 12 [40], IQ 14 [80], HT 12 [20]

Advantages [218]: Business Acumen (3) [30], Charisma (2) [10], Combat Reflexes [15], Common Sense [10], Danger Sense [15], Daredevil [15], Eidetic Memory (Photographic) [10], Empathy [15], Fit (Very Fit) [15], Hard to Kill (2) [4], Hard to Subdue (2) [4], High Pain Threshold [10], Indomitable [15], Luck [15], Smooth Operator (1) [15], Unfazeable [15], Versatile [5].

Disadvantages [-70]: Bad Sight (Nearsighted) (Glasses) [-10], Code of Honor (Honest Bureaucrat) [-5], Enemy (Whoever the villain is) [-30], Honesty (12 or less) [-10], Pacifism (Reluctant Killer) [-5], Sense of Duty (Country) (Large Group) [-10].

Quirks [-5]: Congenial [-1], Humble [-1], Imaginative [-1], Likes Spicy Foods [-1], Responsive [-1].

Skills [27]: Accounting IQ/H – IQ+2 16 [2]*, Acting IQ/A – IQ+0 14 [1]**, Administration IQ/A – IQ+2 16 [1], Brawling DX/E – DX+0 12 [1], Cooking IQ/A – IQ-1 13 [1], Current Affairs/TL8 (Politics) IQ/E – IQ+0 14 [1], Detect Lies Per/H – Per+3 17 [2]**, ***, Diplomacy IQ/H – IQ+0 14 [2]**, Driving/TL8 (Automobile) DX/A – DX-1 11 [1], Economics IQ/H – IQ+2 16 [2]*, Fast-Talk IQ/A – IQ+0 14 [1]**, Finance IQ/H – IQ+1 15 [1]*, Leadership IQ/A – IQ+2 16 [1]**,****, Market Analysis IQ/H – IQ+2 16 [2]*, Politics IQ/A – IQ+0 14 [1]**, Savoir-Faire (High Society) IQ/E – IQ+2 16 [2]**, Sex Appeal (Human) HT/A – HT+1 13 [2]**, Stealth DX/A – DX+0 12 [2], Streetwise IQ/A – IQ+0 14 [1]**

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